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Post by Severla on Sept 5, 2018 17:13:16 GMT
Yeah, people get reflexively annoyed if an edit has a high point total because they think it's like "pumping up your favorites" like a little kid would do. The community actively tries to teach newcomers that you dont have to have a 250 point Edit to have them put on solid matches in SIMs, and how to do more with less, and are having to battle it a bit more at the moment because Spike made the 4 cover-wrestlers extremely high points to be story-mode bosses, not good SIM AI. Having point bloat just to have it (and advertising it) is pretty much against the suggestion so it's being questioned.
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Post by sofia on Sept 5, 2018 17:32:11 GMT
[No. The match lasted 2 minutes because Bam Bam knew enough to hold on when mounted, wasn't finished by ground and pound when Kimo postured up, and ended up giving up his back and getting tapped. A person with a "1" would be like Art Jimmerson, who tapped as soon as he was taken down because he had no idea what he was doing, including how to even grapple or defend punches on the ground. To quote myself earlier about throwing Steamboat in an MMA match. "He would be a jabroni but he wouldn't be absolutely clueless." ... so, out of curiosity, what would you give Bigelow in both offense (of which he showed none) and defense? Because to me, he seemed absolutely clueless in a real fight against someone who has trained to be a professional fighter and not a showman. It was a worked sumo match, not an actual sumo bout. Using it as any kind of metric for Big Show, MMA Juggernaut would be counterintuitive. Otherwise, I'm not sure why you brought it up... Okay, so I'm going to just ask this - are you putting random pins and submissions other than what is meant to credibly finish a match -- the Figure Four for Flair, the Double Chickenwing/WAR Special for Steamboat -- in near death? Because if so I would say that that's flagrantly incorrect. Not even Spike does this anymore, because they had NO reason to keep doing this after creating Priorities to make sure that a match ends on the moves they absolutely want it to end on. This is why I was kind of probing at the idea of whether or not you put a pinning move followup priority for, say, a backdrop suplex in large damage (hint: you probably should, given the era and the kind of match you're trying to emulate). I think that you're assuming I'm mad that you're using "medium damage" grapples late-match, which is not at all the point. I'm saying that every move has its purpose and, if it was a move usually followed up with a pinfall, you should make sure that happens with priorities in CPU Logic. The way you're explaining it to me makes it sound like you're wholly reliant on RNG for the followups, which is... bad. Especially super late in a match.
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Post by heelsinc on Sept 5, 2018 17:47:40 GMT
Yeah, people get reflexively annoyed if an edit has a high point total because they think it's like "pumping up your favorites" like a little kid would do. The community actively tries to teach newcomers that you dont have to have a 250 point Edit to have them put on solid matches in SIMs, and how to do more with less, and are having to battle it a bit more at the moment because Spike made the 4 cover-wrestlers extremely high points to be story-mode bosses, not good SIM AI. Having point bloat just to have it (and advertising it) is pretty much against the suggestion so it's being questioned. If you want steamboat to consistently beat your mid card it might be necessary. Theres so many ways to get matches the way you want them in this game that no one way can be set in stone. Steamboat and flair should have consistent 30 minute matches with each other. There's multiple ways to get there. Hes for sure got some unneeded points but they are useless points right now so it doesnt even matter. He's not necessarily pumping him up in spots where its going to make the edit a monster.
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Post by Severla on Sept 5, 2018 18:03:27 GMT
He's not necessarily pumping him up in spots where its going to make the edit a monster. He's got very high stats all around and admits he has max limb strength and spirit in skills, etc. His Edit basically is a monster in that regard, and we're actively trying to talk to the original poster about how you dont need to be such to build a good SIM AI. It's fine, really, that he's building his Edits for personal use and whatnot. The argument is basically being brought about because he's showing off his AI to a new guy who wants to offer his Edits to the masses and asked for help in doing it.
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Post by dnmt on Sept 5, 2018 18:08:40 GMT
Well my original point was that SPIKE set the baseline for Okada as 252. I understand that isn't in the community's idea of a good edit total for an original creation, but that's not relevant to me. What I am trying to do is re-tool the base game edits without changing them entirely. The scale they have set up ends at Omega at 253, so I am basing everything off of that and only modifying slightly to mostly bring other edits up to a point where they can compete against that. I clearly state the edit's point total in my description so people know what they are getting into as well. So this idea of Steamboat being "too high" doesn't particularly make sense to me. In the context cycklops is setting up, it seems perfectly reasonable.
Moreover, Okada vs. Omega matches on AVERAGE went, what, like 50 minutes? A regular old NJPW main event is always 20+ and usually closer to 30. I am trying to simulate that in the best way FPWW can, and having insanely high defensive parameters so that the small and medium damage stages are long is the only way to do this. Again, this is not what the community thinks is valuable, but I am creating edits to best simulate 2018 NJPW and simulate 2018 NJPW alone.
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Post by kikrusher99 on Sept 5, 2018 18:13:18 GMT
So CM Punk gets a 1 in MMA stats?
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Post by view619 on Sept 5, 2018 18:21:16 GMT
So CM Punk gets a 1 in MMA stats? Cm punk gets a two in offense, to show that he did some training. His defense is so bad that it should remain at one.
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Post by sofia on Sept 5, 2018 18:22:48 GMT
So CM Punk gets a 1 in MMA stats? I'd say that's fair! At least for defenses. And that his striking/punch and submission defenses in an MMA setting should also be lowered accordingly, as he was unable to put up much of a resistance when grounded. At best he should be given maybe a token point in MMA overall offense to indicate that he has actually done some MMA training... not that it helped him much.
