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Post by donhughesmusic on Jun 7, 2024 16:55:49 GMT
Do edits from other Fire Pro games mix well with each other (example: getting a Rob Van Dam edit from Fire Pro G and a Hayabusa edit from Returns to sim matches)?
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Post by OrochiGeese on Jun 8, 2024 7:04:59 GMT
If you have templates of edits from previous games and put them into FPW or really any FP game, they can potentially work well together. The fact they were made in different games isn't too big of a deal. Of course, some of the older games don't have as many move categories (like no "Corner to Center" moves or "Strike Exchange/Combo Clincher" stuff) but that's fine. Not having default moves in those categories won't significantly affect a match and you can always add them anyway. I think community edits have gotten better over the years thanks to a greater understanding of the engine and strategies for edit making, but there are plenty of edits from earlier games that would work great in FPW.
The bigger issue is putting together edits from different makers. Even in FPW, some people's edits just won't play well with other people's edits. (To be fair, some of my own edits don't always play so well with my other ones!) Everyone has their own style. The fact that people made them in different games isn't an issue, in my view. When FPW came out, I put a ton of my FPR edits into the game. (Some of those edits were even from FPD with small revisions over the years.) For the most part, all of my FPR edits work great in FPW against each other and even against newer edits I made fresh in FPW. There are some edits that I made in FPR that I still prefer in FPR and in FPW to edits I've made in FPW.
You should just take a look at things like parameters and logic to see if edits are going to be compatible. If you see an edit with very high logic for their big moves (especially early in the match) against edits with more of a gradual build up and lower % for big moves, you'll probably see the first edit squash the second one in most sims. Parameters/skill points matter too. Most people operate within their own point ranges for their edits. So even if two different people have very similar logic patterns, their edits may not play well if their point ranges are different. You can probably compensate for that though by adjusting points.
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