The Cornette Special, for when the match calls for more unnecessary flips and cartwheels. Like Lord2nz already commented on Steam, the move could use more flips. But I felt that I wanted to make the move something that could happen in a real match. I might revisit this one just to add more flips and other nonsense. :)
Yeah, those two elbows are a thing of beauty. I really like the wind-up and sell of the Powerful Elbow. It has real heft and impact and that isn't always easy to do with Move Craft. You did a great job with the animation and timing of the frames! 😄
Before I publish some edits, I wanted to get these moves finished. So lately I've been going back to my old Fire Pro animations for some inspiration (talk about living in the past!). And I found these, and I thought that I could improve on them a bit, now that I actually can put the moves into the game. :)
Here are the originals that I used for inspirations:
Those last two, were my first experience making moves to the outside. It's really tricky to get the positioning right when the move is finished, or at least I thought so. But I think they came out alright in the end. :) Now onto some more non powerbomb related moves.
I started out this next one with the moonsault neckbreaker and the frames from the run-up cutter (acid drop) corner move, and tweaked the frames a bit so that they'd fit.
Next up is a move for medium grapple that I decided to make for Yurei , it started out as a arm wrench into a stepping shoutei, but I couldn't get the frames how I wanted, so I scrapped that idea and whent for a simple and effective solebutt kick as a transition move into the stepping shoutei.