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Post by heroplastic on Sept 24, 2024 3:18:25 GMT
Hi! First of all, I'm new here, so apologies if this isn't the right place to post this. I've been recently playing Fire Pro World, and enjoyed it so much it made me want to play the older games in the series, specifically the Super Famicom Games. I like playing on original hardware so I snatched a bundle with Super Fire Pro, III Final Bout, Special and X. I decided to start by the oldest one of the bunch (Super Fire Pro) and move my way forward. Alas, it seems that the game is impossibly difficult, or I may be missing something: I picked Hitman Saber, and made my way through the first loop in singles. At first I had no issues with the timing or difficulty (i'm playing at difficulty level 1), but the last 5 or 6 matches had a large spike in difficulty and I could barely get any moves in after a lock. I managed to cheese my way by running and hitting my opponents and avoiding a lock, and got the credits roll. Now, when using the password I got for the second loop, I haven't been able to get past the first match. It seems impossibly difficult, I can get a few moves on the opponent at the beginning of the match, but about 1 minute into it he seems to go into berserk mode and destroys me. Also, sometimes I get to pin him for 2 seconds at most, but it seems he somehow recovers after a while and I'm unable to get him pinned down for even 1 sec. Another thing I noticed is that I haven't been able to land ANY medium (B button) moves at all (not even during the first loop). Maybe my character doesn't have any medium moves? Or am I missing something? (Yeah, I can try different characters to check that, but I've been stubbornly playing only this one dude before I rage quit and came here for help). I haven't had any problems with Fire Pro World, and the difficulty seemed manageable, even a bit on the easy side when playing on the default difficulty. Makes me wonder if this excessive difficulty spike is something isolated to Super Fire Pro, or if I should expect something similar from the rest of the Fire Pro games in the SFC. Thanks in advance for any help/clarity!
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Post by Shadow Master on Sept 24, 2024 6:04:48 GMT
Hello and welcome to the Critical Club forums. It's always nice to see new members bringing up the older Fire Pro titles here.
The original Super Fire Pro-Wrestling is certainly a tough title to start with. I'd even go as far as calling it one of the more difficult entries in the Super Famicom installments.
For starters, the first loop of World Championship mode should be treated as the standard difficulty setting. This setting was intended for casual players and newcomers looking for a moderate challenge. The second loop is known as hard mode, which was intended for players looking for an extra challenge with it's higher difficulty setting.
Essentially, the second playthrough/hard mode was modeled after arcade games of yesteryear which gradually increased in difficulty. By Final Bout, the concept of facing the exact same cast of opponents multiple times at an unforgiving difficulty setting was done away with, and after enough complaints from other players, the difficulty of the CPU in future Fire Pro titles was drastically reduced.
When going for medium moves, you really have to weaken your opponents first. A good way to do this is to bring an opponent to their feet and see if they have stars circling around their head. That's usually a good indication that your chances of pulling off a medium move will be favorable.
With Hitman Saber, you can weaken opponents easily with Saber's spinning backfist (A in close range). This attack also has a high chance of making your opponent bleed (making many opponents weaker in general). I also recommend Vader's Body Check (Y while running), as it is considered one of his signature moves in the game.
Every character has medium moves. In fact, the BIG moves in the game (input with the A button) are just submission holds. The Medium moves in Super Fire Pro-Wrestling contain most character's finishers.
Luckily, the games get much, much easier. If I were you, I'd start with the following titles:
Super Fire Pro-Wrestling X/ X Premium - Simply the best Fire Pro on the Super Famicom. Also a majorly-reduced difficulty setting, best graphics, largest cast, and so on.
Easy Type - The first time ever where a Fire Pro's difficulty setting was reduced. Has all of the hidden characters unlocked as well. Only caveat is the Edit mode was removed in this version.
Queen's Special - Great animations, large cast, and a roster inspired entirely by Joshi Wrestlers. One of the later titles in the SFC pantheon with it's own cult following.
Also, honorable mention: Zen Nippon 2:3-4 Budokan - Not a Fire Pro title, but plays awfully close to it. Has a more arcade style, easy to pick up and tons of fun. Many consider this the greatest Wrestling game on the SNES/Super Famicom. If you love early 90's All Japan Pro-Wrestling, you'll love this title even more.
