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Post by bnavarro on Aug 29, 2018 3:51:39 GMT
It’s impossible to perform corner moves. How do you do it?
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Post by eightbitzombie on Aug 29, 2018 3:56:25 GMT
same as every grab. Some corner moves have more then one grapple though, so like you grab, press button, it puts them on the turnbuckle, then you climb up and grab their head -> hit button.
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Post by bnavarro on Aug 29, 2018 4:22:05 GMT
Thank you got it
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Post by bnavarro on Aug 29, 2018 5:36:29 GMT
Is there a way to throw them agains guard rail? Btw, how do you pick up weapons?
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Post by kikrusher99 on Aug 29, 2018 5:57:53 GMT
Is there a way to throw them agains guard rail? Btw, how do you pick up weapons? Whip them into the rail like you'd toss them into the ropes. Grapple then /\+direction. There isn't an animation when they hit, they just run into the guard rail chest first then either turn around and keep moving or fall if they are fatigued enough. Stand over a weapon and press down+/\. It takes some getting used to. And it's toward the ring+/\ to get a weapon, 8 is the max weapons you can have. So if you do a deathmatch with 8 weapons and lighttubes in the corner, you can't grab the tubes because you have the max weapons. Just thought I'd put that out there as I've encountered that before.
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Deleted
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Post by Deleted on Aug 29, 2018 9:44:46 GMT
I figured he was asking about Corner-to-Center moves. They seem even more rare in Fire Pro World then they were in Fire Pro Returns.
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Post by invader3k on Aug 29, 2018 12:53:16 GMT
I figured he was asking about Corner-to-Center moves. They seem even more rare in Fire Pro World then they were in Fire Pro Returns. Not sure what you mean by "more rare." I was able to hit a couple corner-to-center moves last night with my Young Lion, after equipping him with one.
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Post by pfadrian on Aug 29, 2018 13:13:52 GMT
I figured he was asking about Corner-to-Center moves. They seem even more rare in Fire Pro World then they were in Fire Pro Returns. Not sure what you mean by "more rare." I was able to hit a couple corner-to-center moves last night with my Young Lion, after equipping him with one. Ithink he meant “more rare” when simming. Though this is a conversation about playing.
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Post by pfadrian on Aug 29, 2018 13:23:37 GMT
I figured he was asking about Corner-to-Center moves. They seem even more rare in Fire Pro World then they were in Fire Pro Returns. Are you referring to simming? I though the original author was referring to playing. As for simming, both corner moves and corner-to-center can be increased through logic and move selection. Corner-to-center: higher discretion to keep fighting toward the middle of the ring.. Select big moves that put your opponent down but leave your wrestler standing. Really jack up the logic percentage to perform move when opponent is in critical condition. Corner moves - high showmanship to whip your opponent more into turnbuckles (maybe high discretion too). Raising the headlock-push logic in grapple, as that tends to push wrestlets toward corner. At critical level logic, make that corner move percentage extremely high, like it’s almost the only thing he/she will do.
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Post by webbhead1584 on Aug 29, 2018 13:44:52 GMT
I know this is going to sound dumb but how do you even stand on the outside apron been trying it for ages and just can't
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Post by dnmt on Aug 29, 2018 15:51:18 GMT
I know this is going to sound dumb but how do you even stand on the outside apron been trying it for ages and just can't D-Pad plus X towards the ropes. works from inside/outside the ring. D-Pad plus Square exits/enters ring, and Square + X slides out/in.
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Post by Deleted on Aug 29, 2018 16:02:38 GMT
I figured he was asking about Corner-to-Center moves. They seem even more rare in Fire Pro World then they were in Fire Pro Returns. Are you referring to simming? I though the original author was referring to playing. As for simming, both corner moves and corner-to-center can be increased through logic and move selection. Corner-to-center: higher discretion to keep fighting toward the middle of the ring.. Select big moves that put your opponent down but leave your wrestler standing. Really jack up the logic percentage to perform move when opponent is in critical condition. Corner moves - high showmanship to whip your opponent more into turnbuckles (maybe high discretion too). Raising the headlock-push logic in grapple, as that tends to push wrestlets toward corner. At critical level logic, make that corner move percentage extremely high, like it’s almost the only thing he/she will do. Yeah, talking about simming. I keep it set to 100% in both large damage and critical damage. There are only certain moves that seem to cause the opponent to get up with the right amount of daze. For Shawn Michaels I use the Texas Jab and Jumping Piledriver, but I think he's done Sweet Chin Music once in like 50 matches. Discretion may help a bit.
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Post by pfadrian on Aug 29, 2018 16:28:04 GMT
Are you referring to simming? I though the original author was referring to playing. Yeah, talking about simming. I keep it set to 100% in both large damage and critical damage. There are only certain moves that seem to cause the opponent to get up with the right amount of daze. For Shawn Michaels I use the Texas Jab and Jumping Piledriver, but I think he's done Sweet Chin Music once in like 50 matches. Discretion may help a bit. I still have a couple of less cooperative wrestlers, but I’ve definitely found success with corner-to-center moves through those logic tweaks. Not sure why some wrestlers with similar logic settings respond better than others. I’ve got one heel who not only does corner to center once per match, but actually uses his big corner move finisher too.
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