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Post by The Ferg 94 on Aug 13, 2018 22:53:31 GMT
Welcome to The Ferg 94's Pro Wrestling Universe!
All of my FPWW edits are original characters and most of them will be remakes of wrestlers who I made in the WWE series. I hope to add more fictional promotions to this Pro Wrestling Universe in the future.
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Post by LankyLefty17 on Aug 14, 2018 1:37:10 GMT
Dwayne Paine looks like a badass...
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Post by The Ferg 94 on Aug 14, 2018 14:26:31 GMT
Graham White and Simon Curtis, the mercenary team of Code A.O.X. - All Opposition Expendable, is now up on the workshop.
Graham White is the powerhouse of the team while Simon Curtis is the more agile of the two. They formed Code A.O.X. in Clash! Action Wrestling and when the weekly shows started, they were put in a Tag Team Championship Tournament. They got to the finals before losing to The Agency (coming soon), but their true goal was to find clients on the roster to assist. A few months later they were contacted by Mitchell Robinson and they started working for his new faction, the Robinson Project. This lasted up until the weekly shows stopped. While they might not be exclusively working for them anymore, Code A.O.X. and the Robinson Project remain close allies.
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Post by The Ferg 94 on Aug 19, 2018 20:03:40 GMT
Three wrestlers in Clash! Action Wrestling's light heavyweight division, also known as the Superlights, are now available on the workshop.
Andrew Knight likes nothing better than to boast. If he scores a victory against you, he won't shut up about it for weeks, even if it's a cheap win. His style of wrestling is the most mixed of the three, as he uses some high-flying moves and technical moves, but isn't above a bit of brawling. He can also do a couple of striking combos.
"Supersonic" Dean Osbourn is the all-action, risk-taking high flyer of the three. Never a match goes by without him doing a fair few flips. It's hard to keep him grounded sometimes. He also does the odd power move here and there.
"Unforgiving" is an apt title for the style Trevor West chooses to use. If he's not trying to break your arm he's trying to break your leg, or your spirit, and sometimes all three. Either way, as long as he gets the win, nothing else matters to him, even if he ends a career. His style is mostly technical and submission-based with a few rough attacks.
Notes At 194lbs, Simon Curtis is also part of the Superlight Division. Michael Robinson is also eligible but when Clash-AW's weekly shows ended he was their World Champion, hence why he's rated much higher.
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Post by The Ferg 94 on Aug 25, 2018 22:57:02 GMT
I'm a bit late with this, but a couple of days ago I updated Dean Osbourn and Andrew Knight. Just a few small changes here and there.
- Dean Osbourn's attires have been slightly changed. - Dean Osbourn's Stand Back - Still logic has been modified. - Andrew Knight's first attire has been slightly changed.
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Post by The Ferg 94 on Sept 22, 2018 13:09:09 GMT
Well, it's been a while since I uploaded an edit to the Workshop. I thought I'd better start doing it again. So with that said, Johnny Kent, a powerhouse who also utilizes high-flying offense, has been added to the Workshop.
Formerly a powerhouse brawler, Johnny Kent started adding high-flying offense and slowly phased out the brawling, and this led to him being nicknamed the "Muscle Missile" by other wrestlers for his mix of power and agility. Eventually Johnny started using the nickname himself.
I'm working on getting more edits onto the workshop now. In addition, some of my existing Workshop edits now have edit cards that give a bit of backstory and/or history from Clash! Action Wrestling back when it was on the WWE games. I'm aiming to do this with all of my workshop edits.
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Post by The Ferg 94 on Sept 26, 2018 19:46:53 GMT
I've updated Dean Osbourn. Notes are down below: - Shining Enzuigiri and Hanging Reverse DDT positions in move list swapped. - Priority Attacks modified to match movelist changes. - Shining Enzuigiri priority changed, Dean will now perform a Dragonrana afterwards (50% chance) steamcommunity.com/sharedfiles/filedetails/?id=1485614460
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Post by The Ferg 94 on Sept 26, 2018 22:36:24 GMT
Finally got to work on getting a tag team uploaded! Duke Davis and his tag partner/enforcer Brutus Collins are up on the Workshop. The two men are former businessmen who got into wrestling very recently and learned how to wrestle fairly quickly. They have competed both in singles and tag team capacity. Duke Davis is the brains of the team while Brutus is the brawn, though both are strong and smart. Brutus Collins often uses his strength to achieve his goals in wrestling whereas Duke Davis is willing to use any means necessary, whether it's his mind for negotiation or his illegal tactics during matches, to get ahead.
