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Post by OrochiGeese on Nov 1, 2019 4:47:47 GMT
We can use custom logos for teams now, right? It looks like we just put the logos into the Steam folder like BGM and ring parts. My question is though if anyone knows the resolution they need to be? Hell yeah we can Max resolution is 256x256, but I think keeping the height around 100-150 fits it in the namebar a little better Awesome, thanks for the confirmation and suggestion there! I'll try both sizes for the logos I have. As excited as I am to create more entrances, I'm gonna go port over all my custom logos first! š And actually, maybe I'm looking at it the wrong way. Are we actually able to set our preferred entrances for ALL arenas per edit? Can I set this Geese edit to have a customized entrance for every arena? Or are we only allowed one customized entrance per edit and we have to choose the arena we want to set? You can customize it for every arena individually The kicker is that you can't copy one arena's entrance to another Ahhh, I see. So the same edit can have entrances for EACH arena. But it is incredibly tedious to do that due to not being able to utilize copy/paste for everything as a base. That's very frustrating in principle and I really hope Spike changes that. It probably won't effect me that much though (or necessarily benefit me to have multiple arena entrances) just because I would only have actual entrances for the SCS arena where UBL runs.
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Post by Fuee on Nov 1, 2019 4:54:38 GMT
Yeah, hopefully. Seems like it'd be a pretty easy thing to implement It affects me about the same, though; all of my orgs each have their own "home arena" that I rarely (if ever) put them outside of
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Post by OrochiGeese on Nov 1, 2019 5:05:32 GMT
Yeah, exactly. Same here.
I loved the SCS arena for UBL from the first time I played FPW. The color scheme and vibe just felt right. My main shows and Circuit matches (taped in front of live crowds) all use the same arena with just different rings. If I ever get my rookie project up again, I'd use another arena but wouldn't really use entrances much.
I test sim in the Gym but I never use entrances for non-canon matches meant to be started quickly.
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Post by thefallguy on Nov 1, 2019 8:23:13 GMT
Yeah if the taunt doesn't work for the turnbuckle, they'll just get down (that happens in game too). Can I just check, is it possible to make the AI taunt on the top turnbuckle during a match? Or is this when itās a player controlled edit that tries to taunt? Cheers
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Post by Fuee on Nov 1, 2019 8:24:37 GMT
Amending my sizing comment, no higher than 130px in width seems ideal, since during entrances, that's the point where it juuuust about touches the edge of the screen. I had some logos at 150px in width and they were getting cut off a bit
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Post by Dawnbr3ak3r on Nov 1, 2019 8:49:15 GMT
Sounds like 128 x 128 would be the appropriate size then, yeah? Considering the other texture sizes the game uses, that's half of 256.
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Post by Fuee on Nov 1, 2019 8:59:24 GMT
Yeah, I suppose so
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Post by invader3k on Nov 1, 2019 13:21:23 GMT
Disappointed with the delay for PS4. I do like the fix that allows me to modify wrestlers that are holding titles or in tournaments. I use belts a lot when my mate comes over for a bit of Fire Pro. He commented on my non-matching Hart Foundation attires just as he beat the Road Warriors for the tag titles. I don't get why they couldn't release it for PS4 at the same time. It's not like this update is adding tons of new stuff.
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Post by Recall on Nov 1, 2019 13:41:00 GMT
Disappointed with the delay for PS4. I do like the fix that allows me to modify wrestlers that are holding titles or in tournaments. I use belts a lot when my mate comes over for a bit of Fire Pro. He commented on my non-matching Hart Foundation attires just as he beat the Road Warriors for the tag titles. I don't get why they couldn't release it for PS4 at the same time. It's not like this update is adding tons of new stuff.Ā Then maybe the delay isnāt about those things? Maybe there is an issue with the saves, or FirePro-w or some other bug related to edit limits. We donāt know. So instead of blindly assuming as to why we just wait and see.
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Post by LankyLefty17 on Nov 1, 2019 14:10:43 GMT
Yeah if the taunt doesn't work for the turnbuckle, they'll just get down (that happens in game too). Can I just check, is it possible to make the AI taunt on the top turnbuckle during a match? Or is this when itās a player controlled edit that tries to taunt? Cheers Totally possible- theres a taunt category in Performance where you can set turnbuckle taunt percentage...
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Post by ligerbear on Nov 1, 2019 14:15:46 GMT
Sounds like 128 x 128 would be the appropriate size then, yeah? Considering the other texture sizes the game uses, that's half of 256. I find its best to keep the over all pic size at 256 X 256. However make sure your image is centered in the middle with empty space around it. It will keep the image centered when its displayed
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Post by thefallguy on Nov 1, 2019 14:56:25 GMT
Can I just check, is it possible to make the AI taunt on the top turnbuckle during a match? Or is this when itās a player controlled edit that tries to taunt? Cheers Totally possible- theres a taunt category in Performance where you can set turnbuckle taunt percentage... Lol. The description says āopp on postā so I took it as meaning when the opponent is on the post. But that makes no sense for a taunt. I tried enabling it anyway, but It didnāt seem to work. I guess I must have used an incompatible taunt. Cheers
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Post by OrochiGeese on Nov 1, 2019 21:10:21 GMT
Sounds like 128 x 128 would be the appropriate size then, yeah? Considering the other texture sizes the game uses, that's half of 256. So does this mean that we're meant to have perfectly square logos then? A lot of mine are rectangles that have lengths greater than heights. I haven't even tested them out yet in the game to see if there is an issue.
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Post by Fuee on Nov 1, 2019 21:28:46 GMT
Sounds like 128 x 128 would be the appropriate size then, yeah? Considering the other texture sizes the game uses, that's half of 256. So does this mean that we're meant to have perfectly square logos then? A lot of mine are rectangles that have lengths greater than heights. I haven't even tested them out yet in the game to see if there is an issue. Nonono, I think he's saying within your 256x256 square, you generally want your max heights and widths to be about 128 so they're not getting cut off or too far outside of the name bar. Like if your logo's... say, 256x106, you'd want to resize it so it's 128x53. Or that's what I'm saying, anyway
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Post by ligerbear on Nov 2, 2019 0:39:47 GMT
Make your logo no more than around 150 x 150. Then use Photoshop or a free program like paint.net to expand the canvas size to 256 x 256 and centered. That way empty space surrounds your logo and it will place well in game.
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