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Post by stocko2k on Jul 25, 2018 13:06:07 GMT
Im a 3d modeler and im looking for things to do on my days off so with fpww being made in unity would it be possible to extract the 3d assets for the stage/trons ect to get a grip on sizes and then replace or with the help of one of the code wizards on here make a manager to allow for custom entrance ways.
if it is i would be looking into making the smackdown fist stage 1st
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Post by Phoenix Nitro on Jul 25, 2018 15:59:30 GMT
You can extract the assets from the games resources files, all of the models for the arenas are inside there. I don't remember if @carlzilla said anything about changing/adding to a scene in terms of arena modding before. I'm highly intrigued in this though, I'm not a modeler but this has been probably the biggest thing I've wanted to see done in FPWW in terms of modding. More stage options, etc. Just arena modding in general. I think there is a lot of potentials to make even more incredible work, so hopefully this gets off the ground!
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Post by stocko2k on Jul 25, 2018 18:24:23 GMT
if not arenas what about the weapons ect? im guessing they are 3d models
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Post by Phoenix Nitro on Jul 25, 2018 19:01:46 GMT
Weapons are just sprite sheets featuring every angle the weapon can be laid in.
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Post by kikrusher99 on Jul 25, 2018 19:10:11 GMT
if not arenas what about the weapons ect? im guessing they are 3d models These already chatter about weapons, someone had already made an umbrella. And turned the bat black in color.
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Post by Phil Parent on Jul 25, 2018 22:19:02 GMT
Just intruding to say I thought you were coming in here asking if we could turn the game fully 3D a la WWE 2K.
I was coming to see how many it took to hold Carl back from ending you.
But you are a reasonable fellow. Good luck in your modding adventures!
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Post by stocko2k on Jul 26, 2018 9:41:42 GMT
nah man ive worked on games for ps3 and taught 3d art to 16-19 year olds, i understand you cant turn a 2d game 3d but theres aspects of fpww that are 3d assets so replacing them would be my goal
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Post by craziej2k on Jul 26, 2018 13:29:21 GMT
What about creating 3d models of the default edit - 1 with all female size, one with all small etc. That way people could just skin the model and take images at the right angles instead of having to manually draw each angle for their custom parts
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lolhaxman
Bobby Bobby
If you've seen me around, you've seen me around.
Posts: 9
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Post by lolhaxman on Jul 28, 2018 7:28:26 GMT
What about creating 3d models of the default edit - 1 with all female size, one with all small etc. That way people could just skin the model and take images at the right angles instead of having to manually draw each angle for their custom parts That's some Donkey Kong Country shit, and/or the late great Reuben Kee.
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Post by bolleat on Aug 6, 2018 2:27:03 GMT
The weapons do have a 3d component to them. Basically all the weapons are 3d objects with sprites applied to them. So things that are similar work together like changing a bat to an umbrella. So I made a guitar and applied it on the 3d box for the chair, so it comes out too flat. It is sort of hard to explain how it is set up. I haven't been able to figure out how to change the 3d component of the weapons. Haven't tried lately though. Been thinking about giving it another shot. Maybe you can look in unity and see what I am talking about.
Also I have made all the weapon replacements I have worked on from 3d models. You spin the model around and take images to get your sprites. I need a good 3d model of a Jim Cornette style tennis racket with the head cover on and I can get that in game.
Honestly 3d models of anything you want in game make sprite making easier because you can just rotate the objects to get all the angles. You could theoretically create all new parts for the game this way.
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Post by Phil Parent on Aug 8, 2018 1:51:55 GMT
What about creating 3d models of the default edit - 1 with all female size, one with all small etc. That way people could just skin the model and take images at the right angles instead of having to manually draw each angle for their custom parts That's some Donkey Kong Country shit, and/or the late great Reuben Kee. REUBEN KEE!!! That's a blast from the past. MUGEN's top creator in terms of quality over quantity. Wish I had known him, only know of his work.
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Deleted
Deleted Member
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Post by Deleted on Aug 8, 2018 4:31:58 GMT
Weapons don't have a 3d component...just a sprite.
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Post by bolleat on Aug 9, 2018 2:35:59 GMT
Weapons don't have a 3d component...just a sprite. Aren't they some sort of plane or box with a 2d sprite applied? When I was messing with the weapons there is a model listed for them in the resources. I exported it and tried to mod it, but couldn't quite figure out how it all worked.
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Post by Crimson Mask on Aug 10, 2018 19:34:59 GMT
What about creating 3d models of the default edit - 1 with all female size, one with all small etc. That way people could just skin the model and take images at the right angles instead of having to manually draw each angle for their custom parts I've not currently got the software setup for this, but I've done something similar before. My inclination would be make the 3D model modular, just like the sprites, with capped ends and chamfering so the edges of the caps aren't sharp. Then separate each of those parts out and center them to the world, set an ortho camera and simple directional light. Use a script to turn the object exactly to all the needed angles (doing it manually again and again for every component would be a nightmare), so the lighting stays the same relative to the camera, and render. If you have a "cel" renderer you could use that to set up the posterized tones -- I think it's five shading levels, and no edge lines -- automatically. If not, that can be emulated in a paint program from an oversized clay render using the histogram or other filters -- I used to get good results using posterize and an old photoshop filter called "cutout" for quick clean up. Of course, this still wouldn't spit out finished sprites, but the results would only need to be tweaked manually and once you have the pipeline set up you could produce many variations and costume elements much faster. It's especially helpful for oddly-shaped items that are difficult to visualize from many angles without reference.
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