As of writing, Duke Davis is also the Clash-AW Live! Champion, having remained champion after the weekly shows ended.
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Post by The Ferg 94 on Sept 27, 2018 11:06:49 GMT
- Important Notice about my edits and the NJPW DLC -
Now that the New Japan Pro Wrestling DLC is out on Steam, I'm working on adding some of the new moves to my edits both already on the Workshop and those which I have yet to add. If one of my edits require DLC, I will state as such here, on the CC Discord and at the top of the edit's description. I do not know yet whether or not I'll be making non-DLC versions of the edits that have DLC elements.
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Post by The Ferg 94 on Oct 1, 2018 13:02:45 GMT
Kevin Rodgers has been updated. Notes below...
- New voices added - Fourth attire added (No DLC parts) - Priorities modified --- Double Knee Gutbuster priority is now Gutbuster -> Sliding Front Kick (100%) -> Fighting Guts Pose (100%) -> Spear (20%) --- Single Knee Gutbuster -> Senton chances now 75% at Sml Dmg, 50% at Lrg Dmg - Multiple Logic categories modified --- Punch now only at Sml Dmg, Uppercut and Uraken at Lrg Dmg in Stand Back (Stall) --- Single Knee Gutbuster now 5% at Lrg Dmg, Front Facelock less likely to happen across all damage settings, Hammer Throw chance balanced out across all damage settings, and Double Knee Gutbuster and Crucifix Jumping Bomb less likely to happen at Lrg Dmg (Initiate Grapple) --- Pop-Up Powerbomb and Striking Lariat chances at Lrg Dmg swapped (Irish Whip) --- Spear removed from Critical damage setting to reduce no-selling, Striking Lariat now at 15% (Opp. Dazed Near Center) --- Hands Cross now at 3%, Hands Gut Pose at 7% when Opp. Down (Performance)
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Post by The Ferg 94 on Oct 13, 2018 10:43:38 GMT
Johnny Kent has been updated. Notes below...
- New voices added - Powerbomb Whip (Big + Down) changed to Striking Double Arm Suplex - Texas Suplex (Med + Left/Right) changed to Short-Range Lariat - Logic categories modified --- Initiate Grapple: At medium damage, Thrusting Knee now at 10%, Hammer Throw now at 25%. At large damage, Leg-Lift Headbutt now at 10%, Lift, Arm Slam and Striking Double Arm Suplex now at 7%, Tornado Slam now at 6%, Hammer Throw now at 30% --- Circle Opponent: At large damage, Takedown now at 15%, Atomic Whip now at 10%, Angle Atomic Drop now at 20%, Hammer Throw now at 10% --- Showmanship now at 75% - Priorities modified --- Added Priority Attack: Striking Double Arm Suplex -> Knee Drop (Face) (0% Sml, 25% Lrg)
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Post by The Ferg 94 on Jul 6, 2019 21:42:43 GMT
Hello there. It's been a while, hasn't it?
I'm gonna start uploading some edits again soon. For now, I've updated Dwayne Paine. He now does less Irish whips at low damage. I'll be updating other existing Workshop edits as well.
Also, since I've been using Move Lists in the Mod Pack a lot recently, I'm thinking I should make those movelists available as well. However, they do use a lot of custom moves.
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Post by joshthejerseyboy on Jul 10, 2019 22:58:34 GMT
Your edits are top notch!! Keep up the good work
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Post by The Ferg 94 on Jul 15, 2019 13:34:47 GMT
I've updated Dwayne Paine, Graham White and Simon Curtis. Graham's update includes a long-overdue addition of voices for his moveset, Dwayne has a new priority (Jumping Armbreaker into a Cross Armbreaker) and Simon Curtis will now sometimes use a Tiger Suplex to end a match.
Unfortunately, I don't think I'll be able to share movelists with custom moves due to how the New Move Import mod works. Apparently the order and names of the custom moves you import has to be exactly the same in order for it to work properly.
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