Here are some new moves to get this Friday going. :)
First off a move I haven't been able to find on the workshop, so I decided to make it. It's a Shoten-Kai 2 sleep, if that makes any sens. I used to love using this as a finisher in WWE2K17, but I haven't seen it on the workshop, and I also forgot what it was called in WWE2K17. Think it was one of Ciampas moves.
Next up is a variation of the Codebreaker but with an attached Hurricanrana. I made it for an upcoming edit of mine's finisher. And man, did I have a pain trying to make this move! Pinning and submission moves are a real pain I tell you 'hwat.
and third is a move I already thought I'd published. It's one of my first moves I ever made in movecraft, and it' really nothing original at all. Just a jumping DDT spliced with the ending frames for the vertical double-arm DDT (Moxley's move).
Wow, I really love that Shoten-Kai 2 Sleep!!!! Wasn't expecting those two moves to be combined but they look so natural! The Codebreaker Rana is also a really cool combination and looks pretty fierce for a rana!! The DDT is a really solid variant which is great for variety across a roster.
I realized that I didn't notice some of your recent moves before this post too.
The push-away lariat, pump handle backbreaker, Fire Powerbomb Release are really great!
And I love the Front full nelson series with the suplex, face buster (yes!!), and neck breaker!
I always liked the way that Tanahashi's slap turns the opponent around, and I figured it'd be perfect for another version of the rolling elbow, but this time the finishing blow goes to the head / neck of the opponent.
Now this next one could have been pretty good, but I can't figure out why there's overlapping with the arm during the knee lift move. I've set the arm parts to D so it should layer in the background, but in-game the arm is always in front of the opponent. Does anyone know why this is? Is it a shadow thing? I decided to post the move anyway, but I really want to fix it.
This last move I've had in the making for a long time. It started out as a short and unremarkable animation on the old Fire Pro Animation board. And I wanted to re-make the move in movecraft. But it came out just as unremarkable as the SFPWXP version. Have a look below for comparison.