Working on another Possession variation for Seiko Kankyako; This time from the Face Down Grounded at Head position. Never thought I'd get as much mileage out of the Chair Illusion animation as I have.
More progress (11:47 PM EST 10/23):
Last Edit: Oct 23, 2020 3:49:13 GMT by Dawnbr3ak3r
Dragons, Emus, and Wolves are all hearing impaired. Sounds about right.
That's me on the mat searching my brain for how you came up with this idea and pulled it off so perfectly! 😄
Just in time for Halloween too! 🎃
I've dedicated most of the month to the Motley Crew stable of edits, haha.
Doinkette is getting a significant update; Pumpkin Spice is getting some small changes to the recent update I posted for her; Kyoto Ghoul is a new edit I've been working on and I've decided to add Seiko Kankyako as a fourth since her schtick pretty well suits the group.
They're all spooky and kinda silly wackos. It works.
Dragons, Emus, and Wolves are all hearing impaired. Sounds about right.
So, question. I made Front Grapple (Big) versions of Running moves, Turning Arm Breaker B and Essex Destroyer. The problem is that during tests the defender stands right after the move is finished. I have the 101 frames at the end, so it's not that the defender warps to a standing position. He goes trough the getting up animation. For other default moves that I tested, the edit takes a few seconds to get up, and gets up dizzy. Any idea of what may be going on?
I've been watching a tag league recently and an idea popped into my head which I finally got to try tonight.
Pins built into tag moves.
No more hoping that the tag partner will stay out of the way! Not only can we transition pins directly off the legal attacker, but we can have our partners taunt as well. It's a pretty cool combination.
The GIF went quicker than I wanted but the ending screen showed that the pin was part of the double team.
This is more of a first draft since I want to clean up a few things but I'm happy to confirm it works.
I got a little greedy there and replaced the default STO with my delayed version of it so I may have to fix the timing of the synchronized sweep and drop, as well as the timing/placement of the pin kickout.
But I really like the potential here.
It will allow for more seamless tag move finish attempts AND free up priority spaces.
I wonder if double team submissions are possible too. It would probably just be a visual thing though.
Last Edit: Oct 29, 2020 7:37:57 GMT by OrochiGeese
I wonder if double team submissions are possible too. It would probably just be a visual thing though.
This is actually a really cool idea, in general. I have plenty of edits who could benefit from auto-pin Double Team moves.
Maybe the Double Kamigoye could be a starting point to a Double Crossface or something similar.
Very glad that you like it!! 😄
Looking forward to what you do with it since your execution is far better than mine!
I will note how funny it is how we both came up with a crossface as an idea though!! I really like your double crossface!! Right now I'm trying a combination crossface/ankle lock move. It's a bit messy since I need to position the partner behind the guy falling for the crossface and that's requiring some tricky timing and spacing.
I think having a submission PLUS a pin would also be really cool. The game would count the pin from the legal man while the partner is attempting a submission to keep the opponent in place. This wouldn't be technically allowed in most promotions but it could be cool for special tag spots in occasional tornado/No DQ matches.
Overall, I think there's a ton of potential for adding auto-pin status to double team moves. Corner double team moves would REALLY benefit from that as it's so rare that you can get a pin from a corner double team.
Last Edit: Oct 29, 2020 8:50:38 GMT by OrochiGeese