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Post by view619 on Aug 21, 2018 12:17:16 GMT
An idea I've had recently for expanding your ground moves; if an edit has something like a "Mounted Knuckle Arrow" or "Mounted Elbow" as a ground move then replace it with the Mount/Back Mount position, add the move to the MMA position move set and increase CPU logic to execute that move frequently. This way, you get increased moves with the chance of additional spots based on the opponent's MMA counters. I used to do this but I was put off by Carlzilla as he said the MMA moves drain spirit too fast to sim realistically in a pro wrestling match. Dump MMA offense to 1, buff opponent MMA defense; problem solved. Also, the basic mount moves should do significantly less spirit damage than the take down and mount grapple/strike moves.
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Post by Severla on Aug 21, 2018 16:02:10 GMT
the basic mount moves should do significantly less spirit damage than the take down and mount grapple/strike moves. Mounting from the Ground position does 7 spirit damage, while the Take-downs do 7 or 10 (I think there's one that does 12). Mount reversals also do a ton of spirit damage. Even the lowly 'Bash' reverse does 8 Spirit (and 16 HP), so you could potentially get annihilated from too many mount reversals. The MMA mounts are made to utterly destroy spirit on both sides of the coin to heavily increase the speed of Gruesome/SWA matches. Smart use can help submission wrestlers but wanton use in a standard wrestling match will absolutely create a problem. For Shoot Edits, however, doing a forced Ground Mount instead of a 'straight into punches' scenario is much more effective for realism and should almost be a requirement lol.
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Post by view619 on Aug 21, 2018 16:23:03 GMT
the basic mount moves should do significantly less spirit damage than the take down and mount grapple/strike moves. Mounting from the Ground position does 7 spirit damage, while the Take-downs do 7 or 10 (I think there's one that does 12). Mount reversals also do a ton of spirit damage. Even the lowly 'Bash' reverse does 8 Spirit (and 16 HP), so you could potentially get annihilated from too many mount reversals. The MMA mounts are made to utterly destroy spirit on both sides of the coin to heavily increase the speed of Gruesome/SWA matches. Smart use can help submission wrestlers but wanton use in a standard wrestling match will absolutely create a problem. For Shoot Edits, however, doing a forced Ground Mount instead of a 'straight into punches' scenario is much more effective for realism and should almost be a requirement lol. Well that sucks. Guess it will be for submission wrestling only, then. Or I'll just modify the mounts so they do less spirit damage. Since a basic mount shouldn't actually be a huge spirit nuke I'm.
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Post by Wonderland on Aug 21, 2018 16:29:14 GMT
My main edit uses mma takedowns and ground strikes. Works fine (far as I'm concerned). Just gotta keep in mind rest of moveset and parameters and logic and everything else in the eternal balancing act as you adjust to fit the pacing you envision.
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Post by Severla on Aug 21, 2018 16:48:50 GMT
My main edit uses mma takedowns and ground strikes. Works fine (far as I'm concerned). Just gotta keep in mind rest of moveset and parameters and logic and everything else in the eternal balancing act as you adjust to fit the pacing you envision. I did say smart use can make them work :P Mostly it's just a note that using them simply for a flavor tool may be more akin to throwing a wrench into the cogs when the goal was oil them up.
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Post by mbxfilms on Aug 29, 2018 14:09:23 GMT
One general thing I have been watching on percentages is thinking how often will this really happen.
Maybe you think going for a back grapple needs to be a certain percent. 20% or so, but what determines the chance to do a back grapple? Do they have a high percent of picking the opponent up off the ground so they are dazed to even go for the back grab? If they have 90% stomp or elbow and no pickup on the ground, you won't see the back grapple almost at all. Just if they have the back elbow counter or another dazing strike.
Face up and down. Do they even have any moves that leave the opponent face down? If not you wont see the face down moves or holds much at all, so they may need higher percentages.
All the logic works together, so one setting won't control it all.
