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Post by Shiftygism on Sept 4, 2018 15:34:04 GMT
If you're expecting logic, these aren't the Edits for you (for now). I'm mostly in it for the visual customization as this game offers a really neat almost Wrestle-fest vibe to the characters if you work outside the box with the standard color saturation and not sticking to the Edit head list which most folks do. Concentrating mainly on the bigger stars of the Golden Era (late '90) til the tail end of the New Generation. Will release them in waves of five or so with four attires each and a moveset. firepro-w.com/user/profile/SHIFTYGISMTwo versions of Bret, Yoko, Hacksaw, and Slaughter uploaded. Four attires each, movesets, but no logic at this time. My stuff so far... The Hart FoundationSycho Sid"The Million Dollar Man" Ted DibiaseVirgilMr.Perfect"Macho Man" Randy Savage"The Nature Boy" Ric FlairJake "The Snake" RobertsAndre The GiantLex LugerHulk HoganEarthquake - Typhoon - TugboatThe RockersYokozunaBret "Hitman" Hart"The British Bulldog" Davey Boy SmithThe Ultimate Warrior"The Heartbreak Kid" Shawn Michaels (V1)"Hacksaw" Jim DugganSgt.SlaughterBig Bossman - Haku - Kamala"The American Dream" Dusty Rhodes"The Model" Rick Martel"The Texas Tornado" Kerry Von ErichBam Bam BigelowThe Nasty Boys / Legion of DoomJimmy Hart / The Mountie / El Matador / Jimmy SnukaMabelDieselOwen HartRazor RamonI.R.S. / Doink
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Post by Shiftygism on Sept 12, 2018 15:34:34 GMT
Two versions of Bret, Yoko, and Hacksaw uploaded. Four attires each, movesets, but no logic at this time.
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Post by Shiftygism on Sept 13, 2018 12:46:37 GMT
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Post by Lord Worm on Sept 13, 2018 13:24:23 GMT
You should consider learning logic. Honestly you won’t get much attention without it. When I started I only did appearances and no one gave a shit. To this day I still can’t shake the label as a great “appearance” EDIT maker.
Logic truly isn’t that hard just read up a little bit.
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Post by hungerlow on Sept 13, 2018 14:04:29 GMT
Yeah, Worm is absolutely correct about that. I wouldn't ever download edits without proper logic and parameters unless I'm determined to add my own logic and parameters to the work. Sadly, most people won't want to go through that type of process. dnmt was kind enough to post this in another thread. It should help you learn (although it's more about NJPW, but I'm assuming that it fits. Just add your own spin to it). docs.google.com/document/d/12zCSHyQqQFIAVJsJxYkjpr0FxfXp1idXnmT00zkatA4/edit
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gbm
JIM MINY
Posts: 76
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Post by gbm on Sept 13, 2018 15:05:56 GMT
You should consider learning logic. Honestly you won’t get much attention without it. When I started I only did appearances and no one gave a shit. To this day I still can’t shake the label as a great “appearance” EDIT maker. Logic truly isn’t that hard just read up a little bit. Lord Worm , you are 10000000% correct. In fact, I believe we just chatted this morning about your amazing logic, I commented on your Jim Neidhart. I digress.... Anyway, your LOGIC settings are sooooooo spot on I can't even believe it. I have been searching high and low for a creater who puts in THAT much effort into their logic. Please keep it up, and like I requested: EVERYONE from Wrestlemania 1 - 3 please!!! :)
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Post by Shiftygism on Sept 13, 2018 22:43:42 GMT
Thanks for the feedback and link, I was gonna get to it sooner or later. I'll probably dive into the logic when I finish up the movesets and last few attires of what I've got going. I just just dig visual side of creating more, and have little need for logic atm as I'm still using what time I have to actually play to get through the missions and eventually Fighting Road which I haven't started yet. That along with having a bad habit of falling asleep putting movesets together (something that also happens in 2K) I kinda put it on the back burner.
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Post by kikrusher99 on Sept 13, 2018 23:00:26 GMT
Worm it's right, logic is a must.
Once you mess with logic and start to get a grasp for it, it's fun.
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Post by Gamer707b on Sept 14, 2018 1:05:26 GMT
Thanks for the feedback and link, I was gonna get to it sooner or later. I'll probably dive into the logic when I finish up the movesets and last few attires of what I've got going. I just just dig visual side of creating more, and have little need for logic atm as I'm still using what time I have to actually play to get through the missions and eventually Fighting Road which I haven't started yet. That along with having a bad habit of falling asleep putting movesets together (something that also happens in 2K) I kinda put it on the back burner. Im the exact opposite. Im not an artsy guy and don't enjoy the appearance part of it. However, I love building the moveset and psychology of a wrestler. How he wrestles , why he does what he does and so on.
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LunchBox
JIM MINY
Thermos sold separately
Posts: 86
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Post by LunchBox on Sept 15, 2018 5:37:47 GMT
Thanks for the feedback and link, I was gonna get to it sooner or later. I'll probably dive into the logic when I finish up the movesets and last few attires of what I've got going. I just just dig visual side of creating more, and have little need for logic atm as I'm still using what time I have to actually play to get through the missions and eventually Fighting Road which I haven't started yet. That along with having a bad habit of falling asleep putting movesets together (something that also happens in 2K) I kinda put it on the back burner. I was intimidated by logic from S all the way up till World launched. And then one day I was determined to make an edit. He was very rough, very rough. But I simmed him, simmed him again, tweaked, simmed alot more and tweaked alot more. Repeated that cycle about a couple dozen times and then it clicked. It was like learning a new language. Then I pumped out 17 all original edits in 2 months. Learning logic opens up the game so much more, for you the maker and for your peers in the community who will get to use them.
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