Wow, that super high flying elbow to the outside was boss!!
The Elbow itself I've seen Mio J use dozens of times, it's nice but nothing extraordinary on it's own. Rather, it was that perfect syncing with the start of the song I just happened to have on in the background (I typically sim with music playing over my matches, which makes it into the clips I share here as BGM) that made the move worth showing. I made a mental note to go back when it happened on stream originally and it was in re-watching it before posting that I realized the hard-to-hear low bass that truly opens the song began playing just as she threw the opponent to the floor. So it's as if the bass is building anticipation for the inevitable dive, and then the cymbals/drums kick in right as Elbow Drop connects. Like, this is the kind of technique that editors commonly use in highlight videos, yet it occurred naturally in a random sim at 3 in the morning. Gave me an even greater appreciation for it!
In short: It's mostly me marking out over the song timing than the move itself and I love that because it also makes sense for Mio's character.
Wow, that super high flying elbow to the outside was boss!!
The Elbow itself I've seen Mio J use dozens of times, it's nice but nothing extraordinary on it's own. Rather, it was that perfect syncing with the start of the song I just happened to have on in the background (I typically sim with music playing over my matches, which makes it into the clips I share here as BGM) that made the move worth showing. I made a mental note to go back when it happened on stream originally and it was in re-watching it before posting that I realized the hard-to-hear low bass that truly opens the song began playing just as she threw the opponent to the floor. So it's as if the bass is building anticipation for the inevitable dive, and then the cymbals/drums kick in right as Elbow Drop connects. Like, this is the kind of technique that editors commonly use in highlight videos, yet it occurred naturally in a random sim at 3 in the morning. Gave me an even greater appreciation for it!
In short: It's mostly me marking out over the song timing than the move itself and I love that because it also makes sense for Mio's character.
I have a question after seeing that clip. Is there a way to set logic so edits are thrown outside or is that done through mods? I recently got the game again and haven't seen the logic section yet.
Post by October Raven on Sept 22, 2020 22:36:37 GMT
Edits will throw people outside (as a side to Irish Whip IIRC, and Entertainment may help their decision?) but I think there's a mod that allows for toss over top rope to be used by AI outside of over the top rope matches.
Edits will throw people outside (as a side to Irish Whip IIRC, and Entertainment may help their decision?) but I think there's a mod that allows for toss over top rope to be used by AI outside of over the top rope matches.
So it's as if the bass is building anticipation for the inevitable dive, and then the cymbals/drums kick in right as Elbow Drop connects. Like, this is the kind of technique that editors commonly use in highlight videos, yet it occurred naturally in a random sim at 3 in the morning. Gave me an even greater appreciation for it!
In short: It's mostly me marking out over the song timing than the move itself and I love that because it also makes sense for Mio's character.
That's really cool!! Love how the timing was so perfect and how that works for the character 🥁
Edits will throw people outside (as a side to Irish Whip IIRC, and Entertainment may help their decision?) but I think there's a mod that allows for toss over top rope to be used by AI outside of over the top rope matches.
So... kinda both?
Thanks
I don't have any specific experience with the mod. But I can tell you that setting a higher number for Entertainment/Personal Traits will cause irish whips to send opponents outside the ring or into the corner. Setting a lower number will cause irish whips to send opponents into the ropes. That won't affect how often the irish whip is attempted (you still have to set that % in Front Grapple), just where the opponent is sent.
Last Edit: Sept 23, 2020 2:06:12 GMT by OrochiGeese
Sibylla Daurada is the last remaining member of her team after Rosa Del Mundo is eliminated. This is the first time in a while that I've seen this happen.
Last Edit: Oct 5, 2020 10:46:02 GMT by Dawnbr3ak3r
Dragons, Emus, and Wolves are all hearing impaired. Sounds about right.
Its not a glitch, but rather a sound flag that will trigger the critical animation (regardless of wether or not the move actually crits).
It's a move created by Edgend. They responded to my post on Twitter a few days ago saying it has to do with two separate damage flag checks. They also mentioned that they would making tweaks to the move.
Dragons, Emus, and Wolves are all hearing impaired. Sounds about right.
Worked on the CASSANDRA roster today. This happened during a test sim:
Rin Jokusato (pink) is a comedy edit. She uses the Flair Flop and it costs her an opportunity to win the match. Lucia McKillian (black) takes advantage and snaps her arm into bits with the Sacrifice Armbreaker.
Dragons, Emus, and Wolves are all hearing impaired. Sounds about right.