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Post by markrocker on Oct 5, 2020 6:23:58 GMT
Nothing to see here.
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wepner
Steel Johnson
Posts: 144
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Post by wepner on Oct 5, 2020 7:15:44 GMT
awesome man! I really like the mask tattoo guy on the top row, beard tattoo guy on the second row, skinny tattoo guy on the 3rd row and black bearded guy in the bottom row.
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Post by Ramon on Oct 5, 2020 7:45:16 GMT
Gotta love a shoot-style wrestling promotion! Great looking ring, and the edits looks good as well. More please! :D
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Post by markrocker on Aug 1, 2021 4:59:16 GMT
I made up my mind. This is how the rosters will go. SLAM is my main promotion. It used to be regular pro wrestling, but I want to mix it up and have a Bloodsport approach to wrestling. It will basically be a shoot wrestling promotion, but haven't decided if I will have submissions. Ways to win might be pin, stoppage, 10 count, or Critical!, but rules are not set in stone yet. I'm using some edits that I remember from my FPR save that was on my memory card that I lost. This one was inspired by Kengan Ashura. If you haven't watched this series on Netflix, I recommend you do. It's about an MMA tournament that is held in the underground by corrupt businessmen who make business decisions based on the outcome. It has some fantastic animations and it's brutal. Anyway, these are some edits that didn't fit my wrestling universe, so I made them fighters. For this I will use the Shooter fighting skill for the edits and will be held using SWA rules, and it will a league based on striking only. For this I will be using the parking lot arena because it fits with name.
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Post by Ramon on Aug 1, 2021 12:32:13 GMT
I do love me some shoot promotions! :D Amazing work! Can't wait to see more markrocker!
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Post by OrochiGeese on Aug 2, 2021 5:47:08 GMT
Wow, Makar - you have been doing some excellent work! 👏
These are my favorites:
First guy with silver/red/black attire. Blue guy with cool lines on tights and awesome mask. Dark blue attire with green eyes and black/green boots. Green "Candy cane" tights with red boots and cool mask. Yellow tights with purple paint marks and headband. Black and Green alternate tights with green/black kickpads. Yellow mask/tights with red/black/silver "tread" design. Bearded guy with face paint and black/silver tights/boots. Black hair/beard with scary face mask and red tights with black/white lines.
Is that a new Mark Rocker with blue/black pants pattern and kickpads with white trim? Really like him!!
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Post by markrocker on Aug 2, 2021 13:40:11 GMT
Thanks. I have their names, but I need to write their bios at some point. I procrastinate way too much, or get side-tracked thinking about other details. Let me see if I understood who you meant:
1. Alex Lightning. He used to tag with Ryan Smith in FPR. They were called Sonic Rift. I might create Ryan Smith again, but in this promotion there are no tag teams, but there will be tag matches. 2. Celestial. He is from Mexico. Had him wear white in FPR, but I felt he looked too much like Mistico, so I changed the color scheme and gave him a cooler mask. 3. Eelectrico. His gimmick is he is an electric eel. Created him for a Chikara-esque promotion called BattleZoo in FPR. 4. Furia Azteca. Another Mexican. He exists since VPW2. Used him in a match with a friend back then who used a heavyweight who wore a bear mask. Was being beaten badly, then reversed the finisher attempt by my friend, went behing his back and beat him with a German Suplex. 5. Izzie King. Even though he is a millenial, he loves hair metal from the 80's. 6. Justin Rodriguez. Trying to add latinos to my promotion. Looks completely different from when I created him in FPR. 7. Super Mask. He was Super Tokyo, a japanese wrestler I had in FPR. He wore the same tights. I didn't want him this time around, so I made him black and gave him the mask. 8. Wild Juggernaut. A heavy metal freak with a post-apocalyptic gimmick based on the Mad Max movies. 9. Moses Redmond. I gave him the nickname "The Prophet" because of his first name. Then I decided to give him the face paint. Now he is "The Voodoo Prophet".
And yes, that is the new Mark Rocker.
