Guidebook scans #7: SFPWX Winning Strategy Special
Jun 10, 2022 4:05:13 GMT
Ramon, Staubhold, and 1 more like this
Post by Shadow Master on Jun 10, 2022 4:05:13 GMT
Guide: Super Fire Pro-Wrestling X Winning Strategy Special
Title in Japanese: スーパーファイヤープロレスリングX (スーパーファミコン必勝法スペシャル)
Year: 1996
Published by: Keibunsha
Pages: 255
Okay, back to another guide from my personal collection. This one is for 1995's Super Fire Pro-Wrestling X on the Super Famicom.
Despite being put together by the fine folks at Keibunsha, it's a pretty straight-forward guide. No custom Wrestler illustrations, wacky
editorials, special tournaments or edit Wrestler ideas (those formulas would be saved for a separate SFPWX guide: "Edit Wrestler
Guide").
Though, the guide does cover pretty much everything else X has to offer along with custom combos and an exclusive interview with the HUMAN
Development Staff.
As always, check back often for regular updates as I scan all 255 pages.
Front and back cover sleeve.
Inner sleeve advertising four mangas for Fujimaru, Tekken, Legend of Maten and an RPG called Metal Max Returns.
Now, we have an official Tekken mention in the early Fire Pro games!
The actual guide begins.
Page 1: table of contents listing each of the in-game promotions, gameplay segments and three additional sections called
"column", "Fire Pro X Data Room" and "Special Interview".
Page 2 contains graphics of X's classic opening sequence while Page 3 introduces controller layouts.
Pages 4 and 5 provide "Action Points" which serve as X's various gameplay mechanics. Each mechanic is organized into "points". The points are as
followed:
Point 1: Timing front and back grapples.
Point 2: Dashing (running).
Point 3: The different ways to turn and pick up a Wrestler.
Point 4: Variations in button commands during grapples.
Point 5: Inputs when laying on the ground as well as re-entering the ring.
Pages 6 and 7 continues the action points segment with more gameplay mechanics. The action points for these pages are as followed:
Point 6 - Rope Walk. By pressing the R button after an opponent has been Irish Whipped into the ropes, the player can perform one of two techniques.
The first allows the player to drop to the ground, while the second variation (called "Leap Frog") allows the player to jump over a running
opponent. The guide says the Leap Frog version is exclusive to Lucha style Wrestlers.
In the green spaces beneath point 6, page 6 mentions different running techniques done using the Y, B and surprisingly A buttons.
Point 7 - Different situations when button mashing is required to escape such as submission holds and lockup struggles.
Point 8 - Special moves done by pressing Y + B simultaneously.
Point 9 - Corner post techniques such as counters, corner grapples and whipping opponents into the corner.
Title in Japanese: スーパーファイヤープロレスリングX (スーパーファミコン必勝法スペシャル)
Year: 1996
Published by: Keibunsha
Pages: 255
Okay, back to another guide from my personal collection. This one is for 1995's Super Fire Pro-Wrestling X on the Super Famicom.
Despite being put together by the fine folks at Keibunsha, it's a pretty straight-forward guide. No custom Wrestler illustrations, wacky
editorials, special tournaments or edit Wrestler ideas (those formulas would be saved for a separate SFPWX guide: "Edit Wrestler
Guide").
Though, the guide does cover pretty much everything else X has to offer along with custom combos and an exclusive interview with the HUMAN
Development Staff.
As always, check back often for regular updates as I scan all 255 pages.
Front and back cover sleeve.
Inner sleeve advertising four mangas for Fujimaru, Tekken, Legend of Maten and an RPG called Metal Max Returns.
Now, we have an official Tekken mention in the early Fire Pro games!
The actual guide begins.
Page 1: table of contents listing each of the in-game promotions, gameplay segments and three additional sections called
"column", "Fire Pro X Data Room" and "Special Interview".
Page 2 contains graphics of X's classic opening sequence while Page 3 introduces controller layouts.
Pages 4 and 5 provide "Action Points" which serve as X's various gameplay mechanics. Each mechanic is organized into "points". The points are as
followed:
Point 1: Timing front and back grapples.
Point 2: Dashing (running).
Point 3: The different ways to turn and pick up a Wrestler.
Point 4: Variations in button commands during grapples.
Point 5: Inputs when laying on the ground as well as re-entering the ring.
Pages 6 and 7 continues the action points segment with more gameplay mechanics. The action points for these pages are as followed:
Point 6 - Rope Walk. By pressing the R button after an opponent has been Irish Whipped into the ropes, the player can perform one of two techniques.
The first allows the player to drop to the ground, while the second variation (called "Leap Frog") allows the player to jump over a running
opponent. The guide says the Leap Frog version is exclusive to Lucha style Wrestlers.
In the green spaces beneath point 6, page 6 mentions different running techniques done using the Y, B and surprisingly A buttons.
Point 7 - Different situations when button mashing is required to escape such as submission holds and lockup struggles.
Point 8 - Special moves done by pressing Y + B simultaneously.
Point 9 - Corner post techniques such as counters, corner grapples and whipping opponents into the corner.