rsws
JIM MINY
Posts: 66
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Post by rsws on Aug 29, 2018 23:34:16 GMT
Hey everyone. First post since the board switched sites. Was just wondering, where do you guys get inspiration for new edits? I've got about 12-15 edits made, but I'm noticing now that my newer edits are getting a little stale. What do you guys do to keep your edits fresh? Appearance and overall concept-wise.
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Post by auronpro on Aug 29, 2018 23:43:42 GMT
MOVESETS:
real life wrestler A + real life wrestler B = hybrid custom wrestler C
For example, what if DDP was combined with RVD. Take the interesting traits of both styles and work those into a custom edit.
LOOKS:
Use video game references and artwork.
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Post by Zealot on Aug 29, 2018 23:56:05 GMT
Some of my favorite places of inspiration:
* The Original Edit Guide Lexicon made years ago. Great for randomizing stats on wrestlers as well as trainers/other influences. * The Young Lion Generator mod Carl made. Also good source of randomization for rookies. * Astronomy and science fiction (if you see my feds, you would find this obvious) * Medieval/Fantasy themes in pop culture. Typically video games like The Elder Scrolls and other RPGs as well as the card game Magic:The Gathering to create unique creature types * Occupational gimmicks not previously portrayed in wrestling * Utilizing logic and moves in Fire Pro to get across a certain gimmick. Favorite examples here are Geese's Kata Mary edit who infinitely rolls the opponent on the ground and my edit Constance Noring who is a narcoleptic edit that occasionally dozes off with infinite taunt loops.
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Post by pfadrian on Aug 30, 2018 0:36:18 GMT
Exploring people’s e-feds and collections here. I started using wrestlers I created years ago for a dice-based game. While I like my creations, they didn’t go “out there.” Then I started seeing Professor Voodoo’s stuff, Senator Phillips, etc, and was blown away by how much fun they have stretching the creative limits.
I notice that those guys often start with gimmicks, much like all wrestling characters do, but have fun through parody. We all know “ex NFL player turn wrestler”, but what about ex-NBA players? Or Olympic diver?
I’m learning from their collections not to overthink. Just follow up some gimmick (a movie/literary character, an archetype, etc) and let the gimmick give a base personality that will shape the nicest and his or her logic. My best characters seem to create themselves, and they’re the most fun to make.
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Post by pfadrian on Aug 30, 2018 0:57:28 GMT
Just take a stroll through Professor Voodoo’s collections. Read those character bios. If that doesn’t inspire someone I can’t say what will.
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Post by turrible666 on Aug 30, 2018 1:02:02 GMT
My method is usually some combination of "think up a goofy name and work backwards from there," or "think of an existing wrestler and make a super-goofy version of their gimmick." But man, yeah, like everyone else keeps saying, the early 90s "WWF New Generation" occupational gimmicks were absolutely awful in real life, but they're one of the most fun things possible in Fire Pro Wrestling form.
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Post by amsterDAN on Aug 30, 2018 1:50:28 GMT
think up a goofy name and work backwards from there That right there. That's how the overwhelming majority of my edits come to life. I particularly seem to rely on mishearing people, and making my misinterpretation of their words into an edit. Last week, both characters I made were based precisely on this principle. My wife said "flamenco dancer" and I heard Flamingo Danza and now he exists, and is pretty much our favorite wrestler at this point. And at work a cook said "mantequilla" and I heard Monty Keough and boomshakalaka. The one thing I never do is just load up the edit maker and force myself to create someone when I'm not feeling it, because those ones always turn out awful. Once a good solid idea strikes and then sticks with me for a few days, I let it rip. I really like David Lynch and he always says don't try to write a story until one comes tumbling right out of you. You'll know you're on to a good idea when that initial idea naturally leads you to everything else you need to do. I feel like that's how my edits happen, they just come flying out when the time is right, like a god damn baby being born. It usually begins with the name, and I stew on that for a day or two, wondering what that person might be like. Usually the name itself will suggest to me what the gimmick should be, which should naturally lead to moves and taunts they can do to emphasize that theme. After a while, some sort of visual impression of the wrestler congeals in my mind, and that's when I'm finally ready to rock.
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Post by craziej2k on Aug 30, 2018 8:11:35 GMT
Some of my favorite places of inspiration: * The Original Edit Guide Lexicon made years ago. Great for randomizing stats on wrestlers as well as trainers/other influences.
What is this if you don't mind me asking? I've never heard of this before.
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Post by jetlag on Aug 30, 2018 10:55:01 GMT
You can look anywhere for inspiration. When you look at real wrestlers, try to figure out what works for them and why it works. Then apply that to your fictional edits.
You can take inspiration from real wrestlers without having your creations be a copy, altough sometimes, blatant homage is fine and even fun.