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TravBot
Steel Johnson
Mr. Kyu Kyu Dolphin
Posts: 111
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Post by TravBot on Oct 13, 2018 11:47:56 GMT
Okite Yaburi info: As per okite yaburi: I've been testing it a bunch since the DLC dropped. My top concern was not having any control over it at all, and for a while it looked like that. So I made a forum post on steam, and one fella on steam forums was nice enough to do what looks to be a code reinforced clarification. Thread link: steamcommunity.com/app/564230/discussions/3/1732088458072847604/The infodump proper:
via alskanmammutti on steam forums:
CPU move stealing is controlled by (Flexibility + 40 - Showmanship), if that adds up to 0 or less then it never happens. The chance depends on opponent health and caps out at ~2.1% per front grapple against a near-dead opponent. For it to happen at all the opponent has to have lost more than 30% of their health.
A toggle or dedicated % would still be nice to have.
Soon as I read it i fixed up the test edits to have one treatment of 0 flex and 40 showmanship ([0 Flex + 40] -40 Showmanship) = 0. This got that treatment edit to have 0 OY attempts across the 15 sims I did. Both edits were setup to fish for OY via 100% endless elbow butts, allowing them to ONLY finish via stealing each other's SML + MED jumping fire powerbomb. Control was at 100 flex and show and finished the match every time at varying match lengths. Once again, as per steam user alaskanmammutti's advice: if (Flex + 40 - Showmanship) < or = 0, Okite Yaburi cannot happen. alaskanmammutti if you're on here throw me a pm sometime
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Post by itemniner86 on Oct 14, 2018 4:07:49 GMT
Not sure where to post this question, but can’t seem to find any info that is helpful. I can’t seem to upload photos of my CAWs alternate costumes. Can someone explain this process to me?
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Post by Severla on Oct 14, 2018 5:34:56 GMT
Not sure where to post this question, but can’t seem to find any info that is helpful. I can’t seem to upload photos of my CAWs alternate costumes. Can someone explain this process to me? You have to manually add a picture in steam. Theres an option on the sidebar when you're looking at your own Edit's page.
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Post by itemniner86 on Oct 14, 2018 13:29:47 GMT
Not sure where to post this question, but can’t seem to find any info that is helpful. I can’t seem to upload photos of my CAWs alternate costumes. Can someone explain this process to me? You have to manually add a picture in steam. Theres an option on the sidebar when you're looking at your own Edit's page. I made it that far, but every time I try to upload the file, I receive an error message telling me that feature is unavailable. It may be helpful to mention that I’m a PS4 user.
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Post by thefallguy on Nov 9, 2018 12:10:34 GMT
Would anyone know of a good way for editing the logic so I can make a 2nd Rope/Top Rope Brainbuster as a finisher more likely? For this to happen I think I'd need to get the opponent thrown into the corner when in critical damage?
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Post by Lord Worm on Nov 9, 2018 12:43:30 GMT
Entertainment set to 100 should help.
It’s hard though. It’s so rare to see top rope grapples. I swear the opponent counters 75% of the time
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Post by mbxfilms on Nov 9, 2018 13:29:30 GMT
Would anyone know of a good way for editing the logic so I can make a 2nd Rope/Top Rope Brainbuster as a finisher more likely? For this to happen I think I'd need to get the opponent thrown into the corner when in critical damage? Also a pretty high rate in the front grapple and Irish Whip also. Maybe more than the typical 20 that a lot of edits have.
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Post by thefallguy on Nov 9, 2018 14:04:46 GMT
Thanks both for the replies, I'll give those a try.
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Post by Dawnbr3ak3r on Nov 9, 2018 16:18:53 GMT
To add to what others have said: It might help to set the Vertical Suplex to be higher than the rest of the moves in that category. My "Neville/PAC" parody has the Vertical Suplex -> Corkscrew SSP as a sequence and does it on pretty rare occasion.
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