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Post by powerfulfox on Aug 1, 2018 21:09:56 GMT
Hi all,
Firstly, please accept my apologies if this has been answered before but I have looked for around half an hour and struggling to find some info. In CPU vs CPU matches, is the winner of the match always random? Or alternatively is it likely that a wrestler will win every time against the same opponent? Or alternatively again is it a bit of both? I suppose I want to know the weighting of Randomness vs Algorithm in a Sim match.
E.G. if I had Brooklyn Brawler against Hogan (both created to good detail), would Hogan win every time? Would it be 50/50? Would Hogan likely win most matches but Brawler maybe got the odd lucky 1?
Thanks so much if anyone is able to answer.
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Post by Senator Phillips on Aug 1, 2018 21:15:18 GMT
All depends on the wrestler's stats and programmed logic. A proper prime Hogan should obliterate Brawler close to 10 out of 10 times. There's some randomness involved, but you can minimize the impact of the RNG if you want, or increase it, depending on how you program your wrestlers and who you match them up against.
I have a joke internet personality in my boxing collection, Charlie Zelenoff, and he's weak enough, and fights stupidly enough that I've never seen him win a fight against one of my actual boxers. You can certainly create a good divide between jobbers and legends in the game.
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Post by powerfulfox on Aug 1, 2018 21:20:05 GMT
So as with everything else Fire Pro... that level of randomness is in my control in essence?
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Post by Senator Phillips on Aug 1, 2018 21:21:50 GMT
That's a succinct way to state it, you can't control how often people win grapples and such, but you can certainly go a long way towards controlling potential outcomes.
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Post by powerfulfox on Aug 1, 2018 21:25:30 GMT
That’s perfect. Thanks a lot for your quick response to this.
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Post by DakkoN on Aug 1, 2018 21:34:02 GMT
The easiest way to differentiate different tiers of wrestlers is to give them more ways to finish a match. A low tier guy may only have his one and only finisher as a way to finish, while an upper tier guy may have 3+ match enders, along with priorities into some of them. Of course, the tricky cat and mouse game comes in trying to balance the game around that so that with guys of similar rank, one doesn't feel super overpowered against another. Also, making guys who really only have one finisher dominant in the game is pretty hard. I always struggled with making Lesnar feel dominant because once you get past the F5 and the Kimura he used like 4 years ago, it's hard to give him other realistic finishers. I think he won a few matches with a stretch muffler almost 15 years ago..
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Post by powerfulfox on Aug 1, 2018 21:42:24 GMT
Thanks for that, really appreciate it. Is this the same for the MMA bouts too or is that based purely on abilities?
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Post by Senator Phillips on Aug 1, 2018 21:59:35 GMT
Thanks for that, really appreciate it. Is this the same for the MMA bouts too or is that based purely on abilities? MMA bouts and S-1/Boxing/Kickboxing are exactly the same, logic+ability will be your major determining factors.
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Deleted
Deleted Member
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Post by Deleted on Aug 2, 2018 1:36:41 GMT
I put a lot of effort into having my guys who are good win more often. My main philosophy about skill points and ratings is that they mainly are a tool to get realistic simming results and I don't care as much about what they are supposed to represent (not that there's anything wrong with that approach). You can get consistent results out of things this way, but it takes a LOT. You can't be shy about handing out 10 Parameters, Critical abilities and Reborn as a special skill if you want your main eventers to actually consistently win. And even then weird things happen. The easiest way to differentiate different tiers of wrestlers is to give them more ways to finish a match. A low tier guy may only have his one and only finisher as a way to finish, while an upper tier guy may have 3+ match enders, along with priorities into some of them. Of course, the tricky cat and mouse game comes in trying to balance the game around that so that with guys of similar rank, one doesn't feel super overpowered against another. Also, making guys who really only have one finisher dominant in the game is pretty hard. I always struggled with making Lesnar feel dominant because once you get past the F5 and the Kimura he used like 4 years ago, it's hard to give him other realistic finishers. I think he won a few matches with a stretch muffler almost 15 years ago.. My Brock rarely wins as well. But you can give him the F5, Stretch Muffler, Kimura, Head-and-Arm Choke (he used it to beat Shane Carwin in a UFC Title match, it's in the game), Original Power Bomb (AKA Bob Holly's reward for sandbagging him), and Shooting Star Press (he actually did it better than anyone in his prime) if you want.
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Post by bxnes on Aug 2, 2018 14:34:42 GMT
All depends on the wrestler's stats and programmed logic. A proper prime Hogan should obliterate Brawler close to 10 out of 10 times. There's some randomness involved, but you can minimize the impact of the RNG if you want, or increase it, depending on how you program your wrestlers and who you match them up against. I have a joke internet personality in my boxing collection, Charlie Zelenoff, and he's weak enough, and fights stupidly enough that I've never seen him win a fight against one of my actual boxers. You can certainly create a good divide between jobbers and legends in the game. Lol you made a Charlie Z edit lol
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Post by mbxfilms on Aug 2, 2018 15:25:42 GMT
When the CPU fights it's just using it's logic settings, whether its fighting you or another COM.
It's the constant stuggle of edit makers to make the right guys win most of the time. There are so many factors besides parameter stats.
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Post by padrian on Aug 2, 2018 16:56:56 GMT
You can also install Carzilla’s mods, which include a good booking mod. Though good editing is still recommended above all, the booking MOD can prevent one wrestler from successful pins or submissions. It can also influence length of match and narrow other possible outcomes.
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