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Post by webbhead1584 on Sept 9, 2018 10:06:46 GMT
Right il try and explain it and hopefully you guys understand..
So say if I'm running a promotion or trying to keep track of wrestlers that are say Trent Baretta or a even say a tanahashi in the jr how would I go about making them progress and get better. Because my thinking is they won't just stay the same rating they would obviously get better over te and others would decrease over time like a tenzan for instants.. Is it a case of just adjusting the perimeter of would I need to Mrs around with the logic as well (in which I struggleto understand that at the mo and should really start reading up on it)
I want the wins to mean something and things to progress as they would in realise so when tama Tonga gets bigs wins in game and starts to do well that should reflect in game is my thinking I just not sure if it's the way I said that wouldake a difference or if it's something a lot more complicated
Anyway hope some of you get what I'm saying and hopefully you'll be able to understand what I mean thanks for the help in advance
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Post by eskiman on Sept 9, 2018 10:49:40 GMT
There’s a brilliant guide in the guides board called ‘Career Mode aka Reinvigorate System’... it’s not quite what you are asking for but you could adapt it to create a hybrid for yourself.
I’ve done similar things with booking spreadsheets in the past, just adapted the theory to how I want to play the game
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Post by webbhead1584 on Sept 9, 2018 17:19:02 GMT
There’s a brilliant guide in the guides board called ‘Career Mode aka Reinvigorate System’... it’s not quite what you are asking for but you could adapt it to create a hybrid for yourself. I’ve done similar things with booking spreadsheets in the past, just adapted the theory to how I want to play the game thanks il have a look can ask did you change just the points or did you have to change the logic as well ?
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Post by eskiman on Sept 9, 2018 18:19:05 GMT
What I’ve done with spreadsheets like booking spreadsheets is just change the maths and created my own scale
I think you are trying to book a promotion but have your edits earn experience points
From the guide I mentioned there’s a section where you get points for wins to earn xp, so let’s say hypothetically your edit was winning matches you could give them points which you can add to the edit and grow them as you pointed out over time they would get better
I’d scale it down so your edit gets say 50% less points than the guide suggests just so edits don’t get over powered but the guide also charges you experience points for new moves etc
I think you could create your own spreadsheet by taking a promotion booking spreadsheet template and apapting the excel formulas to give XP based on the rules in the guide I suggested, it’d take time but it’s actually quite fun making your own play experience
Just have a play around until it’s fun for you, i’m sure with some tweaking you’ll make it into a fun experience
The spreadsheet I took and adapted was the e-fed recordkeeper spreadsheet, it’s on page two of the creativity board and is brilliant for booking.
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Post by webbhead1584 on Sept 9, 2018 18:47:23 GMT
Ok so say if I was using the njpw guys ? I don't want an overpowered kenny or okada but in the same breath I wamt say a juice to advance ? Thing is I don't want to mess around with logic as I really don't get it or understand it tbh
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Post by eskiman on Sept 9, 2018 19:22:04 GMT
I’m not a logic guy either - I’ve made my own edits but made them specifically to mesh with my preferred edit makers creations
Again there’s guides on the guide board for logic and the carlzilla one was the one I used to get me going but I’d probably hope someone with more experience could answer that question
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Post by thefallguy on Jul 10, 2019 18:29:11 GMT
Felt the need to bump this topic. I’m trying to get something like this going as well and currently building a spreadsheet.
My idea is to create my new CAWs with a low edit point total at 90 edit points. This means they are very weak parameter wise, but also you have to choose a few weaknesses for them such as poor recovery or slower movement speed etc.
Then as they fight matches they earn xp based on their performance. So a 90% match rating earns them 90xp, 75% earns 75xp and so on.
The levels go up in the following manner up until level 16:
Lvl1: 0xp Lvl2: 100xp Lvl3: 300xp Lvl4: 600xp Lvl5: 1000xp ... ... Lvl16:12000xp
The idea being that as each level is reached, 1d12 is rolled and that many points are added to the edit point total. Edit Points are then spent (or banked to pay for more expensive upgrades at the next level). The length of time between each upgrade gets further apart and when level 16 is reached, that wrestler has reached his potential.
Also when a wrestler gets injured (critical), a 1d12 is rolled to remove edit points. The first two points could always be taken off the body part endurance, then from any other params. This way the career of a wrestler reaching his peak then declining could be created. Or, a wrestler who didn’t reach his full potential because of injuries. Or perhaps a lucky superhuman who ends up with over 200 points and becomes a legend.
Using this scale for xp and levelling up with 1d12 rolls, wrestlers can peak at level 16 between 170ish to 210ish points. You can set your own scale for wrestler rank and charisma accordingly.
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