Some simple Basic Skill mod stuff. If a Vertical Suplex is going to be countered in kind (rather than the defender just escaping via float over) it is now going to be either the one lift attempt -> counter or two lift attempts -> counter version.
Edit: Since the proof of concept from earlier worked, I went back and smoothed out the animations.
I've been cleaning up older creations of mine, mostly moves, recently and finally got around to reworking my UI today. Fairly minimalist, but I like it quite a bit.
Here's a silly little move. I've created a bunch of regular, non-finisher level C2C moves to make that slot useable for all my edits, but what about those who really don't want to do a running move? How about a hydration break?
Here's a bit of a special update. A venue I've wanted to create for a long while, but only recently felt like I now have the skills and knowledge to do so. The tiniest of tiny venues, Choco Pro/Gatoh Move's Ichigaya Chocolate Square.
It's absolutely still WIP, but I thought it's far enough along to show it off a bit.
Did you mess with the default shape of the ring? 😲
Love that whole chocolate pool in the middle!
Also, love those tag team moves from earlier in the month where they just leave the ring 😁
Hey Geese! Thank you.
Well, they still wrestle inside the limits of what would be the ring, you just don't see the ring itself (thanks to Lord2nz's mod) And haha, I love where your mind went, but I must disappoint you, that's just a brown mat on a blue tarp.
Here's the last venue update for a while, but it's a very big one. I finished updating Osaka today as well as improve some details of the other venues and am therefore done with my 9 venue set-up for the time being.
Seeing Fuee's excellent High Angle School Boy recently made me realize that I never really looked at the School Boy Suplex animation/frames and gave me an idea for a completely new approach to a very old move of mine.