|
Post by nashvillelou on Sept 2, 2018 5:38:05 GMT
The PS4 version is great fun, but for simming matches not having those Carlzilla Mod Suite options can be rough. Not being able to disable rest hold submissions is frustrating. Definitely a better experience on Steam/PC IMO, and that doesn't take the annoying opaque copyright box on PS4 video exports to YouTube into consideration.
|
|
|
Post by view619 on Sept 2, 2018 12:26:16 GMT
Being able to modify individual moves in general is pretty nice. I've been using the Move Editor to turn specific moves into rest holds, while leaving the others as submissions. I don't want moves like the Chin Lock or Leg Elbow Lock getting a submission.
|
|
|
Post by borrowedladder on Sept 2, 2018 16:11:17 GMT
Being able to modify individual moves in general is pretty nice. I've been using the Move Editor to turn specific moves into rest holds, while leaving the others as submissions. I don't want moves like the Chin Lock or Leg Elbow Lock getting a submission. I've actually taken the opportunity of not having the mod suite post DLC to work on all my guys' logic (I only use self made guys, around 40) to prevent these moves occurring late in a match. It's a lot of work but it makes sense, no one is using chinlocks in the go home stretch of a bout.
|
|
|
Post by Severla on Sept 3, 2018 4:34:17 GMT
Being able to modify individual moves in general is pretty nice. I've been using the Move Editor to turn specific moves into rest holds, while leaving the others as submissions. I don't want moves like the Chin Lock or Leg Elbow Lock getting a submission. Inb4 a community Edit gets one of those to finisher status... Truthfully, the bulk of good subs being in 'Heavy' Grapples is a buzzkill.
|
|
|
Post by kikrusher99 on Sept 5, 2018 0:55:09 GMT
Going back to FPR yesterday to pull a template and my god that game looks horrible now. There's no reason to go back.
|
|
|
Post by view619 on Sept 5, 2018 1:03:07 GMT
Going back to FPR yesterday to pull a template and my god that game looks horrible now. There's no reason to go back. G radients.
|
|
|
Post by sofia on Sept 5, 2018 1:40:50 GMT
view no
don't utter the forbidden word
|
|
|
Post by kikrusher99 on Sept 5, 2018 3:11:16 GMT
Going back to FPR yesterday to pull a template and my god that game looks horrible now. There's no reason to go back. G radients.Nope, they look even more shit. The game looks like Gary Busey's face, but with CPU logic intact.
|
|
|
Post by El Marsh on Sept 5, 2018 3:39:27 GMT
^hey now, at least it isn't Nick Nolte DUI bad
xD
|
|
|
Post by IamAres on Sept 5, 2018 3:43:03 GMT
Nick Nolte is Gary Busey but with g radients.
|
|
|
Post by fignuts on Sept 5, 2018 10:18:23 GMT
Nick Nolte is Gary Busey but with g radients. Mind Blown.
|
|
|
Post by kikrusher99 on Sept 6, 2018 18:15:14 GMT
What causes a wrestler to walk with the animation to sell their neck arm or leg? Like when you injure them so much but there's no tap out but they grab their arm when walking or neck?
|
|
|
Post by Severla on Sept 6, 2018 18:32:50 GMT
Damage to parts. They can have Weak Arm/Leg/etc durability but be a Spirit monster and so you get the injured effect without a tap out.
|
|
|
Post by Zealot on Sept 7, 2018 17:13:04 GMT
Seeing these PS4 bug fixes and new moves to compensate has the PC gamer in me looking at this out my window: Can I get a friggin' bone here?
|
|
|
Post by view619 on Sept 7, 2018 17:29:25 GMT
Seeing these PS4 bug fixes and new moves to compensate has the PC gamer in me looking at this out my window: Can I get a friggin' bone here? Makes me wonder what sort of compensation they'll be giving PC owners for the wait.
|
|