Post by fullMETAL on Nov 28, 2019 23:23:28 GMT
This thread will go into more detail like the rest of the Championship threads, but I just needed to make sure I got this out of the way before the end of November. :)
The DODEKAGON Division (formerly FPCMMA back in the FPCPP) will be REBOOTING, starting in December, and everybody's invited to submit their edit -- and the full ruleset will be posted very soon -- which will be based off of either of 2 templates (an Openweight template and a Heavyweight template; so far, it looks like I'm going to go with edited versions of Ken Shamrock for Openweight and Quinton "Rampage" Jackson for Heavyweight) that I will be getting up into the Workshop and linking either next Tuesday or next Thursday...ish.
Again, I'll put up the full ruleset when I get the templates up, but basic MMA rules apply when you're making your edit:
- no "Pro Wrestling" moves that haven't been used in MMA matches, and for those that HAVE (like the occasional Power Bomb or whatever), you need to set their logic % to almost 0 (maybe 3% max, I dunno yet)
- Entertainment Offense and Defense Parameters must be at 1, since this is legit fighting
- 200 points max (just like standard Pro Wrestling style FPW Alliance-compliant edits), no Level 3 Special Skills
- no Technical Critical Style allowed for anybody, Power only allowed for Heavyweights (I may tweak this section, I dunno yet)
- further rules will be posted in detail when the templates go up
Additionally, signing an edit up will result in automatically-renewed Division Seasonal Contracts -- once the Blue Season ends for the year (following MILESTONE on April 30th), your edit's DODEKAGON Division Contract is automatically renewed for the next season unless you manually opt out.
The DODEKAGON Division will be the only Championship Division out of all the C!C Championships where the Seasonal Contracts will renew automatically, in an effort to keep it populated as much as possible.
OPENWEIGHT TEMPLATE WORKSHOP LINK - steamcommunity.com/sharedfiles/filedetails/?id=1929392762
But to address an important detail that will inevitably be asked about - "But Brick runs HONOO, isn't DODEKAGON redundant?"
It would be, but HONOO runs on the SWA match type, while DODEKAGON runs on the Gruesome match type.
I did approach Brick about him officially running the DODEKAGON Division (alongside HONOO) as "HONOO but inside the Gruesome match type", but he declined.
That being said, I would still invite Brick and anybody handling already-created HONOO roster members to sign their edits up to DODEKAGON as well, since Brick's ruleset for submitting HONOO edits is quite detailed and everything does fit neatly into a general MMA style as is.
DODEKAGON contendership will run via alternating Leagues and Tournaments, and I'm looking to hold at the very least 4-6 DODEKAGON Championship matches per year following each League and Tournament (with matches definitely taking place at the important events like the Rising Supershow).
Sign-ups below will be divided into 2 sections: "HONOO Imports" and "General Reserved Spot"
HONOO Imports are what it says on the tin - edits from HONOO who would also like to compete in the DODEKAGON
"General Reserved Spot" is for handlers who would like to reserve a spot to submit a brand-new edit based on either of the D12 templates or any of the HONOO templates. They can reserve up to 2 spots to start, and when the edit(s) go(es) up on the Workshop, I'll add their links to the sign-ups.
Here's the first draft of the edit-making guidelines:
(they're not set in stone, but this should help with your first signee enough)
(also, any guideline with "should" instead of "must" is subject to tweaking and stuff)
PROFILE
Junior weight class should be set for anybody under 205 lbs/93kg. Anybody above that weight should set the weight class to Heavy.
This doesn't affect D12 Championship matches, since the belt will be set to Heavy (aka Open), but if you should want your Junior fighter to fight for a Junior weight-class belt elsewhere or even the C!C Cruiserweight belt for whatever reason, make sure your weight class is properly set.
APPEARANCE
Stance - If you can't decide on a stance, use Wrestling, Boxing, or Mix Style by default. Try to avoid any of the "pro wrestling" stances, for reasons of "your fighter shouldn't stand like they're just inviting an attack, save that ish for your Taunt".
