|
Post by Fuee on Oct 12, 2020 15:25:01 GMT
Time for a bunch of piledrivers that I'm sure a gorillion people have done in almost the exact same way Medium grapple: Strong grapple: Gotch-style Suzuki/Gotch-style Also went back and added 2-3 frames to all of the powerslams a couple posts up, so they all look a fair bit smoother:
|
|
|
Post by markrocker on Oct 12, 2020 17:29:13 GMT
Yep, it looks smoother now.
|
|
|
Post by Fuee on Oct 13, 2020 0:04:58 GMT
Second Rope Piledriver I hadn't noticed before making this that most avalanche moves are offset from the turnbuckle by ~10 clicks, but I went back and looked a bunch, and sure enough. Weird. But that's why they slide forward a bit at the start; it looked goofy in the "normal" position Also if anyone's curious, the sell is mostly my own (and based partly off of the Danshoku Driver sell) with the very end of the Hell Backdrop sell at the... well, end I'm kind of considering going back and adding it to the previous rash of piledrivers I did, but iono. Maybe
|
|
|
Post by Ramen on Oct 13, 2020 0:17:24 GMT
Damn you're getting good at this, downloaded all your moves.
|
|
|
Post by markrocker on Oct 13, 2020 0:22:34 GMT
Awesome stuff man
|
|
|
Post by Fuee on Oct 13, 2020 21:39:04 GMT
never stop piledrivin' even when the spine is blown to dust Awful Waffle/Omega Driver
|
|
|
Post by markrocker on Oct 13, 2020 21:41:59 GMT
You secretly work at Spike Chunsoft, don't you?
|
|
|
Post by Fuee on Oct 13, 2020 21:53:16 GMT
Naw, just used to do stickfigure animations a lot
|
|
|
Post by Staubhold on Oct 13, 2020 22:19:34 GMT
Awful Waffle/Omega Driver Really nice animations from you. Could you please create a front grapple version?
|
|
|
Post by Fuee on Oct 13, 2020 23:12:49 GMT
Yeah, why not Awful Waffle B
|
|
|
Post by Staubhold on Oct 14, 2020 0:51:09 GMT
Nice. Thank you very much.
|
|
|
Post by Fuee on Oct 14, 2020 1:20:36 GMT
aye Bit of bad timing on my part though, doing it before having gone back and tweaking on the original: I don't know if I'll update the front version, since I ended up tweaking a bunch of frames instead of only adding one, and the front version has a bunch of horizontal flipping displacement to deal with But we'll see where tomorrow takes me!
|
|
|
Post by Fuee on Oct 14, 2020 15:47:49 GMT
John WOOOOOOOOOOOOOO
|
|
|
Post by Fuee on Oct 15, 2020 16:54:41 GMT
So yesterday and this morning I'd been working on a 10-part series for Dan Hibiki, Street Fighter's resident joke character, including a working Gadouken/fireball SO HERE WE GO Chouhatsu/Standard taunt Zenten Chouhatsu/Rolling taunt Kouten Chouhatsu/Back rolling taunt Koryuken (light punch) - no damage Koryuken (medium punch) - 2 points of spirit self-damage Koryuken (hard punch) Shinkuu Gadouken You'll need my Dan Hand parts 1 and 5 for this to work, otherwise you get the disembodied hand version (1 and 5 are base and fireball layers, 2-4 are shine and glove layers) Hissho Buraiken Mk.II - variation of one of his Alpha 3 supers, 'cause the Phoenix Kick is already pretty close Hissho Buraiken Mk.III - third Buraiken, used by my edit Floyd, who's supposed to be one of Dan's pupils Chouhatsu Densetsu/Legendary Taunt - does a small bit of spirit damage (Some of them don't have the red damage flash 'cause I fixed the damage flags after I'd already made the gifs)
|
|
|
Post by markrocker on Oct 15, 2020 17:36:17 GMT
The last one
|
|