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Post by Spunk on Aug 28, 2018 8:27:58 GMT
So, some of you remember me from way back when as a guy that helped make a lot of the loose logic rules that people still use today, some of you don't. The compressed version is that I ran Pro-Wrestling WILD, which was an e-fed in the DC and PS2 days and that we worked with LordVermin of EFW to help refine and modify the edit rules that they were already using. A million years ago I had a series of guides called "Shit You Should Know" that wouldn't make a lot of sense to most people now because it was littered with inside jokes and whatever else. With the launch of the PS4 version and the possible influx of new players looking to cut their teeth to making edits, I decided to toss my hat into the ring (although there's already a very good original edit guide up here from Carl/Deni). I'm just dropping a link because there were a lot of graphics and stuff in here, but I can always paste it into the body of this post as well. www.scflfirepro.com/fire-pro-wrestling-world-original-character/Let me know what you think.
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Post by cultofnash on Aug 28, 2018 8:33:54 GMT
I am about as brand new to all of this as you can get, i played an hour of it at a friends house and our caws sucked, they kept going to the top rope and elbow dropping all match. But I’m a lifelong wrestling fan and am determined to get this cpu logic mastered. I’m about to read your stuff now, thanks mate.
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Post by cultofnash on Aug 28, 2018 8:42:04 GMT
My first big question is regarding class. What specifically does changing a characters class from say E to D do? Both for rank and charisma? I get that the crowd won’t be as pumped but what exactly does actually that do to your match? And if I put somebody who is a rank A against somebody who is rank a C, but if everything else about them was identical, then what actually makes the A better than the C “behind the curtains” sort of speak? Do they get more points to play with? Thanks.
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Post by Spunk on Aug 28, 2018 8:53:31 GMT
My first big question is regarding class. What specifically does changing a characters class from say E to D do? Both for rank and charisma? I get that the crowd won’t be as pumped but what exactly does actually that do to your match? And if I put somebody who is a rank A against somebody who is rank a C, but if everything else about them was identical, then what actually makes the A better than the C “behind the curtains” sort of speak? Do they get more points to play with? Thanks. The only real difference will be in how the match is scored, pretty much. I remember Carl popping under the hood to see how the rankings worked and that it's usually a mix of good matches consisting of 2.9 counts, special moves and finishers, taunts and how the class will work as sort of a modifier or amplifier of sorts. Literally does nothing else. You could leave everyone at C and you wouldn't see much, if any, of a change.
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Post by cultofnash on Aug 28, 2018 9:25:10 GMT
My first big question is regarding class. What specifically does changing a characters class from say E to D do? Both for rank and charisma? I get that the crowd won’t be as pumped but what exactly does actually that do to your match? And if I put somebody who is a rank A against somebody who is rank a C, but if everything else about them was identical, then what actually makes the A better than the C “behind the curtains” sort of speak? Do they get more points to play with? Thanks. The only real difference will be in how the match is scored, pretty much. I remember Carl popping under the hood to see how the rankings worked and that it's usually a mix of good matches consisting of 2.9 counts, special moves and finishers, taunts and how the class will work as sort of a modifier or amplifier of sorts. Literally does nothing else. You could leave everyone at C and you wouldn't see much, if any, of a change.
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Post by cultofnash on Aug 28, 2018 9:37:04 GMT
I just finished reading your guide. Mate, that’s the first time I’ve firmly grasped the concept of chaining along with several other key elements. I loved the concept of not making out all of your characters as well as not giving them a ton of wild ass maneuvers as to avoid them being spot monkeys or the matches ending too quickly. My ps4 will have the game downloaded in a few hours and I can’t wait to start creating and trying some of this stuff out, I know it’s going to be a pain to figure but it will come with time.
