wepner
Steel Johnson
Posts: 144
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Post by wepner on Jun 22, 2020 6:45:42 GMT
I got this game when it first came out on steam and got so frustrated with the lack of gradients and my inability to make anything resembling Amazon Kid I pretty much gave up until I knew I'd have some time to dedicate to it. Overall I'm pretty happy with it. Everyone laugh at my first attempt! I kinda want to keep this due around and turn into some sort of gimmick.
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Post by Ramon on Jun 22, 2020 8:11:45 GMT
Really digging this edit! :) Nice work on the mask/face!
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Post by OrochiGeese on Jun 22, 2020 10:49:26 GMT
Wow, AK looks awesome!!!!! 😁
Absolutely love the mask and color scheme! I actually like the other attire a lot too. Kinda looks MMA-style.
Please upload him to the Workshop when you're ready. It's been years since the last AK vs. Geese match!
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wepner
Steel Johnson
Posts: 144
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Post by wepner on Jun 22, 2020 20:59:07 GMT
Wow, AK looks awesome!!!!! 😁 Absolutely love the mask and color scheme! I actually like the other attire a lot too. Kinda looks MMA-style. Please upload him to the Workshop when you're ready. It's been years since the last AK vs. Geese match! Hopefully it won't take a few more years to get the logic how I want. I'm loving all the priority slots but now I have to refigure out discretion, flexibility etc. So far its been fun.
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Post by OrochiGeese on Jun 22, 2020 23:55:15 GMT
Wow, AK looks awesome!!!!! 😁 Absolutely love the mask and color scheme! I actually like the other attire a lot too. Kinda looks MMA-style. Please upload him to the Workshop when you're ready. It's been years since the last AK vs. Geese match! Hopefully it won't take a few more years to get the logic how I want. I'm loving all the priority slots but now I have to refigure out discretion, flexibility etc. So far its been fun. It took me like 6 months to release Geese Walker onto the Workshop after FPW was first released 😁 The priority slots are awesome but they definitely lead to longer edit making time. Here is the most updated information that I have about personality logic, discretion, etc: SHOWMANSHIP
How often you whip to turnbuckle instead of ropes.
High: Will whip to corner more often. Low: Will whip to ropes more often.
How much damage opp has to take before attempting to throw out of ring
High: apron moves with mods
DISCRETION
How often an edit stops to catch their breath.
Low: Put opp in tree of woe more often. High: No tree of woe. 100 will never use tree of woe.
High: Drag to center of ring, Low: Drag to corner. (NOT IN TAG MATCHES. USES COOPERATION INSTEAD)
Discretion 66+: drag towards center
Discretion below 66 but above 30: drag to corner
Discretion below 30: break facelock
FLEXIBILITY
How often you go for Cage escapes.
High: Won't try to irish whip non-wrestlers, will instead do front facelock. Low: Will try to irish whip non-wrestlers and fail.
COOPERATION
33+: drag towards corner.
How often an edit will enter the ring to help a team mate
How often an edit will engage in double team moves when an edit is holding the opponent from behind or on their shoulders or front facelock.
TOUCHWORK
Threshold of damage/spirit damage before a tag is considered by the AI
High: Less damage before you tag out. Low: More damage needed to be taken before tag out.
DISCRETION
Corner Grapple - Tree of Woe: If opponent's health is below 37.5% and RNG value does NOT fall in discretion range (therefore lower discretion = higher chance), there's then a 2nd RNG check with a 33% chance of using the Tree of Woe.
Opponent Down: The lower the discretion, the longer they will wait until stopping to breathe (based on BP meter) instead of attacking.
Front Headlock: If the wrestler has no tag partners, discretion is checked to see where to position the opponent.
0-32%: don't move anywhere, immediately use FHL attack
33-65%: move to nearest corner
66-100%: move to center of the ring
Outside the Ring: If the wrestler is outside and the opponent is not, check to see if they should breathe before re-entering the ring. Higher discretion means they breathe earlier (again based on how much BP they've got left).
Tag Match Interference: the higher the discretion, the longer they will wait to interfere against an opponent on the outside of the ring (based on HP of opponent) (note: there are plenty of other checks before this step which might supersede this)
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wepner
Steel Johnson
Posts: 144
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Post by wepner on Jun 23, 2020 5:43:38 GMT
Thanks so much man! Much appreciated.
Awesome how much more we know about those personality traits do than the olden days. That should help me get him basically up and running much faster.
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Post by OrochiGeese on Jun 23, 2020 6:26:18 GMT
You are very welcome! I'm glad that is helpful 😄
When FPW came out, Carlzilla was able to go into the game and find out all of that information.
It's really helped us all figure out some of those settings and fine tune our logic as a result.
It would still be nice if Spike had separated some of those categories though. Like, for example: low discretion causes two things that don't go well together. It annoys me that I have to have an edit who stops to breathe less just so that they can R-Trigger walk their opponent closer to the ropes (for top rope moves) rather than to the middle in singles matches. And, yet, for tag matches, higher discretion walks them to the ropes! 🤦♂️
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wepner
Steel Johnson
Posts: 144
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Post by wepner on Jul 10, 2020 21:35:05 GMT
You can see AK's new attire and custom taunt in these matches as well.
AKs new finisher.
Classic AK shenanigans
Crazy flurry by AK at the end.
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Post by OrochiGeese on Jul 11, 2020 2:27:26 GMT
Love the ending to that second match and also the new boots!!!! 😁
His new finisher is great too! 👊
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