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Post by thebigguysports on May 14, 2020 1:15:28 GMT
Hey All
I guess I am looking for a crash course summary in stats. For example. I know when you watch the games you can NOT guarantee who will win. And you can not use jobbers for every match. So what stats need to be lowered the most to almost guarantee a winner?
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Post by IamAres on May 14, 2020 1:58:39 GMT
It's so immensely more complicated than that.
Power (offense) carries a lot of weight though - a bit more than others. It's used in almost everything. The corresponding defensive stat does too (I honestly don't remember what it's called in English - impact? It used to be called crush. The one next to Lariat defense).
Those two are big deals, but there's no one magic number. The game also isn't specifically designed for jobbers, although for a start, a genuine jobber shouldn't really have points in anything. You're not trying to make them harder to beat or help them progress the match in their favor. Give em enough points to move at a realistic speed and nothing else. That won't guarantee you anything, but it's a start.
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Post by DakkoN on May 14, 2020 4:13:19 GMT
Amount of moves that can finish the match. One guy has 5 moves leading to pin, the other guy has 1 move leading to pin. Guy with 5 moves and the corresponding logic to hit those moves results in better chance for wrestler A to win the match.
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Post by ligerbear on May 14, 2020 5:00:13 GMT
Use ai logic to create a character who never goes for pins or submissions and you are almost guaranteed to win other than getting counted out or criticaled
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Post by Severla on May 14, 2020 5:22:09 GMT
Amount of moves that can finish the match. One guy has 5 moves leading to pin, the other guy has 1 move leading to pin. Guy with 5 moves and the corresponding logic to hit those moves results in better chance for wrestler A to win the match. It confuses me when an edit has like 4 large damage front grapples around 10% that pin or transition to a pin/sub, and then people get flabbergasted when it trounces other edits despite having lower stats.
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Post by kokushishin on May 14, 2020 7:25:41 GMT
Let's try the other angle. Does your edit work as you think he or she should?
Like maybe you want them to have poor endurance, but something in their compatibility or just plain forgetting to breathe makes it worse than planned.
Or you know, you're putting an edit with poor technical defense against those who only decent moves are rollups.
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Post by JimSportsRadio on May 14, 2020 14:30:34 GMT
Thank you for all the responses. I have a lot to look into for sure
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Post by Love Wilcox on May 14, 2020 19:47:11 GMT
Also under the Skill section, having "low" Recovery and Spirit (especially spirit) will go a long way towards having an edit lose.
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Post by Dawnbr3ak3r on May 14, 2020 20:11:36 GMT
Also under the Skill section, having "low" Recovery and Spirit (especially spirit) will go a long way towards having an edit lose. This is probably the number one determining factor which keeps my rookie edits from winning. I have a whole roster of rookie edits designed to be competitive with each other, but can also work with my other edits, but are designed to lose against stronger opponents.
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Post by thebigguysports on May 14, 2020 22:11:02 GMT
Also under the Skill section, having "low" Recovery and Spirit (especially spirit) will go a long way towards having an edit lose. This is probably the number one determining factor which keeps my rookie edits from winning. I have a whole roster of rookie edits designed to be competitive with each other, but can also work with my other edits, but are designed to lose against stronger opponents. True every wrestler I download now that I started over I download as an editable one and mess with some You find shocking things when you do that. Like Special Delivery Jones I could not figure out why he wont lose then I noticed he has 240 point edit . He was made as a beast.
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Post by IamAres on May 15, 2020 0:17:20 GMT
Yeah, like individual creators can have their own scales that make sense to them, and I will be the first and last to say that overall point totals don't (usually) matter, but...240 points is like, Misawa territory. Like, I can't even fathom stacking a job guy up that much ever, for any reason, on any scale.
So the really short answer all along was: that S.D. Jones wasn't made right.
If you want to learn more about where a guy's parameters should generally fall, check out Phil Parent's Fire Pro Almanac post in the guides section - it has a list of all the skills and parameters for every Fire Pro wrestler, ever. You should be able to find someone similar (style-wise AND status-wise) to anyone you'd wanna make and at least see a baseline of where they should be.
And of course, Spike's way isn't the ONLY way, but IS a system that works, and using those numbers as a reference point is better than just setting numbers at random, which is probably how someone made a preliminary wrestler with the winning ability of a mega-legend in the first place.
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Post by faulknasty on May 15, 2020 3:10:42 GMT
Yeah, like individual creators can have their own scales that make sense to them, and I will be the first and last to say that overall point totals don't (usually) matter, but...240 points is like, Misawa territory. Like, I can't even fathom stacking a job guy up that much ever, for any reason, on any scale. So the really short answer all along was: that S.D. Jones wasn't made right. It's like when I found an Eva Marie that was over 200 pts. none of my own creations are near 200 pts
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Post by JimSportsRadio on May 15, 2020 3:16:47 GMT
Yeah, like individual creators can have their own scales that make sense to them, and I will be the first and last to say that overall point totals don't (usually) matter, but...240 points is like, Misawa territory. Like, I can't even fathom stacking a job guy up that much ever, for any reason, on any scale. So the really short answer all along was: that S.D. Jones wasn't made right. If you want to learn more about where a guy's parameters should generally fall, check out Phil Parent's Fire Pro Almanac post in the guides section - it has a list of all the skills and parameters for every Fire Pro wrestler, ever. You should be able to find someone similar (style-wise AND status-wise) to anyone you'd wanna make and at least see a baseline of where they should be. And of course, Spike's way isn't the ONLY way, but IS a system that works, and using those numbers as a reference point is better than just setting numbers at random, which is probably how someone made a preliminary wrestler with the winning ability of a mega-legend in the first place. I went through guides section did not see a guide by Phil Parent
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Post by IamAres on May 15, 2020 6:46:08 GMT
My bad, Fire Pro Classic section.
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