Size - Giant is not allowed, even on Heavyweight fighters. Only Male Heavyweights can use Large. Female DODEKAGON edits can only use Medium if they're on the "larger" side, otherwise they can only use Female or Small.
Heights for Male Openweight size are as follows:
- Medium - 5'10"-6-3"
- Small - 5'5"-5'9"
- Female - 5'4" and under
Heights for Female Openweight size are as follows:
- Medium - 5'10"-6'4"
- Small - 5'6"-5'9"
- Female - 5'5" and under
This also won't be set in stone until everybody approves, but again, this is basically the starting point. Use your best judgment when assigning the Size in relation to how much your fighter weighs.
Body Part Size % - Basically, use some common sense when sizing each part individually.
Appearance parts themselves - Try not to go TOO crazy. Bare-torso is NOT required, nor is only having the tights be Short Bikers. Attire 1 must be barefoot/taped feet (probably no elbow and knee pads/sleeves/supporters), BUT you can also have alternate attires with Boots/Sneakers/Leg Guards/Elbowpads/Kneepads in the Attire 2 and 3 slots (you can also use these slots for alternate barefoot attires). Attire 4 should be the Entrance Attire for Attire 1, in the event that I record entrances for any reason.
SKILL
Fight Style - Cannot use American, Junior, Luchador, Heel, or Mysterious. Panther and Vicious are only allowed for your edit once they've won the DODEKAGON Championship at least once. Power and Giant are only allowed for Heavyweight edits, not for Openweight edits.
Return Style - Cannot use American, Junior, Luchador, Heel, or Mysterious. Vicious is only allowed for your edit once they've won the DODEKAGON Championship at least once. Power and Giant are only allowed for Heavyweight edits, not for Openweight edits.
CRITICAL! Ability - Cannot use Technical. Striking, Suplex, and Submission are only allowed for your edit once they've won the DODEKAGON Championship at least once. Power is only allowed for Heavyweight edits, and only once they've won the DODEKAGON Championship at least once.
Special Skill - Only None, or Level 1 and 2 Special Skills allowed as laid out in the HONOO ruleset.
Recovery/Breathing/Spirit (When Bleeding) - Must be set to Slow/Below/Poor. Can only be set to Medium/Normal/Medium for your edit once they've won the DODEKAGON Championship at least once.
Body Part Endurance - Can be set to any level, but if your edit gets CRITICAL!-ed in any of the areas during a match, you must submit a clone of your edit with that part's Endurance set to Low (if it's not already set to that), and an Asterisk(*) at the end of their Nickname in the Profile section. At the end of the season, you'll be allowed to update the cloned edit's injured part back up to Normal.
Movement Speed - Heavyweight edits are not allowed to set their Speed to Medium Fast or Fast.
Ascent - Must be set to Disable.
Favorite Weapon - Must be set to None.
Theme Music - If you use a Custom song, the filename must be the name of the edit.
- This part is just bric-a-brac, but the following placeholders are allowed if you didn't set a Custom theme, depending on what DLC you own on your copy.
-- If you don't have any DLC, you can use Stand Up To The Sky! or Early Summer Wind for Faces, Chaotic Darkness or Queen Of The Planet for Heels.
--- So help me, if you actually voluntarily set your entrance theme as Maximum Crisis, I WILL job your edit out. (jk...mostly)
-- If you have the base NJPW DLC, you can use Tomoaki Honma's Theme or Young Lions' Theme for Faces, Toru Yano's Theme or EVIL's Theme for Heels.
-- If you have the NJPW Jr. DLC, you can use Will Ospreay's Theme for Faces, Beretta's Theme for Heels.
-- If you have the NJPW 2018 DLC, you can use Taiji Ishimori's Theme for Faces, Yujiro Takahashi's Theme or Shingo Takagi's Theme for Heels.
-- If you have the Stardom DLC, you can use Kagetsu's Theme or Hazuki's Theme for Faces, Hana Kimura's Theme or Andras Miyagi's Theme for Heels.