A couple of questions, do you ever change up your wrestlers stats? I feel like it would get boring if all of your stars consistently are beating your midcarders and your jobbers are always getting smoked by everybody, how do you decide on who gets pushed and who doesn’t? If a wrestler gets a shock victory that ends up with him having a title, do you just put him into his next match knowing that he’ll probably get his ass kicked and be relegated once again to the status he was?
I hope that at some point you do that in depth cpu logic guide. The way you write makes it very easy to wrap my head around these concepts that you’ve put forth.
Off topic, are you aware of whether or not the ps4 will be able to get different custom matches incorporated like they do on steam? Royal Rumble etc.
Thank you again, you’ve given me a leg up on this.
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Post by Spunk on Aug 28, 2018 17:37:29 GMT
I just finished reading your guide. Mate, that’s the first time I’ve firmly grasped the concept of chaining along with several other key elements. I loved the concept of not making out all of your characters as well as not giving them a ton of wild ass maneuvers as to avoid them being spot monkeys or the matches ending too quickly. My ps4 will have the game downloaded in a few hours and I can’t wait to start creating and trying some of this stuff out, I know it’s going to be a pain to figure but it will come with time. A couple of questions, do you ever change up your wrestlers stats? I feel like it would get boring if all of your stars consistently are beating your midcarders and your jobbers are always getting smoked by everybody, how do you decide on who gets pushed and who doesn’t? If a wrestler gets a shock victory that ends up with him having a title, do you just put him into his next match knowing that he’ll probably get his ass kicked and be relegated once again to the status he was? I hope that at some point you do that in depth cpu logic guide. The way you write makes it very easy to wrap my head around these concepts that you’ve put forth. Off topic, are you aware of whether or not the ps4 will be able to get different custom matches incorporated like they do on steam? Royal Rumble etc. Thank you again, you’ve given me a leg up on this. I'm always happy to help and glad my guide is helping out. I do occasionally change wrestler's stats. The same with moves and appearances. I feel like it's important to both be consistent and be dynamic. I used Bike as the example in this because that's an edit I've done very little to mess with in the year+ since World has been out on PC. He was the second edit that I made and he's changed very, very little. I try to make most of my characters play well with each other, meaning that no top guy is going to really destroy a midcarder, it allows for things to be a bit more dynamic and if someone is to go on a big run it'll make sense and require less in the way of me having to go in and edit that character to make them stronger. And yeah, the way that we run SCFL is that we book on-the-fly. We run our shows live via Twitch and we always have an idea of what we want out of a story or a specific match, but the game throws lots of curveballs and we've ended up in strange positions because of that. It's more fun that way. The most important thing to remember when making your own cast of characters is to make them what you like and fun for you to watch. My guidelines are basically for what I enjoy, which is a bit more laid back of a style than what's popular right now, but you can easily adjust things to be higher-paced and more exciting. I feel like everyone goes through a phase with logic where they go overboard with percentages. My first edit had like 20% assigned to a burning hammer, for example. It felt exciting for a bit, but then got old fast. I'm an advocate for 10% and under for strong front grapples at large damage, with some exceptions. I'll probably do a full logic guide at some point soon, yeah. As for mods and stuff, I doubt it on PS4.
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Post by Mista Li on Aug 29, 2018 15:53:27 GMT
I have had Fire Pro World for a while on PC, but took some time off games in general recently and only came back in the last week.. Just by chance had a look in this guides section to see if there was anything new.. Thank you so much for posting this, you have definetely given me a lot to read up on.
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Post by LankyLefty17 on Aug 29, 2018 16:25:02 GMT
Would be very interested in your logic guide...
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Post by joshthejerseyboy on Dec 1, 2018 2:52:51 GMT
Thank you this guide has helped me a lot!!!
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Post by LankyLefty17 on Dec 1, 2018 3:17:33 GMT
Still hoping at some point we see a Spunk logic guide...
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Post by Spunk on Dec 1, 2018 6:56:44 GMT
Ah man, I really need to find time for it. I promise it'll happen eventually.
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