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Post by OrochiGeese on Aug 2, 2021 22:55:20 GMT
Thanks. I have their names, but I need to write their bios at some point. I procrastinate way too much, or get side-tracked thinking about other details. Let me see if I understood who you meant: Me too - I just can't write bios anymore! I used to write them so in depth and I just don't have the time/patience anymore. But when I write a shorter bio, it feels inadequate to me. So I end up doing nothing! 🤷♂️ I haven't added any bios or updated bios for years now and bio section is like a freeze frame of 2014 😁 3. Eelectrico. His gimmick is he is an electric eel. Created him for a Chikara-esque promotion called BattleZoo in FPR. That is a wonderful gimmick!! 😃👍 What is his finisher? There are so many ways to take an eel gimmick!! 5. Izzie King. Even though he is a millenial, he loves hair metal from the 80's. There's hope for the millennials yet! 😂 8. Wild Juggernaut. A heavy metal freak with a post-apocalyptic gimmick based on the Mad Max movies. Wow, cool! I have a guy like that too! I grabbed him in one of the last edit drafts for FPR in like 2015-2016 and brought him over to FPW. His original gimmick was that he is crazy and thinks that an apocalypse happened. Sadly, he seems less crazy every year! 😓 9. Moses Redmond. I gave him the nickname "The Prophet" because of his first name. Then I decided to give him the face paint. Now he is "The Voodoo Prophet". Great name and look! 😎
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Post by markrocker on Aug 3, 2021 1:33:48 GMT
Thanks. I have their names, but I need to write their bios at some point. I procrastinate way too much, or get side-tracked thinking about other details. Let me see if I understood who you meant: Me too - I just can't write bios anymore! I used to write them so in depth and I just don't have the time/patience anymore. But when I write a shorter bio, it feels inadequate to me. So I end up doing nothing! 🤷♂️ I haven't added any bios or updated bios for years now and bio section is like a freeze frame of 2014 😁 3. Eelectrico. His gimmick is he is an electric eel. Created him for a Chikara-esque promotion called BattleZoo in FPR. That is a wonderful gimmick!! 😃👍 What is his finisher? There are so many ways to take an eel gimmick!! 5. Izzie King. Even though he is a millenial, he loves hair metal from the 80's. There's hope for the millennials yet! 😂 8. Wild Juggernaut. A heavy metal freak with a post-apocalyptic gimmick based on the Mad Max movies. Wow, cool! I have a guy like that too! I grabbed him in one of the last edit drafts for FPR in like 2015-2016 and brought him over to FPW. His original gimmick was that he is crazy and thinks that an apocalypse happened. Sadly, he seems less crazy every year! 😓 9. Moses Redmond. I gave him the nickname "The Prophet" because of his first name. Then I decided to give him the face paint. Now he is "The Voodoo Prophet". Great name and look! 😎 Thanks. For Eelectrico, in FPR I used that elbow from back grapple which looks like the commando elbow but it's bigger. I think big show used it. Can't remember the name. In FPW I haven't given him one yet. Let me give you an example of how I get side tracked. I start thinking about how my promotions go, so I create another promotion and move some edits there. The next day I move them back and delete the new promotion. Then I start to think about the rules, and I think about something I like, then I change it. Then I go back to putting MMA gloves on some edits. The other day I remove all the gloves. Then I forgot what I was doing in the beginning, and the cycle repeats itself. In a day or two you will see that I made some changes to the rosters. I guess that is more being indecisive than side-tracked.
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Post by OrochiGeese on Aug 4, 2021 7:29:25 GMT
Thanks. For Eelectrico, in FPR I used that elbow from back grapple which looks like the commando elbow but it's bigger. I think big show used it. Can't remember the name. In FPW I haven't given him one yet. Yeah, I know exactly what you mean. It's like commando elbow into an elbow drop that sends them both down. Let me give you an example of how I get side tracked. I start thinking about how my promotions go, so I create another promotion and move some edits there. The next day I move them back and delete the new promotion. Then I start to think about the rules, and I think about something I like, then I change it. Then I go back to putting MMA gloves on some edits. The other day I remove all the gloves. Then I forgot what I was doing in the beginning, and the cycle repeats itself. In a day or two you will see that I made some changes to the rosters. I guess that is more being indecisive than side-tracked. It happens to me all the time too. I find it really difficult to make decisions with FPW compared to FPR, especially with making edits. There were less choices and options in FPR, less priority slots, and no Move Maker. Edits in FPR took me maybe an hour to complete before testing. Now it takes me days to make an FPW edit because I can't commit to decisions. I keep seeing alternate styles to give the edit, different moves and priorities I can give them, etc. And with Move Maker, it's even harder to decide. If I don't like any of the default moves for a new edit, I can just make new moves. But then I start making similar moves and forget why I even started making them! There are just so many ways to use FPW now and so many ways to build edits that I find it overwhelming at times. It's decision-making paralysis with so many different in-game distractions built in. FPW has been out for 4 years and I have less than 50 edits done. Most of those edits are just ports/upgrades from FPR. I have made and completed very few totally new edits. I also have a lot of alternate versions of edits because I can't decide on just one build for them so I make multiple versions.