MOVES
MOVES ALLOWED:
STANDING: BIG, BIG Left/Right, Small/Medium - one of these must be Leg Tackle
- NOTE: RKO is now allowed, as an RKO/Diamond Cutter is now canon and legal in collegiate wrestling.
RUNNING: SMALL - must be Back Switch
RUNNING: MEDIUM - must be Leg Tackle
COUNTER: SMALL - must be Back Switch
CTC - None, Running Elbow, John Woo Dropkick*, Nomisugi Knee, Carrying Spinebuster, Shining Triangle
GRAPPLE: FRONT SMALL Down - must be Leg Tackle or Sweep Mount
GRAPPLE: FRONT BIG - must contain at least 1 non-Pro Wrestling style Submission move
- NOTE: Diamond Cutter is now allowed, as an RKO/Diamond Cutter is now canon and legal in collegiate wrestling.
GRAPPLE: BACK BIG Up/Down, Left/Right, Small/Medium - must contain at least 1 non-Pro Wrestling style Submission move
RUNNING DOWN ATTACK - None, Senton, Jumping Fist Drop, Chop Drop, Knee Drop, Stomp, Kick to Stomach
OPPONENT DOWN GRAPPLE - one of these must be an MMA Mount (Guard Position for Face-Up, or Back Mount for Face-Down)
FRONT AVALANCHE COUNTER - Headbutt, Shoutei, Elbow Butt, Top Rope Canadian Destroyer*
BACK AVALANCHE COUNTER - Backhand Elbow
INSIDE APRON GRAPPLE - Hook, Hook Shoutei, Elbow Butt
OUTSIDE APRON GRAPPLE - Hook, Hook Shoutei, Elbow Butt
TAUNT 1 - must be Karate Stance
TAUNT 2 - must be Tackle Feint
TAUNT 3 - must be Continuation
TAUNT 4 - can be any taunt
COUP DE GRACE TAUNT - Hands Gut Pose, Clenched Fist, or Pumping Gut Pose
* - Moves with an asterisk (*) next to them cannot be selected for your edit until they've won the DODEKAGON Championship at least once. If Logic % can be altered for any move with a * next to it, the % must be set to up to 2% maximum. C!C moves (that aren't "None" ) being assigned are purely for "hybrid" and increased (however slightly) entertainment purposes in a ring rather than the Dodecagon, where the CTC situation doesn't exist.
MOVES NOT ALLOWED:
NOTE 1: If a move situation in the Template shows "Not Used" or "Nonuse", do not select any moves for it at all.
NOTE 2: Moves that result in a Pinfall are not allowed in any situation, even MMA-friendly moves like German Suplex or Northern Lights Suplex.
NOTE 3: Moves that are "quite obviously Pro Wrestling style" moves are not allowed in any situation. Unfortunately, this means you can't bust out a Stone Cold Stunner or a Stormbreaker in these legit fighting matches (but again, an RKO in collegiate wrestling is now canon and somehow legal, however, and both Strong Attack>RKO and Strong Front Grapple>Diamond Cutter ARE allowed as a result, though Ace Crusher is not).
(Eventually, I *might* go through the Moves List to make a comprehensive "not allowed" list of moves.)
PARAMETERS - I don't have anything yet on Parameters (use your best judgment, I guess?), but Entertainment Off/Def must both be set to 1.
LOGIC
Any "MMA Mount" transition move must be a minimum of 5% in all situations they appear in.
The "Back Switch" move must be a minimum of 5% in all non-reversal situations it appears in (if you use Back Switch in Back Grapple Reversal, you can use whatever % on it you want).
- NOTE: My testing with the template figured that setting the minimum % on the transitions to 5% (rather than a higher minimum % requirement) would still allow enough remaining base % flex room by default to distribute among the other moves for better variety. Your mileage may vary.
"Hammer Throw"/Irish Whip must be set to 0% in all situations.
