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Post by Spunk on Sept 28, 2018 4:25:20 GMT
Can confirm that CPU edits now steal finisher and do apron moves! I don't, however, see those options in the logic settings. I admit I didn't look too hard so perhaps I missed them. After the last update they started doing the apron grapples. I'm always floored when I see them after years of them being inconsequential. It makes sense as Matsumoto in an early interview talked about how the Misawa/Kobashi apron tiger suplex spot was one of his favorite wrestling memories and he wanted to see more apron grapples. The finisher stealing is absolutely new. Awesome.
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Post by sofia on Sept 28, 2018 5:11:00 GMT
So is it best to wait for all the DLC to come out and then grab in one big bundle? Will that be cheaper all up? Nah, Steam bundles are designed so that, even if you buy one piece of the bundle before it's discounted, you can still get the same bulk discount price by buying the rest of the items in that same bundle. It just charges you for the difference in price.
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Post by OrochiGeese on Sept 28, 2018 6:06:56 GMT
Didn't have a chance to try the 2.0 automatic update or the DLC until tonight. I downloaded the update first, tried the game to see how it was, then downloaded the DLC. My impressions: - First off I should say that I am running a laptop and not one of those "1337 Gamerz" laptops. It's actually pretty limited but it has run FPW consistently and reliably since last year. I was, however, worried that I'd be one of the people here that had problems with either the auto update or the DLC. I run a "windowed" 1600 X 900 screen size. Full screen was never perfectly smooth for me and I liked having it windowed anyway for easy access to txt guides and stuff like that. With the update: Main menu runs very smoothly. More smoothly than the old version. Also - if anyone is a fan of the Supernatural TV show. Remember the scene at the end of the Season 3 finale with Dean Winchester in hell? That's what the new main screen looks like with the chains and fire - All the edit mode menus run fine for me and I didn't see cycling delays yet but I wasn't really in any of them that long. - As for matches - it takes a little while (like 3-5 seconds) to load the graphic of the wrestler when selecting them. That was kind of surprising. Entrance themes were not reset to default. For some reason the match specifications (arena, ref, ring) were reset to default. But most importantly, the 2.0 update did NOT slow down the matches. PHEW. - LOVE how "Clone wrestler" allows you to choose from the "Select wrestler" list rather than that giant vertical mess of a list that mixes your edits with the defaults with the subscribed edits. Order has been restored! Then I downloaded the DLC:PHEW. Everything is still fine. I was concerned that my game would somehow be completely borked. But no, everything is running fine in edit mode and matches. I'm looking forward to trying out fighting road! Also, how are run-ins chosen? Overall organization or just within faction? Side notes: SOOOO happy to see the CPU doing Okita Yaburi and looking forward to finding out which personality setting controls it (maybe flexibility? LOL). Also super pumped that CPU now goes for apron grapples!
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Sooj
JIM MINY
Posts: 88
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Post by Sooj on Sept 28, 2018 6:15:55 GMT
sofia thanks, gonna buy it now!
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Post by OrochiGeese on Sept 28, 2018 6:35:13 GMT
Two questions about run-ins (one I put at the end of my long post above)
1) Do edits need to be in a stable marked "heel" for run-ins?
2) Do edits only run-in to help edits that are in the same stable as them or can they also be in the same organization?
3) Am I dreaming or do we actually have run-ins in a major Fire Pro release!? ✨😲✨
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Post by sofia on Sept 28, 2018 6:39:04 GMT
Two questions about run-ins (one I put at the end of my long post above) 1) Do edits need to be in a stable marked "heel" for run-ins? 2) Do edits only run-in to help edits that are in the same stable as them or can they also be in the same organization? 3) Am I dreaming or do we actually have run-ins in a major Fire Pro release!? ✨😲✨ 1.) Nope, stablemates will run in randomly regardless of alignment. 2.) They'll only help out fellow stable members, yeah. Which has me wondering how to organize my RL and original character feds a bit... 3.) Pinch yourself and you will know for sure!
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Post by OrochiGeese on Sept 28, 2018 6:45:09 GMT
Thanks for the answers! I have run-ins set to "High" but am not quite sure the frequency yet. No one interfered in the first match but I hope I see it happen fairly often but then again CRITICALS! set to "High" don't really yield them frequently. 1.) Nope, stablemates will run in randomly regardless of alignment. Cool, it would suck to have to change every stable to heel or neutral. 2.) They'll only help out fellow stable members, yeah. Which has me wondering how to organize my RL and original character feds a bit... I was thinking the same thing. I have one mega stable that is set up as an entire organization with specific stables. Edits from stable 1 wouldn't be able to help edits from stable 2 even though in story lines they totally would. I may have to just merge them so I can see full cooperation. 3.) Pinch yourself and you will know for sure! Ouch! 😭
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Post by Dawnbr3ak3r on Sept 28, 2018 6:46:15 GMT
Geese didn't believe me.