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Post by markrocker on Aug 4, 2021 11:54:55 GMT
I feel the same way. Sometimes I feel like making a Promotion for each of the arenas. Or changing a promotions colors, or logo to match an arena. Then I scrub the whole thing and delete the promotion, the logos, move edits around, etc. A few days later I'm doing it all over again.
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Post by OrochiGeese on Aug 4, 2021 22:14:52 GMT
Totally know how you feel about that too. I made things too complex for myself with my fed.
I ended my last UBL "tour" of shows in late 2019. So I had started planning for the 2020 tour and I was really ambitious. Even then I knew there was a chance I bit off more than I could chew by essentially splitting my tour into two tours - almost like two different feds operating on completely different show structures but within the same promotion. It's been basically impossible to follow through on it. The last show I did was late 2020. It's been so hard to find the motivation and time to move along with the tour. I made things too complicated for myself and painted my fed into a corner 😔
I got a little motivation this week and tried to find my way out of it, then fell into the same trap that you did. I kept coming up with ideas, changing them, re-arranging things, etc. Since I already had too many moving pieces, I have too many possibilities now and it's making it hard to just stick to any one plan. I find it comforting to keep going back to the drawing board to consider changes...since then I don't actually have to follow through and make them 😁
I'll get there...eventually. Meanwhile, I'm maybe 75% done with a show I started writing last November 🙄
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Post by LankyLefty17 on Aug 4, 2021 22:51:54 GMT
Just poking my head in here because this is such a fascinating discussion, since have the same issues. My solution has been to force guardrails. For edits, I'll build the entire edit first with only vanilla components, nothing crafted, and with a simple prio list (mainly just pins after big match enders). Then I slowly incorporate custom stuff and more elaborate prio chains as the vision of the edit is really clear.
I do the same thing for my efed. I guardrail myself to something like, "you get two house shows and a PPV. Each show only gets a max of 5 matches. Build your story from there." It structures even my big ideas to say "ok, if I want this long term thing I'll only do this piece" or "better figure out how to simplify down to this." Its the only way I can operate in such an endless sandbox that is this game.
On topic- I do love the look of all of these edits, very cool simplistic style with nice color schemes. Very interested to see how everyone evolves.
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Post by markrocker on Aug 5, 2021 1:11:12 GMT
As I mentioned before, I think of a whole lot of ideas every day, which is good but keeps me from completing any of them. The day after I posted that the rosters would be as they look up there, I thought that I still want a traditional pro wrestling promotion, so in my game I made SLAM Pro Wrestling next to SLAM Pro Wrestling Battlemax Arena, and the Street Fighting Syndicate. I have almost all of my original members from FPR on the SPWBA, and the new guys on SPW.
So today I thought that I might just stick with SPWBA to not make it as complicated for myself with the two versions of SLAM, but have two divisions: Grand, and Junior. Grand is where the original roster would be in, and Junior is for the new guys. By the way, Junior has nothing to do with weight. Grand is for the top guys. Junior is a nicer way to refer to the lower ranked guys. So there has to be a points threshold between both division, so lower ranked guys can get in Grand by winning, and top guys can be dropped to Junior by losing. So now I have to re-imagine my scoring process. I need to add points loss for losing matches. Or maybe just stick to a seasonal format with promotion and relegation. I also want to include some sort of skill point gain/loss development process.
A point threshold would also be good for the Junior title because it would allow an edit to hold on to it before reaching the necessary points to either go up to the Grand division and knock down the lowest ranked guy down to the Junior division, or challenge the lowest ranked guy on the Grand division for his spot. Having decided that yet, but thought maybe having to be within a certain amount of points from the lowest ranked guy in Grand to challenge would be somewhat easier for me to handle. This is all in my head right now. I'm mainly referring to SPWBA because that is my main promotion. SFS will be my second thing, but since it's basically street fighting/MMA, it's pretty straightforward and not much is necessary to run it.
