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Post by tutimane on Sept 3, 2018 4:16:50 GMT
Hello, I would like to request a wrestler template that has CPU logic closely matching the n64 wrestling ai.
I would like to use this template to play and sim in fire pro as if the wrestlers acted liked they did in the n64 games.
What would it look like? Considering No Mercy; Higher countering, a lot of standing back, more taunting, actually going out of the ring and brawling there, getting weapons, high chance of interference, possibly faster speed on wrestlers, low recovery on bleeding, submissions rarely cause a submit, wrestlers will taunt and then do their front finisher mostly. if an opponent is down for a long time the wrestler will taunt, if the opponent is outside usually the wrestler in ring will taunt or go outside or wait a bit. Wrestlers getting new strength later in the match.
Ive tried it myself, I understand some things but it failed.
Im pretty good at recreating looks and I could use this template to make faithful n64 recreations.
I understand in those games wrestlers are different. like bigshow/giant wont even jump on the ropes or rey mysterio will do a lot more flying and countering.
But If I can get a generic template id really enjoy using it.
Thanks in advance.
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Post by eightbitzombie on Sept 5, 2018 9:20:58 GMT
lol
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Post by mbxfilms on Sept 5, 2018 15:35:00 GMT
I understand in those games wrestlers are different. like bigshow/giant wont even jump on the ropes or rey mysterio will do a lot more flying and countering. That's how this game is, and the 64 games are not like that. Anyone can dive off the ropes except in rare cases. You make them wrestle how you want here. Are you talking about how a player would act playing the 64 games? Because they have computer A.I. also so most wrestlers wouldn't get weapons or brawl outside for long. But players would. You just need to know more about the CPU logic. There are guides and such and people are always discovering more about them.
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Post by tutimane on Sept 5, 2018 20:54:30 GMT
Hey, I was talking about how the Ai would act in those game. On one hand its better to make the wrestler as accurate as possible, on the other i'd like the wrestlers to behave like they would in the n64 games. Not talking about moves, just cpu logic and skills. A couple examples, in the n64 ai, the obvious one is they dont get tired, so here you would give them the best skills for breathing, another example is early in the game they would try some medium grapples, or late game they still use a lot of light attacks rather than grappling alot. or if they cant do medium or heavy grapples late game the ai reverts to attacking a lot until they can do the heavier moves.
Im learning the cpu logic slowly so i know its possible to do, I'm just hoping someone whos really experienced in cpu logic and skills and the n64 games can swoop in to create a template. in the games there are luchadores, heels and different aspects to the wrestlers, thats when you adjust it, but for now im looking for a template to go from there.
Maybe no one is interested in helping, thats kool, but its something i'd like to have to make my own little league as if the n64 games were "remade" in fire pro, not just wrestlers and mats but logic too.
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Post by sluggbugg on Sept 6, 2018 1:43:37 GMT
I’m still very confused by what your wanting to accomplish.
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Post by tutimane on Sept 6, 2018 1:54:03 GMT
Okay, In fire pro you create your own AI - cpu logic, skills and parameters so each wrestler will act like they do in real life or how you want it. The wrestling nintendo 64 games AI has their own characteristics that I would like replicated in Fire Pro.
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Post by kikrusher99 on Sept 6, 2018 2:55:33 GMT
I think one of the biggest issue is the momentum meter can't be replicated with how fire pro does it's match structure. Once you're drained, you pretty much stay that way.
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rsws
JIM MINY
Posts: 66
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Post by rsws on Sept 6, 2018 3:33:01 GMT
^ Agreed. The N64 games weren't really meant to be simmed, they were meant to be played. The AI in those games isn't meant to simulate real wrestling, unlike Fire Pro. I mean, maybe you could do it, but I have to imagine it'd be hard, since the N64 AI's are trying to win matches, as opposed to working them.
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Post by DakkoN on Sept 6, 2018 14:30:31 GMT
Give every grapple move equal percentage to be done.
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Post by mbxfilms on Sept 6, 2018 15:20:56 GMT
Give every grapple move equal percentage to be done. But you could set favorites on moves and they would do them more. So best you can do is look at movesets of in-game people and recreate off of that.
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Post by Severla on Sept 6, 2018 16:46:07 GMT
Hello, I would like to request a wrestler template that has CPU logic closely matching the n64 wrestling ai. Higher countering -> Not much we can do with that, sadly. Lowering Ukemi, but that's not technically making countering any higher. A lot of standing back -> Set 'Back Away' in Standing to be higher %. More taunting -> Crank up those Performance %s (though anything over 10% starts to get absurd) Actually going out of the ring and brawling there -> Keep a Bodyslam and Brainbuster in movesets (this helps with ring-outs), and set Irish Whip to a ~25% (they'll throw from ring if close to ropes). Then set 'Leaves Ring' to a very high value. Dont set Diving too high because that requires Stun and if they arent stunned the Dive is treated as 'Do Nothing' Getting weapons -> Crank up the Weapon Use %. Note they'll only grab weapons if thrown from the ring, though, but if weapons are inside for a Death Match that % affects them picking them up. High chance of interference -> Just set it in Match Settings (on PS4, not in PC yet). I believe they have to be in a Heel stable, though. Possibly faster speed on wrestlers -> Crank up the movespeed by one level, if need be. Low recovery on bleeding -> Kill the 'when bleeding' stats in Skills. Submissions rarely cause a submit -> Give people Guts (note that many people hate doing this), up their Spirit/Part Defense in Skills. Dont set submissions in late match because they WILL tap when spirit is drained. Wrestlers will taunt and then do their front finisher -> We literally cant affect that. You can set Performance % high on 'Opponent is Stunned' but we cant make them then do their front grapple finisher off of that. If an opponent is down for a long time the wrestler will taunt -> Performance %, as usual If the opponent is outside usually the wrestler in ring will taunt or go outside or wait a bit -> Performance %, Leave Ring %, Do Nothing %. These all kinda contradict, tbh. Wrestlers getting new strength later in the match -> Higher Ukemi for a bigger spirit boost late, but otherwise not much we can do.
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Post by kikrusher99 on Sept 6, 2018 18:11:55 GMT
Priorities of taunt followed by finisher should work in some cases, not 100% though.
I would also increase anything that affects running the ropes for strikes or grapples. Lots of those in the Aki games.
For matches, maybe turn off submissions so you don't have those end matches.
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Post by tutimane on Sept 6, 2018 22:39:23 GMT
thanks i appreciate the help, ill keep trying to do work on it, and if i see any roadblocks i could always ask for help on how to do specific things. ill save those examples and implement them.
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