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Post by heroplastic on Sept 24, 2024 14:29:45 GMT
Thanks for taking the time to reply!
I will try further weakening the opponent for medium moves, I was puzzled because I could land attacks with A and I was assuming those were big moves, but knowing that those are strictly submissions it makes sense now.
It's good to know that the difficulty isn't as brutal in future games! Still, I'll try with Super Fire a couple more times just because i'm that stubborn, and also because I probably won't be coming back to it once I move to the newer games.
Another thing I haven't seen much info on is on the exact differences between X and X Premium. Some comments I saw mention that Premium has more slots for edit characters, but I don't know if there's any other feature or content that's missing from regular X. If there's not much difference I'll stick with X and save me a few bucks from buying X Premium too (or eventually emulate it, though I love having the physical carts and hooking up my SNES to a CRT).
Thanks for the Zen Nippon suggestion, never heard of that one before. I honestly don't know much about All Japan Pro-Wrestling, but who knows, maybe my newfound love for Fire Pro is the gateway into it!
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Post by Shadow Master on Sept 25, 2024 1:35:50 GMT
It wouldn't be until Final Bout (two sequels later) where BIG moves could be pulled off with the A button.
As you already mentioned, the big difference between X and X Premium is the number of save slots included for CAW's. X required an add-on peripheral (I believe it was called the Turbo File - kind of like the precursor to the memory card). X premium has the extra storage space already included in the game.
Gameplay-wise X Premium also features minor tweaks to Wrestlers' stats and fixes certain bugs performed by the CPU.
Additionally, X Premium was also the first Fire Pro to feature use of the X-Band accessory; an adapter that connected players to the internet (via the player's telephone line) for online matches. Unfortunately, the service also required a (no pun intended) premium of it's own to use, and matches were limited to just players across Japan (the internet was in it's infancy, and X Premium wasn't legally for sale outside of Japan upon it's release).
Needless to say, I've never heard of anyone here who actually owned an X-Band to play SNES/Super Famicom games back in the 90's; let alone playing X Premium 'online'.
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Post by heroplastic on Sept 25, 2024 2:23:05 GMT
I played for about 45 mins today and managed to get past that first match! ...And immediately got destroyed on the second one xD That said, winning that match was extremely satisfying, and I feel I'm getting a better grasp of how the game works.
These last couple of days I've been reading some of the threads on the classic Fire Pro section of this forum, so I found about the Turbo File, and X-Band support (I think you might have been the one to post about it). I didn't know about the Turbo File, I suppose that not many games used it. On the other hand, I knew of the existance of X-Band, but I thought it was US exclusive, had no idea it released in Japan. It must have been mind-boggling to play online back in the day, makes me wonder if match-making was a thing, or if people had to somehow setup matches using outside means.
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Post by Shadow Master on Sept 25, 2024 15:58:32 GMT
I played for about 45 mins today and managed to get past that first match! ...And immediately got destroyed on the second one xD That said, winning that match was extremely satisfying, and I feel I'm getting a better grasp of how the game works. These last couple of days I've been reading some of the threads on the classic Fire Pro section of this forum, so I found about the Turbo File, and X-Band support (I think you might have been the one to post about it). I didn't know about the Turbo File, I suppose that not many games used it. On the other hand, I knew of the existance of X-Band, but I thought it was US exclusive, had no idea it released in Japan. It must have been mind-boggling to play online back in the day, makes me wonder if match-making was a thing, or if people had to somehow setup matches using outside means. Super Fire Pro-Wrestling 2 was the first game that featured CPU vs CPU simmed matches, if I recall; yet, the developers of Fire Pro stated that it was Super Fire Pro-Wrestling Special (1994) that really kicked off the simming scene in Japan. So much so, that there was an official forum in Japan at the time where players could submit CPU Logic for "heated battles". As the X-Band was yet to be released, I assume the 'battles' were just players sharing formulas for their own simmed matches. In fact, it was quite common in the Fire Pro strategy guides from the era to include a template (a form at the back of the guides) to help players write out their Wrestler formulas to share with others. Talk about being in the dark ages! Another game you should check out that is basically a tribute to the Fire Pro series is Gekitou Burning Pro-Wrestling:
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