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Post by Severla on Sept 5, 2018 18:30:20 GMT
I am trying to simulate that in the best way FPWW can, and having insanely high defensive parameters so that the small and medium damage stages are long is the only way to do this. Again, this is not what the community thinks is valuable, but I am creating edits to best simulate 2018 NJPW and simulate 2018 NJPW alone. We suggested increasing Defensive Params to get longer matches, we're not above that. But also lowering Offensive, which is one reason the dispute started at all. Because if both Edits have 8-10 in all Parameters, they would do the exact same thing if they had 1-3 in the same Params.
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Post by sofia on Sept 5, 2018 18:33:39 GMT
Well my original point was that SPIKE set the baseline for Okada as 252. I understand that isn't in the community's idea of a good edit total for an original creation, but that's not relevant to me. What I am trying to do is re-tool the base game edits without changing them entirely. The scale they have set up ends at Omega at 253, so I am basing everything off of that and only modifying slightly to mostly bring other edits up to a point where they can compete against that. I clearly state the edit's point total in my description so people know what they are getting into as well. So this idea of Steamboat being "too high" doesn't particularly make sense to me. In the context cycklops is setting up, it seems perfectly reasonable. Moreover, Okada vs. Omega matches on AVERAGE went, what, like 50 minutes? A regular old NJPW main event is always 20+ and usually closer to 30. I am trying to simulate that in the best way FPWW can, and having insanely high defensive parameters so that the small and medium damage stages are long is the only way to do this. Again, this is not what the community thinks is valuable, but I am creating edits to best simulate 2018 NJPW and simulate 2018 NJPW alone. FWIW, I think Okada and Omega are more or less fine, but that's because I'm playing favorites a tad. :D I think the default versions simulate against one another fine, it's just a matter of personal taste for certain things that Okada in particular does like finishing off the Cobra Hold. I believe he used it somewhat frequently while wrestling on the undercard in recent months, but I can see why one would want him to mostly do the Rainmaker. I think the problem is that cycklops is displaying a bit of a lack of understanding of what he's doing with his edits, and I'm kind of trying to draw that out bit by bit. No offense to him. It's just that I think critique should be heeded. I think the biggest red flag, more than any arguments about parameters being too high or too low, is that he seems to be indicating that he feels as if moves that are thrown out late match don't need a specific followup. And with that, the idea that maybe he's committing like the cardinal sin/rookie mistake that everyone needs to be deprogrammed from making - putting random pins and weardown submissions in near-death/critical health, the chief cause of bad match finishes. Like, I'm not even innocent of doing it - I got two separate "Dude, why'd you do this?!" PMs from soak and Wonderland about this, lol. My personal wrestle-avatar finished an extremely high octane and neck-and-neck match with a fucking snap suplex, lol. I was still under the assumption that randomness in ND = good, without thinking of what would happen when my edit does a move that probably should not pin late in the match. Granted, at any rate, I don't prio EVERY move my dudes do in large, but if it's usually followed by a cover, I'm gonna make sure that cover usually happens with a priority, even if it's not set to 100%. Or I'm going to take a liberty and go, "on second thought, maybe this shouldn't be done so late."
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Post by ninjabrute on Sept 5, 2018 18:34:55 GMT
So CM Punk gets a 1 in MMA stats? I'd say that's fair! At least for defenses. And that his striking/punch and submission defenses in an MMA setting should also be lowered accordingly, as he was unable to put up much of a resistance when grounded. At best he should be given maybe a token point in MMA overall offense to indicate that he has actually done some MMA training... not that it helped him much. Give him all the MMA stat points you want, just don't give him any MMA in his moveset.
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Post by TwistC on Sept 5, 2018 18:39:42 GMT
I'd say that's fair! At least for defenses. And that his striking/punch and submission defenses in an MMA setting should also be lowered accordingly, as he was unable to put up much of a resistance when grounded. At best he should be given maybe a token point in MMA overall offense to indicate that he has actually done some MMA training... not that it helped him much. Give him all the MMA stat points you want, just don't give him any MMA in his moveset. Thats what we in the biz call "good/10"
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Post by heelsinc on Sept 5, 2018 18:50:20 GMT
]Granted, at any rate, I don't prio EVERY move my dudes do in large, but if it's usually followed by a cover, I'm gonna make sure that cover usually happens with a priority, even if it's not set to 100%. Or I'm going to take a liberty and go, "on second thought, maybe this shouldn't be done so late." Going back to the flair back suplex prioing into a pin the main concern I would have is sure Flair pinned after that back suplex consistently in real life but he never actually won with it so do I really want him to pin after that? Flair should with brass knucks, school boy with tights or a figure four.
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Post by TwistC on Sept 5, 2018 18:53:19 GMT
Going back to the flair back suplex prioing into a pin the main concern I would have is sure Flair pinned after that back suplex consistently in real life but he never actually won with it so do I really want him to pin after that? Flair should with brass knucks, school boy with tights or a figure four. The way to have ric flair consistently pin after a back drop AND have him never win with it would be to not let the backdrop happen in large I'd presume. If you want them to be in small and medium for longer to compensate you could lower the attack params. Other then that, you may just have to bite the bullet with flair potentially finishing with it or lacking that part of his matches.
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Post by heelsinc on Sept 5, 2018 18:56:03 GMT
The way to have ric flair consistently pin after a back drop AND have him never win with it would be to not let the backdrop happen in large I'd presume. If you want them to be in small and medium for longer to compensate you could lower the attack params. Other then that, you may just have to bite the bullet with flair potentially finishing with it or lacking that part of his matches. Absolutely. Me personally the moves there and done in large damage it just doesnt go into a pin.
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