|
Post by BJ Sturgeon on Apr 25, 2020 11:36:43 GMT
My first go at a custom head, which I'm sure can be improved on. Just uploaded Piper to Steam.
|
|
|
Post by Ramon on Apr 25, 2020 12:58:59 GMT
I like it! I'll try it out. :D
|
|
|
Post by BJ Sturgeon on Jun 21, 2020 20:53:03 GMT
My first couple of moves:
|
|
|
Post by Ramon on Jun 22, 2020 8:14:16 GMT
Nice moves! I especially like that running up the ropes bulldog.:)
|
|
|
Post by BJ Sturgeon on Jun 22, 2020 10:34:51 GMT
Nice moves! I especially like that running up the ropes bulldog.:) Thanks. I'm fixing its shadow issues right now.
Version two may be one with finger taunt and running up the ropes further down the line.
|
|
|
Post by Staubhold on Jun 22, 2020 19:26:29 GMT
Thanks for the Hip Thrusts. André & Big Show are amused.
|
|
|
Post by BJ Sturgeon on Jun 23, 2020 19:56:35 GMT
|
|
|
Post by Ramon on Jun 24, 2020 8:06:33 GMT
Those giant walking stomps look phenomenal! :D
|
|
|
Post by OrochiGeese on Jun 24, 2020 12:35:06 GMT
Head-scissor frankensteiner is GLORIOUS! 👏
Love the head scissor stomp, I've wanted that in FPW for giants forever!
And the walking stomps are awesome!! A very welcomed addition!
I think you have excellent timing for the walking stomps!
After looking at it again, you may be missing a little synchronization on the head scissor stomp. There's one specific frame toward the end where it seems that attacker and defender are momentarily out of synch. It looks like the defender ducked their head down a little too early or kept it down a little too long. Hard to tell since the GIF moves quickly. You may also want to add a few more seconds to the start either right before the jump or during the beginning of it. Then the rest of the move will have a bit more "snap" to it.
|
|
|
Post by BJ Sturgeon on Jun 24, 2020 13:04:46 GMT
Head-scissor frankensteiner is GLORIOUS! 👏 Love the head scissor stomp, I've wanted that in FPW for giants forever! And the walking stomps are awesome!! A very welcomed addition! Thanks a lot! Yeah, I noticed the off-sync frame a bit after posting. I'll looking into fixing that and slowing the whole thing down later tonight. Thanks for the input!
|
|
|
Post by BJ Sturgeon on Jun 24, 2020 20:58:14 GMT
Slowed it down and fixed the sync issue:
|
|
|
Post by OrochiGeese on Jun 24, 2020 22:51:52 GMT
Wow, it's absolutely perfect now!! The synch is there and I like the delay -> snap feel. And the snap speed is totally appropriate for a man of Andre's size. It's not like TOO much whiplash motion since he didn't move that quickly. It would work for another big guy too. Definitely grabbing this move and the others!
Really enjoying your work 😎
|
|
|
Post by IamAres on Jun 25, 2020 2:01:09 GMT
Yeah, that looks really good. Nice job! I haven't tried any completely custom moves, I'm working on tweaks and variations of existing moves yet.
If you're looking for feedback, I'd say your forms look really good, but don't be afraid to slow down in general. Like, in the step-on animations, the subtle weight shift downward before the step up is a nice touch, but it goes by too fast. I feel like if you slowed that frame, or a couple of them, it would look a little more natural and weighty.
The corner hip thrusts, too - the forms look really good, but after each impact, think about staying on that frame for half a beat, and then making the "arch forward" animation just a little slower than the thrust back in. So instead of a steady rhythm of pull-thrust-pull-thrust, you get pull....WHAM. Pull....WHAM.
That's what I see, anyway. Just find places where slowing up a bit would look more natural. I think the forms look clean enough to hold up, so don't rush through them if you don't need to.
|
|
|
Post by BJ Sturgeon on Jun 27, 2020 21:20:07 GMT
|
|
|
Post by BJ Sturgeon on Oct 24, 2023 20:26:15 GMT
Got into move craft again a bit recently:
An updated Stratusfaction:
A Jake Roberts/Curt Hennig style knee lift:
And Curt Hennig's snap mare & neck snap combo:
|
|