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Post by QueenNemma on Dec 21, 2020 18:39:33 GMT
Scenario: I'm crafting a "Kane goes under ring, rips thru and chokeslams opponent. Problem: I'm running into issues with the chokeslam (which I c&p from the default cs) as the players are out of sync. Their shadows are in one place, and I mimicked the og TMs etc., yet they're disjointed. I've made quite a few moves at this point so I'm not sure what I'm missing. Do the TM seconds carry over from frame to frame, thus throwing it out of wack? Video of the thing
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Post by LankyLefty17 on Dec 21, 2020 21:48:56 GMT
Your "z" values are likely out of sync. They control the edit in relation to their shadow, so if you move an edit without moving the shadow, you're going to get what you are experiencing.
The only way to do this is to move the edit back under its shadow (again, with the "z" values), then re-place the edit using the "x" and "y" values.
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Post by Dakota on Dec 21, 2020 22:50:36 GMT
Looking at the video there is definitely a time issue, the defender and attacker aren't lined up timing wise.
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Post by QueenNemma on Dec 22, 2020 17:07:37 GMT
Thanks for the help, everyone. This thing is turning into a nightmare. They’re still a bit out of sync despite making all the X values 000. One wrestler uses crafted Forms and the other doesn’t, so maybe it depends on which one I reposition.
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Post by LankyLefty17 on Dec 22, 2020 18:03:40 GMT
Make sure the TM values are the same value for each person (attacker, defender) in each frame
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Post by QueenNemma on Dec 25, 2020 5:43:21 GMT
So I’ve synced up everything but the opening of the move. I left that as it was copy & pasted. Maybe that’s the root of it? Either way I’m beginning to think this move isn’t worth it.
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Post by Dakota on Dec 25, 2020 9:11:26 GMT
You have to synch up everything. It doesn't have to be 2-2-2 or 6-6-6, the values can vary if needed to (waiting edits for example, different impact speed etc.) but if you want the edit to grab the neck at that specific time, the seconds of all the prior frames of both the attacker and defender have to line up as a sum at that point.
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Post by QueenNemma on Dec 27, 2020 23:52:56 GMT
You have to synch up everything. It doesn't have to be 2-2-2 or 6-6-6, the values can vary if needed to (waiting edits for example, different impact speed etc.) but if you want the edit to grab the neck at that specific time, the seconds of all the prior frames of both the attacker and defender have to line up as a sum at that point. Thank you. That's very helpful! I'll go back and start from the beginning. C&Ping results seem to vary.
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