Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 16, 2018 22:54:53 GMT
This mod adds the ability to add commentary to moves during matches. It does NOT contain pre-compiled commentary, that's entirely up to the user to create. INSTRUCTIONS FOR CREATING A COMMENTARY FILERequired Tools: Unity Editor Free - unity3d.com/get-unity/downloadPossibly Required Tools: A waveform editor (if you want to do any adjusting to the sounds themselves). Steps: 1) Load the included example project in the Unity Editor. 2) Find the Commentary folder in the Unity Assets Explorer and enter it. 3) In the Unity assets explorer, right click and hit "Import New Asset". 4) Locate the sound file you'd like to import. 5) Once imported, you need to give that asset the same name as the move you'd like it to be attached to. In the example project there are two files, Knuckle Arrow 01 and Knuckle Arrow 02 both of these audio files are possible commentary anytime someone performs a knuckle arrow move. 6) Once all your sounds are imported and named, right click the Commentary folder in the folders section and select "Build AssetBundle From Selection - Track Dependencies". Save your file to your Fire Pro\Commentary\ folder. 7) Once the game is loaded, you should see your commentary file in the Commentary Engine window's drop down list. Select it and hit the Set button. 8) Start a match and listen to your commentary play as moves are preformed. Download Link: AVAILABLE ON THE MOD SUITE TESTING GROUND DISCORD ONLY
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Post by heelsinc on Jul 23, 2018 1:01:27 GMT
Just wanted to add these instructions as well for those using this mod. Sorry if this bring more questions your way man.
This is copy and paste of carls instructions on the old board.
Wrestler specific commentary is available for finishers and signature moves starting in the next update.
It would be too taxing on the engine to make this available for all moves (I tried already...), so this is the best we're going to get.
In order to take advantage, create a commentary bundle (see directions for creating a general commentary bundle) with the wrestlers name in the ./Commentary/Wrestlers/ directory found inside your main fire pro directory.
Inside the commentary bundle, you should name files like this:
<Finisher>_Low <Finisher>_Med <Finisher>_High
or
<Signature>_Low <Signature>_Med <Signature>_High
Where <Finisher> or <Signature> is the Fire Pro name for your finisher or signature move, and the suffix (Low, Med, High) is the excitement level.
For example, Zilla's Zilla Driver move looks like this:
Reverse Tigerdriver_Low Reverse Tigerdriver_Med Reverse Tigerdriver_High
Please note, if you've renamed moves, you need to use the DEFAULT move name here.
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Post by heelsinc on Jul 23, 2018 1:02:28 GMT
Update posted. This update includes sprites for variable levels of blood on the chest. It also includes the ability to replace wrestler voices. To do this, you need to include the voices in an Asset Bundle with the wrestler's name (no extension) placed in the "./Commentary/Wrestlers/" directory. This is the same file that any wrestler specific commentary would go in.
The voice replacements must be named <Wrestler Name>_v1 <Wrestler Name>_v2
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Post by view619 on Jul 23, 2018 1:11:17 GMT
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Post by heelsinc on Jul 23, 2018 16:53:35 GMT
I have a question if i want to make voices amd wrestler specific commentary do i put all the files into one asset bundle or do i have to create a mew asset bundle for the moves and one for voices?
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Post by Brick9mm on Jul 25, 2018 3:19:53 GMT
Thought now would be a good time to repost my commentary file dumps before that other site goes down. This includes every bit of audio from KOC2 (outside of the theme music), every bit of commentary from SVR and SVR06, as well as the crowd audio from HCTP, and SVR. drive.google.com/open?id=1IlqvJ-N3NBMv2ha5sxmEbcX45o613kN7Most audio is left unconverted from the original PS2 .adx format as it would take up more space. The conversion tool is included (you'll want to convert from ADX to WAV, no MP3 option available unfortunately) I have no intentions of doing anything with these files myself, they're just there for dudes who want to try their hand at it.
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Post by heelsinc on Jul 25, 2018 3:59:25 GMT
Thought now would be a good time to repost my commentary file dumps before that other site goes down. This includes every bit of audio from KOC2 (outside of the theme music), every bit of commentary from SVR and SVR06, as well as the crowd audio from HCTP, and SVR. drive.google.com/open?id=1IlqvJ-N3NBMv2ha5sxmEbcX45o613kN7Most audio is left unconverted from the original PS2 .adx format as it would take up more space. The conversion tool is included (you'll want to convert from ADX to WAV, no MP3 option available unfortunately) I have no intentions of doing anything with these files myself, they're just there for dudes who want to try their hand at it. Thanks man gonna have a listen to these
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fukuro
Steel Johnson
Just a Føroyar lad
Posts: 124
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Post by fukuro on Aug 9, 2018 18:07:01 GMT
Thought now would be a good time to repost my commentary file dumps before that other site goes down. This includes every bit of audio from KOC2. The conversion tool is included (you'll want to convert from ADX to WAV, no MP3 option available unfortunately)
I just downloaded your KoC2 audio folder (thank you very much) but the conversion tool is somehow missing. Did I do something wrong?
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Post by Jam Up Guy on Aug 9, 2018 22:49:35 GMT
Thought now would be a good time to repost my commentary file dumps before that other site goes down. This includes every bit of audio from KOC2. The conversion tool is included (you'll want to convert from ADX to WAV, no MP3 option available unfortunately)
I just downloaded your KoC2 audio folder (thank you very much) but the conversion tool is somehow missing. Did I do something wrong?
The conversion tool is a separate file in the Google Drive. Named "PES_Sound_File_Converter_1.8.7z"
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fukuro
Steel Johnson
Just a Føroyar lad
Posts: 124
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Post by fukuro on Aug 9, 2018 23:08:54 GMT
I just downloaded your KoC2 audio folder (thank you very much) but the conversion tool is somehow missing. Did I do something wrong?
The conversion tool is a separate file in the Google Drive. Named "PES_Sound_File_Converter_1.8.7z" Oh gosh, looks like I totally missed it. Thank you for the help!
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fukuro
Steel Johnson
Just a Føroyar lad
Posts: 124
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Post by fukuro on Aug 10, 2018 14:34:24 GMT
So I was fiddling around today with the Unity editor et cetera but I'm kind of suck. Maybe someone can help me. I was able to import 2 sound files from KoC2 ('bodyslam' and 'brainbuster') for the sake of a test run. Basically I get to point 6 in Carzilla's list. I was not able to select "Build AssetBundle From Selection - Track Dependencies" to save everything. Also on the bottom I've got an error report regarding "Assets/ExportAssetBundles". Also, on a side note: every time I boot up the game and it comes to the point where the mods are loading in Fire Pro World is closing itself when the Commentary Engine mod is enabled.
Edit: it is fair to say that most likely I'm the problem here because I clearly don't really know what I'm doing but maybe someone could offer me some guidance! Thanks in advance.
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