Wow, how do you keep this pace up?! Stunner D looks bad ass, is there just a little extra hang time in D compared to the standard version? The tornado DDTs, the heavy counter lariat, the switch kick combos and those friggin Gotch lift suplexes (wow…), all amazing stuff. Your move variations always seem to have the feel of impact and weight to them, it’s a treat to have another update! Thanks!
Standard as in C or the in-game default? The only difference from C is the kick, and the sell is based on, uh... I guess Kurt Angle's way of selling it, or the way it was animated in Smackdown 1 and 2. Or my memory of either, anyway. Default version has them popping up into a barrel roll
Wow, how do you keep this pace up?! Stunner D looks bad ass, is there just a little extra hang time in D compared to the standard version? The tornado DDTs, the heavy counter lariat, the switch kick combos and those friggin Gotch lift suplexes (wow…), all amazing stuff. Your move variations always seem to have the feel of impact and weight to them, it’s a treat to have another update! Thanks!
Yeah, the feeling of control, heavy impact and weight to the moves and sells are incredible in Fuee's moves 😎
Also I was showing clips of the latter to a friend because I was dicking around with the waiting animation and wanted a wrasslin outsider's opinion on it (it originally had a silly-ass Yosemite Sam look to it that I was waffling on), and the last clip had it timing crazy well with the tunes I had playing at the time So here's that for a lark