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Post by Blehschmidt on Sept 28, 2018 16:40:49 GMT
Okay, I am purchasing the DLC this afternoon, and I want to further understand the new Run In addition.
What I know:
People who are in a stable together are eligible to run in and interfere in the matches of other people who are in the same stable.
My Questions:
1) Does this only work for heels? or will babyfaces run in and interfere for other babyfaces?
2) If I separate my heels into separate factions. Will only those members interfere for one another, or will members of Faction A interfere for members of Faction B?
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Post by sofia on Sept 28, 2018 17:02:37 GMT
1.) It works regardless of alignment - they just need to be in the same stable together. 2.) Yep, if you begin separating faces/heels further into smaller factions, they'll only interfere for one another rather than for ANY wrestler with the same alignment.
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Run In's
Sept 28, 2018 17:13:07 GMT
via mobile
Post by branson on Sept 28, 2018 17:13:07 GMT
Does it work if separate promotions are fighting each other? Like a NJPW and WWE match do they still occur?
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Run In's
Sept 28, 2018 17:33:45 GMT
via mobile
Post by facesoffoley on Sept 28, 2018 17:33:45 GMT
I believe the above still applies. I.E if Cena is fighting Tanahashi you'll see an appearance from whoever is in that stable with them. So if Micheal Elgin or Juice Robinson are still in njpw main they may show up for Tanahashi
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Post by sofia on Sept 28, 2018 17:36:31 GMT
Does it work if separate promotions are fighting each other? Like a NJPW and WWE match do they still occur? Yeah, so for example, if you have Cena in an overall "Smackdown Face" stable, ANY member of that group may come out; and if you have him face off against say, the default of Okada, then anyone from that default CHAOS group (and anyone else you may have added to it) will appear.
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Run In's
Sept 28, 2018 18:05:20 GMT
via mobile
Post by branson on Sept 28, 2018 18:05:20 GMT
That’s all pretty cool. It’s a little confusing, so that’s why I’ve had so many questions but thanks guys. Cool feature! It’s a small thing but knowing it’s there is neat. Gonna have it set to high all the time.
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Post by OrochiGeese on Sept 28, 2018 18:16:53 GMT
Has anyone been able to delve into the engine yet to figure out percentage likelihoods or any other requirements for Run Ins and what each setting is roughly equivalent too?
For example, does an edit have to have 10% HP left for a run-in to even be considered?
Any chance that "Second Interference" rate from the CPU logic menu could possibly play into it?
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Run In's
Dec 25, 2018 14:21:30 GMT
via mobile
Post by adwhizz on Dec 25, 2018 14:21:30 GMT
Bumping this topic since I'm legit curious about what triggers a run in.
I've played matches with interference set too high, both sides in a stable and the matches went 15+ minutes without a run in happening
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Post by hyunkel406 on Dec 26, 2018 13:06:13 GMT
their are some arena you will never get run ins.
Big Garden and SCS Stadium: Showman 100% RUN INS Arena de Universo: Lucha Libre not testing SPIKE DOME and Dojo(?): Strong Style,I try a couple off match 0 run ins Yurakuen Hall: King's Road,I try a couple off match 0 run ins Big Garden (DM): Hardcore not testing Big Garden (Dodecagon): Stoic not testing
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