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Post by soak314 on Sept 28, 2018 8:26:35 GMT
Just to confirm my math and my understanding (because I'm an idiot and don't know math): Example: 60 Flex + 40 = 100, - 100 Showmanship = 0 Okite Yaburi won't happen, correct? Yep. Another example, the spread i was testing at beforehand: 0 showmanship 0 flex. 0 Flex + 40 = 40 40 - 0 Showmanship = 40 40 > 0 So at 0 flex and show, the edit will still do okite yaburi.
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Post by Zealot on Sept 28, 2018 11:20:16 GMT
Good stuff, Soak.
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Post by Guacamole Anderson on Sept 28, 2018 11:26:23 GMT
Running VERY smoothly on my i7/16GB RAM/8GB GPU rig. A few things, one big and two small: 1. The Workshop is grayed out for me - can't access it at all (similar to how Online Play is inaccessible t with VSync) 2. My Takayama disappeared! Do I have to re-download? 3. Pressing F12 no longer takes a screenshot for me. Launch the game through Steam directly or it defaults to offline mode. You may not have noticed but it doesn't do an edit download when you start either. I had the same problem and it took me a few tries to realize this was happening because I was launching from a shortcut and not through Steam. This solved all my problems above...thank you so much!!!
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Post by Guacamole Anderson on Sept 28, 2018 11:36:30 GMT
The run-ins...love it. Just had a match with TWO run-ins (I had it set to "High").
In a different match, I had another run-in happen after the bell. Unfortunately the match went to the results screen before anything happened - guess I'll have to tune in next week to find out. :)
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Post by FlashBurton on Sept 28, 2018 11:56:50 GMT
The run-ins are cool, I wasn't expecting those at all
I had a guy run in I didn't recognise, a big fat masked dude in yellow & red. Unless it's a long forgotton 4th attire I've no idea who he was
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Post by soak314 on Sept 28, 2018 12:01:32 GMT
Not me. This is all alaskanmammutti (from steam forum's) data. I've just reported it as he has all of 3 posts on there and isn't a familiar name here.
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Post by theskullman on Sept 28, 2018 12:12:57 GMT
Money. Well. Spent.
Looking at the NJPW wrestlers' "Skill" set, appearance settings, CPU logic settings, etc., this made me think about editing my WWE edits more and hopefully getting the answers to how SPIKE actually worked on the NJPW roster from start to finish. I'm proud to have waited this long for the best DLC for Fire Pro Wrestling World!!
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Post by DM_PSX on Sept 28, 2018 13:17:29 GMT
The first guy I simmed was Tama, and I was a bit disappointed that he didn't have any moves that simulate how he moves about the ring, especially during irish whips. But I like it all so far. I'm sure the issues will be hammered out sometime in the next ~9 months. :P
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Post by Zealot on Sept 28, 2018 13:35:33 GMT
Not me. This is all alaskanmammutti (from steam forum's) data. I've just reported it as he has all of 3 posts on there and isn't a familiar name here. Either way, may not be a bad idea to put this in Guides.
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Post by wrasslinisreal on Sept 28, 2018 14:07:06 GMT
So looking at the official edits, I'm yet again confused about what the agreed upon height to size scale. lol. I just want size consistency across official and my own/or downloaded edits. Also- I have been using my Steam Controller to play through the Fighting Road on my tv through the Steam Link and holy shit the scrolling is fast and I can't seem to find a way to adjust the sensitivity. Anyone else having this issue? I don't recall this being a problem prior but... *shrug* I may be wrong but I think the height to size/appearance scale is purely SUBJECTIVE and Spike have NO ratio they stick to. I did a test with their default roster (I went to create an edit then chose a default wrestler as a template then looked at their stats) and there was no rhyme or reason other than how someone 'appeared' governed their appearance stat, and that appearance is not linked to their height. I looked at all of the default wrestlers and I found that this was the case (I'm at work now so can't remember which wrestlers exactly). For example, (according to Wikipedia) Randy Orton is 6'5'' and Brock Lesnar is 6'3'', and we can record this data when creating edits. However, due to a combination of Brock's height, width, muscle mass, presence and intimidation, Brock could be listed as 'large' or 'giant' and Randy could be listed as 'normal' despite Brock being 2 inches shorter. Another one is WCW/NWO Revenge fictional character Hawk Hana (a sumo wrestler). He was listed as 6'2'' but in the game he was taller and bigger than pretty much everyone else. I'm not sure which real wrestler he was based on, or maybe THQ recorded his height stat incorrectly, but you got the impression his overall his 'appearance' was supposed to be huge, despite how tall he actually was. With so many people having their own edits and creating their own height/appearance system (< 6'0'' =small, 6'1'' - 6'4'' = normal etc) having a standardised rule is tough, but turning to Spike for a definitive answer doesn't help at all (not much surprise there!).