Since you are probably trying to build a roster for an Efed, try to think of characters that a typical roster consists of. You have your ace, your big bad monster who just destroys people left and right, the underdog, mechanic, the veteran, etc. Try to think of something that fits these characters and then maybe vary them a little (e.g. an ancient veteran who is also a huge underdog babyface, a technician who snaps everyones arms and legs left and right, a scary masked guy who is a comedy jobber, etc)
Try to think outside of your box. Look at edit parts and moves that you would normally never use and try to build something around them.
Personally, I try to create edits that look like someone who could fit on the WCW/nWo Revenge roster. Others may disagree, but I think an edit doesn't need paragraphs of writeup to explain his personality. If an edit makes me feel the same way I felt when I was a kid and saw La Parka on my N64 the first time, it's good.
Some of my favorite places of inspiration: * The Original Edit Guide Lexicon made years ago. Great for randomizing stats on wrestlers as well as trainers/other influences.
What is this if you don't mind me asking? I've never heard of this before.
This:
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Post by Severla on Aug 30, 2018 15:15:02 GMT
I ran that the first time and as I was reading was like 'okay, this guy literally grew up goth AF.'
Divorced parents, single, loves Death Metal and the The Grudge movie...
Favorite wrestler is BUFF FUCKING BAGWELL.
WHAT THE SHIT.
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Post by Zealot on Aug 30, 2018 15:21:47 GMT
That's the fun part. Making all of that work.
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Post by Senator Phillips on Aug 30, 2018 16:01:43 GMT
I draw inspirations from a variety of sources. Most of them go down one of these routes:
-I have a whole network of fictional feds, and part of the benefit of those is that I'm always looking for new roster members to fill the gaps, or people who have some connection to existing members, or stylistic matches for the feds.
-Occasionally, I get struck with some exceedingly stupid inspiration from a random source. For example, Ali Ahmed Mehrmohammdi was born from an actual Nigerian Scam e-mail, Tomas the Tiny Giant came from the idea that you could create a giant with minimum sized parts, Professor Mark Gizenga was based off a random spam post on the old forums, Super Grey Machine was created after Hungerlow ripped on the official Spike version of Super Strong Machine for his weirdly grey attire, and so on.
-Sometimes, I want to mess around with certain unorthodox builds, and come up with a character for them. Mr. Moonsault was my attempt at creating a G-sized high flier, a seven foot tall former semi-pro basketball player, which explains his unreal agility for his size. Jimmy Jack Walker is a drunken master of redneck-fu. He's my attempt at both simulating a drunk fighter, pushing Panther style to its limit in terms of stamina boosting and he has nearly maxed out Ukemi settings so he can absorb tons of damage.
-No matter what, I almost always flesh out my characters in my head before doing anything with them. If I can write with them and "hear their voice in my head," so to say, then it's exponentially easier to figure out their attires, fighting style, logic quirks and moves. I don't always create characters like this, but I think it's a great way to create characters who have a distinctive impact.
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Post by turrible666 on Aug 31, 2018 0:37:39 GMT
For example, Ali Ahmed Mehrmohammdi was born from an actual Nigerian Scam e-mail I can remember making a whole stable of guys on Fire Pro A where they all had names from my spam email folder. There was this weird spam format at the time where the sender's name would be two random words with a middle initial, so that's how I ended up with an edit named "Basketballs Q. Hatred." (Pretty sure I had to abbreviate it as B-Balls or something like that though)
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Post by scorp77 on Aug 31, 2018 0:57:32 GMT
Nationalitys gave me inspiration for 500 edits alone._.Lol. Just try different edit pieces in different ways. Sometimes my gimmicks came after i started the edit.
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Post by eightbitzombie on Aug 31, 2018 4:41:11 GMT
For me, a lot of my original edits are based on the idea of a real wrestler, usually a hybrid of two wrestlers like auronpro said up there.
Example: for my newest guy, I was thinking about WALTER, a huge UK dude that chops people, and I was also kind of wanting to make a Japanese Samoa Joe type dude. I wound up kind of combining both and made a huge Japanese bastard that chops the hell out of people, but kind of has more of a Samoa Joe vibe to his character and gear.
I also used to not be too good at making edits (I'm still not), so I would take an edit for a base and go from there. I have Great Koji, Tiger Mask V, Jake Memphis (Terry Funk style dude), an elbow-centric Misawa/Chris Hero hybrid, the promoter owner that is kind of like a Japanese Ted Dibiase, a Dynamite Kid/ZSJ style guy, etc.
Ironically enough, one of my original edits from N64 was a skinny cocky guy with black hair named Johnny Nitro....I had the name Johnny, and was trying to think of a good heel last name for WWE, figured "Hey, why not Nitro like Monday Nitro!". I've mentioned it before, but it's been years and I'm still not over it. (although I did just bring him back after years and years as the Hollywood Stalker, inspired by Switchblade...I'm not creative, haha)
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