I feel betrayed.
Howard the Goose is no longer my favorite super-goose.
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Post by OrochiGeese on Sept 28, 2018 6:47:44 GMT
Geese didn't believe me. I feel betrayed. Howard the Goose is no longer my favorite super-goose. Believe you? About what? ❔ Howard the Goose is a mix between Opogogo and Goocifer. Belie DAT.
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Post by Dawnbr3ak3r on Sept 28, 2018 7:12:21 GMT
Geese didn't believe me. I feel betrayed. Howard the Goose is no longer my favorite super-goose. Believe you? About what? ❔ Howard the Goose is a mix between Opogogo and Goocifer. Belie DAT.
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Post by soak314 on Sept 28, 2018 7:18:38 GMT
As per okite yaburi: I've been testing it a bunch since the DLC dropped. My top concern was not having any control over it at all, and for a while it looked like that. So I made a forum post on steam, and one fella on steam forums was nice enough to do what looks to be a code reinforced clarification. Thread link: steamcommunity.com/app/564230/discussions/3/1732088458072847604/The infodump proper:
via alskanmammutti on steam forums:
CPU move stealing is controlled by (Flexibility + 40 - Showmanship), if that adds up to 0 or less then it never happens. The chance depends on opponent health and caps out at ~2.1% per front grapple against a near-dead opponent. For it to happen at all the opponent has to have lost more than 30% of their health.
A toggle or dedicated % would still be nice to have.
Soon as I read it i fixed up the test edits to have one treatment of 0 flex and 40 showmanship ([0 Flex + 40] -40 Showmanship) = 0. This got that treatment edit to have 0 OY attempts across the 15 sims I did. Both edits were setup to fish for OY via 100% endless elbow butts, allowing them to ONLY finish via stealing each other's SML + MED jumping fire powerbomb. Control was at 100 flex and show and finished the match every time at varying match lengths. Once again, as per steam user alaskanmammutti's advice: if (Flex + 40 - Showmanship) < or = 0, Okite Yaburi cannot happen. alaskanmammutti if you're on here throw me a pm sometime
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Post by Spunk on Sept 28, 2018 7:22:37 GMT
As per okite yaburi: I've been testing it a bunch since the DLC dropped. My top concern was not having any control over it at all, and for a while it looked like that. So I made a forum post on steam, and one fella on steam forums was nice enough to do what looks to be a code reinforced clarification. Thread link: steamcommunity.com/app/564230/discussions/3/1732088458072847604/The infodump proper:
via alskanmammutti on steam forums:
CPU move stealing is controlled by (Flexibility + 40 - Showmanship), if that adds up to 0 or less then it never happens. The chance depends on opponent health and caps out at ~2.1% per front grapple against a near-dead opponent. For it to happen at all the opponent has to have lost more than 30% of their health.
A toggle or dedicated % would still be nice to have.
Soon as I read it i fixed up the test edits to have one treatment of 0 flex and 40 showmanship ([0 Flex + 40] -40 Showmanship) = 0. This got that treatment edit to have 0 OY attempts across the 15 sims I did. Both edits were setup to fish for OY via 100% endless elbow butts, allowing them to ONLY finish via stealing each other's SML + MED jumping fire powerbomb. Control was at 100 flex and show and finished the match every time at varying match lengths. Once again, as per steam user alaskanmammutti's advice: if (Flex + 40 - Showmanship) < or = 0, Okite Yaburi cannot happen. alaskanmammutti if you're on here throw me a pm sometime That's a really strange mechanic. I'd love to see it happen more, but sometimes it's not gonna jive with the rest of how an edit is set up. Bummer.
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Post by soak314 on Sept 28, 2018 7:31:09 GMT
That's a really strange mechanic. I'd love to see it happen more, but sometimes it's not gonna jive with the rest of how an edit is set up. Bummer. Most edits are gonna have fairly high showmanships (>40), and flex is something you can pretty safely set to 0 in most cases. I'd say given this information, okite yaburi is now fairly easy to regulate without having to compromise moveslots or edit behavior. They've effectively turned flexibility into the okite yaburi slider. You just have to figure out what the levels should be at if you want an edit to avoid movestealing.
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Post by Severla on Sept 28, 2018 7:32:33 GMT
Flex now does things when not involving MMA-style edits.
My defaults have been 90 Showmanship and 60 Flex, so probably why I didnt see any yet (with that low 10% chance).
My movestealing, asshole ace is shooting to 100% Flex :B
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Post by Dawnbr3ak3r on Sept 28, 2018 7:35:52 GMT
Just to confirm my math and my understanding (because I'm an idiot and don't know math):
Example:
60 Flex + 40 = 100, - 100 Showmanship = 0
Okite Yaburi won't happen, correct?
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