I like the guardrail system that Lanky uses, just 2 house shows and a PPV. I might use something similar to that. Maybe just do two SPWBA shows a month. That sounds simple and should give every edit a chance to be included. And thanks for the comment on the edits, Lanky. The SFS guys gave me the hardest time because I originally wanted to make it a prison themed promotion, but that would be kind of dull because I was going to have them fight in prison uniforms so that would be monotonous, and I started writing about the crimes they had committed to be put in jail and, not joking around, I started to hate my own edits. Maybe I have mental issues. So then I went with the Street Fighting Syndicate name, and thought about having them fight in street clothes, but that also turned monotonous to me because street clothes are boring. So I went with the attires they now wear, and I feel happy with their looks now.
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Post by OrochiGeese on Aug 5, 2021 6:37:46 GMT
Yeah, this is a fun and interesting conversation 😄 Just poking my head in here because this is such a fascinating discussion, since have the same issues. My solution has been to force guardrails. For edits, I'll build the entire edit first with only vanilla components, nothing crafted, and with a simple prio list (mainly just pins after big match enders). Then I slowly incorporate custom stuff and more elaborate prio chains as the vision of the edit is really clear. The guardrail approach is really an excellent idea 💡 It's one I was going to initially try with my new draft edits but then fell into old habits. I told myself I'd only make or select a downloaded Move Craft move for the Finisher...then slid and allowed myself to do it for specials too. Next thing I know, I'm looking at all the Move Craft moves for all of the moves. It takes forever! 🤦♂️ I'm usually pretty good at keeping a simple priority list that is consistent for my edits. But choosing moves has just taken forever recently due to my inability to guardrail my indecision! I just have to be stricter with myself. "The perfect is the enemy of the good" needs to guide me! Another issue for me is that indecision is not my only problem. See, I like "working backwards" with edits sometimes. I like to create a main event or even midcard version of an edit and then work backwards/downgrade their moves to how they would be as a rookie. That approach works really well for individual character evolution but not so great with working quickly. And then sometimes I find that once I finish the upper card version, I like it so much that I want to jump right to that and ignore the rookie version. I need to just start from scratch with rookie edits and slowly build them over time rather than working backward. Working backward is a good process for coming up with storylines and tours over a year but it becomes a little too time consuming for me with edits. When it comes to building edits: sometimes I just have to ask myself this question: "Am I so bored of simming the same edits over and over (because I can't create new ones due to indecision?) that it's not even worth loading Fire Pro?" When my answer to that is yes (and it has been a few times), I find a way to work through the infinite options and just make an edit. Maybe they are simpler than I would want but it's really not so hard to make a straight forward, rookie edit more interesting. Given that I have a ton of new edits now, I have to be smart about things and not fall into the trap of considering every alternate dimension where an edit has every move 😁 I do the same thing for my efed. I guardrail myself to something like, "you get two house shows and a PPV. Each show only gets a max of 5 matches. Build your story from there." It structures even my big ideas to say "ok, if I want this long term thing I'll only do this piece" or "better figure out how to simplify down to this." Its the only way I can operate in such an endless sandbox that is this game. Yeah, and we have even more infinite choices with e-fedding and storytelling. So the guardrails are even more important there. Plus it allows you to pace things out and not exhaust yourself with one big show. As I mentioned before, I think of a whole lot of ideas every day, which is good but keeps me from completing any of them. Very well said. Also, I find that if I don't write down every idea, I forget them or ignore them in favor of whatever the most recent idea is. That happened a few times to me in the past week. I often do consider reshuffling my divisions into heavy and junior or adding a junior title since I have so many juniors. But I already have a lot of different divisions so it's easier for me to move forward and try to think of how to best build up the Titles I have so they are compelling. I also tend to attach wrestlers to specific shows so it's easier to book that way. The shows usually correspond with the Titles though. But since I'm booking specifically for shows, I know what the pool of edits are for each event. I like the guardrail system that Lanky uses, just 2 house shows and a PPV. I might use something similar to that. Maybe just do two SPWBA shows a month. That sounds simple and should give every edit a chance to be included. Two shows a month are a really good start. And don't do too much with them too early, get into a good flow of momentum. I always try to start a new project small and grow into it. See how much more I can do without burning out. It's always easier to do more than do too much early and burn out, then find the motivation again. In terms of booking edits - I did one thing this past week that really helped me. I made a "Tier/Hierarchy" list of every edit that I had in my promotion. This way I knew which edits were at the top, middle, rookie level, etc. In the past I've also made a "rivalry" list just to keep track of that. And the thing with the Tier list is that it doesn't really say anything about how often each edit needs to be booked. But the reality is that the top of the card edits generally need less booking since they are already so established. I like to have them appear less so they can build up their aura. I find that it's the rookies, midcard, and especially upper midcard that benefit the most from more booking.
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