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Post by mbxfilms on Oct 24, 2018 17:54:24 GMT
Especially for lucha, but US and Japan have people that rely heavily on dives. Running or from the post to the floor.
I feel like we need some like, Dropkick B, Arm Drag B, and a lot of other simple moves that make the victim roll out of the ring and stand dazed on the floor in prime dive position.
I don't want to get too like the WWE games but frankly this is what occurs in actual matches, especially lucha has set ups like this.
Also maybe some corner grapples that clothesline over the top rope to set up any dive. Just a lot of basic moves that would have this handy attribute of forcing them out of the ring and dazed.
Does this sound logical or possible to anyone? I feel like a flyer doesn't have much against big guys in these games unless they can get in all their special dives, but it takes a lot of luck to set one up.
Side note if this could be a reality, there needs to be a way to have more than one dive. I see a lot of people use a normal suicide dive as well as a full flip tope, but you can only have 1 per edit. Great Sasuke needs to have his all dis Specials. We may need more post positions also. Ricochet is a hard one to set top rope moves for, and other heavy dive users.
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Post by LankyLefty17 on Oct 24, 2018 18:31:21 GMT
You can use logic to get the opponent outside and set up more dives. Suplex/brainbusters and slams coupled with low discretion will get the opponent out of the ring often enough over the course of a match. Most of my high flyers will get in 1-2 dives a match (more than that you would risk spamming anyways imo).
Keep in mind the other factors that impact whether a dive will be completed or not. If the diver lacks stamina they wont dive. If the move that put the opponent outside doesn't create a dazed state, they wont dive. If the opponent is too close to the corner, they wont dive.
Discretion also plays into throwing an opponent outside if they are near the ropes, but I dont have that in front of me.
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Post by mbxfilms on Oct 24, 2018 18:49:44 GMT
Yes but then my lightweights are throwing body slams and vertical suplexes often and if they don't land outside it comes off as a some big show of strength that doesn't fit the edit's style. And they don't always daze even if they do land outside. The moveslots may be better served with other moves as well and not slams and suplexes the wrestler never normally does.
For in ring dives the priorities have made is VERY easy. But for outside it's still hard to make happen with proper movesets intact.
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Post by Severla on Oct 24, 2018 20:00:42 GMT
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Post by LankyLefty17 on Oct 24, 2018 20:16:37 GMT
Yes but then my lightweights are throwing body slams and vertical suplexes often and if they don't land outside it comes off as a some big show of strength that doesn't fit the edit's style. And they don't always daze even if they do land outside. The moveslots may be better served with other moves as well and not slams and suplexes the wrestler never normally does. For in ring dives the priorities have made is VERY easy. But for outside it's still hard to make happen with proper movesets intact. I only think that becomes an issue if you're commonly sticking small quick guys with giants. Most high flyers use simple slams to set up high fly moves- I generally give them one slam in medium and gate it that way. If you don't want to go that route, jack up showmanship- that controls how often an edit will attempt to toss their opponent outside the ring.
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Post by ligerbear on Oct 25, 2018 4:12:04 GMT
theres a bunch of moves that can knock the opponent over the ropes to the outside. however your opponent likely wont get up dizzy. also you have to do it manually. irish whip, then dash at opponent and hit them with specific running moves as they bounce off the ropes. some hurracanrana variants, gorrilla press slam, shoulder toss, flying kicks etc, can knock opponent to outisde when timed correctly
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Post by Dawnbr3ak3r on Oct 25, 2018 4:23:14 GMT
99% of my edits have a Brainbuster in the Up + HVY slot specifically to set up Outside Dives. It's also the highest set move in Large Damage.
The ones that don't are intentionally designed to never do Outside Dives.
I don't put the Brainbuster anywhere else in their movesets.
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Post by DM_PSX on Oct 26, 2018 1:38:16 GMT
Are you able to do the corner moves that land them outside, and then have them set to return to the ring instantly, so the dive logic can kick in? (Not the best solution).
This could be fixed by having the 'toss out of ring' command in the logic.
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