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Post by Charged on Dec 23, 2019 21:49:02 GMT
A bit about my jouney: Most of my creations originated in the WWE games series, and while I briefly messed around with FPR I didn't really get into the Fire Pro series until FPWW was released on Steam when I bought the game whilst it was in early access. These are pretty close approximations of their WWE counterparts from 2K19, and in some cases I much prefer the look they have on FPWW. Brent Steel and Cal CrossfireBrent Steel is my plucky underdog character, originally just a side character for my main character a few years ago he has gone from his younger brother to being my main of the two. He has a fast hard hitting style, and utilizes kicks. Personality wise, Brent is a lot of myself if I were a wrestler, though I do have a more realistic version of myself I'll share later. Cal Crossfire is probably my "It factor" character, he oozes charisma and likes his cheesy puns and one liners. Character wise he's a cross between Duke Nukem and Ice Man from Top Gun. Holly Heyes and Jessica ZyndaHeyes is one of my longest serving female characters, and was originally the next version of my main female character. She later took some influences from Albert Wesker, particularly his Resident Evil 5 look. After struggling of a way of refreshing her, I got the idea of making her into a mercanary/private security leader and made Jessica as her partner and I just fell in love with the team. These are currently on PS4, but not uploaded as I've not quite got the hang of logic and settings in regards to parameters and points. Once I get all the kinks out as I will be looking through the guide section here for some tips, I will upload them on both systems.
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Post by Fuee on Dec 23, 2019 22:00:52 GMT
Well this thread's off to a strong ass start
Good stuff, man
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Post by OrochiGeese on Dec 24, 2019 7:44:40 GMT
Huge fan of the great look on these edits!!!!!
You're right about Cal having the "it" factor and that entrance attire especially POPS.
Love the gold/red attire on Brent as well.
Great attire and color choices for both of them as well. Really visually pleasing 😎
Holly and Jessica look like a formidable tag team and I especially love that sleek, clean blue/black attire pair.
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Post by Ramon on Dec 24, 2019 13:05:34 GMT
All of these look great man! :D
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Post by markrocker on Dec 24, 2019 16:22:43 GMT
Great looking edits, man. That jacket on Cal looks amazing.
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Post by Charged on Dec 24, 2019 17:05:54 GMT
Thank you all, his jackets were always his showpiece on the WWE games and if the parts creator allows me to emulate the effect I had on WWE 2K19 (picture in the spoiler tag) I'd be happy to call him a perfect port of the original.
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Post by Charged on Jul 1, 2020 21:59:03 GMT
Since Move Craft is now out I've had a little fun, mostly splicing moves to get different sells Not a serious one, but I thought it was funny to try.
Superkick with an oversell
Superkick with a slower drop sell
Rainmaker Through into a Jean-Claude Van Damme style spin kick
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Post by Ramon on Jul 1, 2020 22:10:16 GMT
I laughed so hard at that punch! XD Did not expect that sell haha! :D All these look really good. And that slower sell on the super kick looks really nice! :D
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Post by OrochiGeese on Jul 2, 2020 6:21:38 GMT
Yeah, I LOL'd at the huge punch too 😁
The slow sell on the super kick was great and I LOVED that JCVD kick from the Rainmaker Through! 😎
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Post by Charged on Jul 2, 2020 9:14:19 GMT
Thanks, it was one of my characters who is supposed to be super strong. I think if I keep it then I will probably tone it down. I do like how move craft is pretty much only limited by the time you are prepared to put into it.
I need to go through the tutorials as some of the stuff I've done I've got lucky and others I've wondered why the shadows have moved around in opposite directions.
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Post by OrochiGeese on Jul 2, 2020 23:12:54 GMT
Thanks, it was one of my characters who is supposed to be super strong. I think if I keep it then I will probably tone it down. I do like how move craft is pretty much only limited by the time you are prepared to put into it. Sometimes I make a really exaggerated move, keep it, but clone it for a more low key move. If you like the exaggerated one, you can always keep it for your own usage 😎 I need to go through the tutorials as some of the stuff I've done I've got lucky and others I've wondered why the shadows have moved around in opposite directions. So far I've just watched the shorter tutorials - the ones less than 45 minutes. They are helpful for some things but woefully inadequate for others. They are worth watching as they cleared up some things for me and told me some stuff I didn't know. But the things that are the most confusing are also the things that the tutorials weren't that informative about. Like some of the flags needed much better explanation than they gave. Meanwhile, some of the self-evident parts of Move Craft are given more time than necessary. Like they spent more than 3 seconds on explaining what "Bleeding Probability" setting does and then completely glosses over some of the settings that requires explanation. And some of the language used to describe some of the more complicated settings (like "Y" flag) is really vague as to what the meaning is. I haven't watched the 3 bigger videos yet though so maybe they go more in depth on those.
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Post by Charged on Jul 3, 2020 19:48:03 GMT
Yeah, having seen a few and I started one of the longer videos and there was a lot of silence during it. So it may be a case of continuing with trial and error from the community and between us we'll hopefully figure it out.
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Post by OrochiGeese on Jul 4, 2020 1:10:49 GMT
I started watching the three longer videos last night and there was almost no vocal guidance at all.
It was just watching him work on animation and I skipped past it since I basically did all of these things before. I was hoping that it was going to be in depth instruction or some useful tips.
I'm sure there is some value to watching it, especially for someone who either hasn't started with Move Craft yet at all or is just unable to figure out how to splice animations together by crafting forms that make sense in progression. But it wasn't time well spent for me so I stopped quickly after.
There are people in the community who work on Moves in stream and I'd much rather watch them.
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