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Post by branson on Sept 28, 2018 14:14:07 GMT
So if everyone is just in one big stable in a promotion, that will let run-ins happen too?
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Post by mbxfilms on Sept 28, 2018 14:51:09 GMT
So if everyone is just in one big stable in a promotion, that will let run-ins happen too? Yes, my DDT Roster is all in one group because I am not familiar enough with their groups or even heel/face, and there was a run in. They are all in a Neutral group.
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Post by ripper on Sept 28, 2018 15:15:36 GMT
So if everyone is just in one big stable in a promotion, that will let run-ins happen too? Yes, my DDT Roster is all in one group because I am not familiar enough with their groups or even heel/face, and there was a run in. They are all in a Neutral group. dramaticddt.wordpress.com/rosters/ Not a huge help with heel/face, but it's a damn good resource for stables. Plus, all the DDT off-shoot projects like Basara and Tokyo Joshi.
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Post by DM_PSX on Sept 28, 2018 15:18:21 GMT
So looking at the official edits, I'm yet again confused about what the agreed upon height to size scale. lol. I just want size consistency across official and my own/or downloaded edits. Also- I have been using my Steam Controller to play through the Fighting Road on my tv through the Steam Link and holy shit the scrolling is fast and I can't seem to find a way to adjust the sensitivity. Anyone else having this issue? I don't recall this being a problem prior but... *shrug* I may be wrong but I think the height to size/appearance scale is purely SUBJECTIVE and Spike have NO ratio they stick to. I did a test with their default roster (I went to create an edit then chose a default wrestler as a template then looked at their stats) and there was no rhyme or reason other than how someone 'appeared' governed their appearance stat, and that appearance is not linked to their height. I looked at all of the default wrestlers and I found that this was the case (I'm at work now so can't remember which wrestlers exactly). For example, (according to Wikipedia) Randy Orton is 6'5'' and Brock Lesnar is 6'3'', and we can record this data when creating edits. However, due to a combination of Brock's height, width, muscle mass, presence and intimidation, Brock could be listed as 'large' or 'giant' and Randy could be listed as 'normal' despite Brock being 2 inches shorter. Another one is WCW/NWO Revenge fictional character Hawk Hana (a sumo wrestler). He was listed as 6'2'' but in the game he was taller and bigger than pretty much everyone else. I'm not sure which real wrestler he was based on, or maybe THQ recorded his height stat incorrectly, but you got the impression his overall his 'appearance' was supposed to be huge, despite how tall he actually was. With so many people having their own edits and creating their own height/appearance system (< 6'0'' =small, 6'1'' - 6'4'' = normal etc) having a standardised rule is tough, but turning to Spike for a definitive answer doesn't help at all (not much surprise there!). And Wolverine is even smaller than Rey Mysterio, but you wouldn't know it by most of the panels he's drawn in. It's an art thing. You always want to give characters a unique silhouette to define their sense of presence. You measure people by how many 'heads tall' they are. Orton and Edge always had a tall, lanky look to them because of the overall shape of their bodies, so the large size would fit them better because of how it makes them look overall. Lashley, Moose, and Brock and a few others give the idea of giants, even if they don't fit a certain height requirement. They are just huge beasts and are portrayed as such. Same with Kage in Lucha Underground. I have no idea how tall he is, but he's huge presence wise.
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Post by gtasoldier on Sept 28, 2018 15:28:34 GMT
Yes, my DDT Roster is all in one group because I am not familiar enough with their groups or even heel/face, and there was a run in. They are all in a Neutral group. dramaticddt.wordpress.com/rosters/ Not a huge help with heel/face, but it's a damn good resource for stables. Plus, all the DDT off-shoot projects like Basara and Tokyo Joshi. puroresusystem.wikia.com/wiki/DDT_Pro-WrestlingThis site in general has been a huge help for me creating my puroresu rosters with factions' heel/face alignments. My current DDT roster in Fire Pro is outdated after seeing this link, but from what I can research, here's how I can make out the factions. DDT fans, please correct me if I miss the mark on any of these. Just trying to help out: - All Out: Face
- Damnation: Heel
- Shuten-Doji: Heel
- Disaster Box: Heel
- RENEGADES: Face
- The Compliance: Face
- DDT, Basara, and Tokyo Joshi Pro: Neutral
- GTA
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