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Post by OrochiGeese on Feb 22, 2021 11:50:34 GMT
Wow, great work here!! I really love the awesome Hammer Lariat, the super sweet Shotei Combo (B), and the spiking Cross Arm Driver!! 👏 Ok, time once again for some new moves. :) first up is a hammer lariat for the medium grapple. I always thought there needed to be another lariat in the medium grapple, so here it is. -- Following that, is the large grapple move with some added hammer blows to boot. :) -- Now for two (well kinda three) shotei combos :)
-- To finish this off, here's a release / spiking version of the Cross Arm Driver. -- Hope you guys enjoy! :D
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Post by Ramon on Mar 10, 2021 16:14:18 GMT
Alright, nothing too special to write home about this time around.
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I made the STDDT for an upcoming edit for Grenade Pro Japan.
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These kicks are just extracted from the shoutei combo already in-game. But I really like that high kick that ends the combo, so I decided to make a medium version om the move.
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and while I was there I figured I'd throw an Enzuigiri in there as well. Thought it looked alright. :)
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The Cornette Special, for when the match calls for more unnecessary flips and cartwheels. Like Lord2nz already commented on Steam, the move could use more flips. But I felt that I wanted to make the move something that could happen in a real match. I might revisit this one just to add more flips and other nonsense. :)
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Post by Ramon on Mar 14, 2021 14:09:49 GMT
Just two moves this time around. Both are elbow moves.
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That's it for this Sunday, I'm too hungover to add anything more interesting today.
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Post by OrochiGeese on Mar 25, 2021 8:17:49 GMT
Really great moves! Love the Powerful Elbow and Strong High Kick + Enzuigiri!!!! 😎
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Post by Ramon on Mar 25, 2021 9:21:25 GMT
Really great moves! Love the Powerful Elbow and Strong High Kick + Enzuigiri!!!! 😎 Thanks man! :D
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Post by OrochiGeese on Mar 25, 2021 9:34:20 GMT
Yeah, those two elbows are a thing of beauty. I really like the wind-up and sell of the Powerful Elbow. It has real heft and impact and that isn't always easy to do with Move Craft. You did a great job with the animation and timing of the frames! 😄
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Post by Ramon on Apr 8, 2021 19:47:09 GMT
Before I publish some edits, I wanted to get these moves finished. So lately I've been going back to my old Fire Pro animations for some inspiration (talk about living in the past!). And I found these, and I thought that I could improve on them a bit, now that I actually can put the moves into the game. :)
Here are the originals that I used for inspirations:
As you can see, they're far from perfect, but I still wanted to try my hand at getting a variation of the moves using Move Craft.
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And here are the results which are also far from perfect. I think I'm also officially done using the Original Powerbomb as a base for now lol XD.
Preview:
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Preview:
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Preview:
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Preview:
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Preview:
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Those last two, were my first experience making moves to the outside. It's really tricky to get the positioning right when the move is finished, or at least I thought so. But I think they came out alright in the end. :) Now onto some more non powerbomb related moves.
I started out this next one with the moonsault neckbreaker and the frames from the run-up cutter (acid drop) corner move, and tweaked the frames a bit so that they'd fit.
Preview:
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Next up is something I think I saw Stan Hansen use once in AJPW, but I could be wrong.
Previw:
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Next up is a move for medium grapple that I decided to make for Yurei , it started out as a arm wrench into a stepping shoutei, but I couldn't get the frames how I wanted, so I scrapped that idea and whent for a simple and effective solebutt kick as a transition move into the stepping shoutei.
Preview:
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Just two more moves, and then it's back to making edits. Here is a fisherman's carry into a stunner by using the moves Heavy Rain and Shotgun, and some frame tweaking.
Preview:
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Last one is just an entrance / finish taunt. Nothing fancy, just decided to add two more loops of standing in place to the neck pop taunt.
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That's it for now!
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Post by OrochiGeese on Apr 9, 2021 5:29:34 GMT
I saw these on the Workshop earlier and couldn't subscribe to them fast enough!
Especially the "Original Powerbomb to Outside"! 😁
Seriously love all of those Original Powerbomb variations!! 👏😎
I also really like the "Solebutt and Stepping Shoutei" move!! Great timing and positioning on that.
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Post by Ramon on Apr 9, 2021 7:15:13 GMT
I saw these on the Workshop earlier and couldn't subscribe to them fast enough! Especially the "Original Powerbomb to Outside"! 😁 Seriously love all of those Original Powerbomb variations!! 👏😎 I also really like the "Solebutt and Stepping Shoutei" move!! Great timing and positioning on that. Thanks OrochiGeese !! ^^
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Post by Ramon on Apr 19, 2021 14:19:18 GMT
Here are three new moves! :)
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Hope you like them! :)
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Post by Ramon on Apr 19, 2021 21:16:25 GMT
One more, just because. :)
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Post by Ramon on May 9, 2021 11:32:08 GMT
My game recently crashed, and I lost all of my custom move data, that I hadn't published yet, so that sucks. But at least my game works again. :)
Here are some new moves.
The first one is just a little punch combo for medium grapple, that will leave your opponent dizzy.
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Second is a classic move, made famous by former CZW owner John Zandig. It's the Motha F'N Bomb!
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I recently watched GCW's Ashes to Ashes show and I saw Atticus Cogar giving this move to someone, and it looked absolutely devastating! So I decided to try my hand at making it in Fire Pro. I don't know if Atticus Cogar has a name for this move, so for now I just decided to call it:
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Here's a link to the move, performed IRL:
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Post by Ramon on May 20, 2021 12:23:26 GMT
New moves! I didn't have time to post them here yesterday, so they're a little late.
First off are two variants of the same move. One is a counter move, and the other is a medium grapple version of it.
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Counter version:
Medium grapple version:
And that's probably the last time I'll use the sell from the Ushigoroshi, I think I've overused the sell on that a bit much as of late. XD
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Next up is just a little arm wrench move I made.
It's not great, I know, but I wanted to make something to use the ridiculous over sell of the shoulder carry stunner. :)
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And finally, here are three variants of the same move. I've been re-watching some UWFI and RINGS footage and I wanted to make something related to Akira Maeda. So I thought, why not make some variants of the Captured suplex that he used as a finisher.
First up is the pinning version, that just uses the capture suplex spliced with the counter powerslam move.
Next is a version with a bit more impact on the neck and shoulders.
and finally, the kick counter version of it. This one actually caused me a bit of trouble. When I first thought I was finished with it, it kept switching positions on me when the grapple commenced. So I had to flip everything around to make it work. I think it came out pretty good in the end.
That's it for this time. :)
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Post by Senator Phillips on May 20, 2021 19:59:51 GMT
Always enjoy some good capture variants and those are quite nice, really like the pinning one.
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Post by Ramon on May 21, 2021 6:46:10 GMT
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