"Front Headlock" in the Initiate Grapple section should be a minimum of 10% in each Damage. If you set it to less than 10% (even for 9%, you ribbers), please provide a reasonable explanation for doing so.
OPPONENT AGAINST CORNER - Running must be set to at least 50%, with the rest of the % points distributed as evenly as possible between the Corner Grapples. If there's an uneven distribution of the remaining %, then the remaining point(s) are prioritized to whichever Corner Grapple is set to an Attack style move rather than a Grapple style move. This situation only applies to "hybrid" and "this edit's in a pro wrestling match for some reason" matches taking place in a ring rather than in the Dodecagon.
OPPONENT DOWN: NEAR CENTER - Running At Down can be set up to 5% in each Damage. Corner-to-Center can be set up to 5% in each Damage except for "John Woo Dropkick", which can only be set up to 2%. (As a result, Don't Run must be set to at least 90%). See previous note.
OPPONENT DOWN: FACE UP/FACE DOWN - Pick Opponent Up can be set up to 5% in each Damage. Roll Opponent Over can be set up to 10$ in each Damage. All Pins must be set to 0%.
OPPONENT DAZED NEAR CENTER: RUNNING BIG - This can be set up to 5%. (As a result, Don't Run must be set between 85-90% minimum.)
Ukemi section must be set to between 0%-20% for Small and Medium Damage, and between 0%-5% for Large Damage.
Opponent Outside of Ring section must have Do Nothing set to 100%.
PERFORMANCE: OPPONENT DAZED, OPPONENT DOWN - Taunts must be set to 5% or less. (As a result, Do Nothing must be set to at least 80%.)
PERFORMANCE: OPPONENT OUTSIDE OF RING - You can only use Do Nothing or Taunt 4, % spread set to whatever you like between the two depending on how much of a hotdogger your fighter is inside a ring rather than the Dodecagon.
PERFORMANCE: ON POST - You can only use Do Nothing or Taunt 4, with Taunt 4 being set to 5% or less. (As a result, Do Nothing must be set to at least 95%.)
Priority section can have any "grounding" move (any move resulting in a grounded opponent) linked to any non-Pinning and non-Taunt "Opponent Down" move or "Roll Over". The other moves in your moveset are not allowed.
Showmanship - set to 0% (or up to 5% max if you've got a "flashier" fighter).
Discretion - set to whatever % you prefer depending on your fighter's intended style (lower it at your own risk), though between 95%-100% is recommended.
Flexibility - also be set to whatever % you prefer depending on your fighter's intended style, though between 95%-100% is recommended for "adaptable" fighters and 50-60% for "rigid" fighters.
Cooperation should be set to 100%, just in case a newLEGACYinc "BRAWL 4 ALL" situation occurs and your edit gets used in a modded multi-man Dodekagon match (or a plain ol' Tag Match inside a ring).
Outside Return Count should be set to 100%, unless you like your DODEKAGON-ers taking their outside time down to the wire or even getting counted out altogether.
Touchwork - % setting doesn't matter, as DODEKAGON-specific edits aren't intended to be used in multi-man matches taking place in a ring. Set at your own discretion.
Weapons must be set to 0%, as weapons are illegal in DODEKAGON Division matches, and the Instant DQ setting *will* be active in patched-version matches if you disregard this and set your Weapons % above 0%.
Second Interference should be set to 0%, though if you intend for your DODEKAGON Division edits to also enter "standard" matches as another edit's Second, the maximum % it can be set to is 5% (and even then, 5% is pushing it if they're not considered a "heel").
ENTRANCE CRAFT - Not currently necessary. Just make sure your theme music doesn't have a long intro.
Hopefully, these guidelines are a good way to help you start your journey to becoming the NEW King or Queen Of The 12-Sided-Chain-Link-Fenced-In-Structure of CRITICAL!
I'm available for real-time brainstorming and ruleset tweaking over in the Discord during afternoons (Eastern time), just ping me there. :)
If you've got questions you don't need a super immediate answer to, you can reply on this thread whenever and I'll answer it and amend this post with the information.