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Post by thebigguysports on Apr 12, 2020 21:11:54 GMT
So as I set up all the stuff to create my promotions I am just curious how the win loss logic works. Like I am gonna watch most of the matches so say I put Hulk Hogan against Brooklyn Brawler. Hogan should win 9 out of 10 times. How does the game equate who should win and lose? Like I see when I download wrestlers people write did 120 pts or something but I have no idea what that means and such. I mean is watching matches like the example I gave just a flip of a coin of who wins?
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Post by Senator Phillips on Apr 12, 2020 21:23:24 GMT
There's a lot of things that go into who wins and loses. There's the skills and parameters that determine the power/defense of the moves, the movement of the wrestler, and some more intricate stuff that I'll skip over here. Then you get their logic, where you set what moves they do, and when. Let me bullet point things to make it simple and clear:
-Points will determine the stats and abilities of the wrestler -Logic will determine what moves they go for, and when they do so in the match -Grapples are determined by RNG, there is no stat to determine who wins in a tie up -A mix of focused logic and skills/parameters can make it more likely for the wrestler to win(or lose) a match
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Post by Dawnbr3ak3r on Apr 12, 2020 21:55:49 GMT
There's a lot of things that go into who wins and loses. There's the skills and parameters that determine the power/defense of the moves, the movement of the wrestler, and some more intricate stuff that I'll skip over here. Then you get their logic, where you set what moves they do, and when. Let me bullet point things to make it simple and clear: -Points will determine the stats and abilities of the wrestler -Logic will determine what moves they go for, and when they do so in the match -Grapples are determined by RNG, there is no stat to determine who wins in a tie up -A mix of focused logic and skills/parameters can make it more likely for the wrestler to win(or lose) a match To add to this: "Points" is somewhat misleading, as the amount of points an edit has can mean anything. If an edit has 120 points, they could have minimal Offense and Defense Parameters, and have most of their points invested in Skills, such as Breathing, Spirit, and Special Abilities. For example: 80's/Mega Babyface Hulk Hogan could have 250 - 280 points. Those points could be allotted to various Offense and Defensive Parameters (I would probably give him multiple 10s in Defenses), but could also be spent on the Special Skill Reborn (30 points), High Spirit (10 points +/-), which makes him able to take tons of punishment, and he'd probably have High Recovery (10 points +/-) as well. Another example: Rey Mysterio could be 160 points. Those 160 points which could mean he has low Offense/Defense Parameters, it could also mean that those points were spent on Fast Movement Speed (which is 20 points). And a final example: Barry Horowitz would be very close to minimal total points. I think the minimum is something in the range of 60 points, as some categories can't be reduced to below 1 (as seen in the Parameters menu). If you want to get a better idea, or you're more visual, you can duplicate any edit and have a look at their Parameters, Skills, to understand what I'm saying. In general, 200 points will net you a pretty powerful edit, depending on how they're built. I imagine anything pushing into the realm of 300+ has maxed out several categories and options. These edits are usually Superheroic (Superman, etc) or booked to "always win" or "take maximum punishment" (Hulk Hogan, John Cena, etc). Edit philosophies vary from person to person, but that's a totally different conversation for another time.
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Post by ligerbear on Apr 12, 2020 22:02:08 GMT
Logic is huge. Like mentioned before, logic will dictate the frequency a wrestler will go for certain moves and how they respond to certain situations. A hulk Hogan edit will never win if it never goes for a single pin fall.
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