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Post by dnmt on Sept 3, 2019 5:03:14 GMT
One thing I desperately wish for is a chain wrestling equivalent of the MMA system. Alas, we don't have that, and as a PS4 player I am not privy to anything that the mod packs are doing that could probably simulate this.
For those of you on console or without a mod to help, how do you make the beginning parts of your matches interesting? Any ideas on certain moves, priority chains or sequences? Any logic tricks you use just for the beginning of matches? Any tips or tricks on how to improve the openings of matches would be greatly appreciated.
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Post by IamAres on Sept 3, 2019 6:04:41 GMT
One thing, if you can spare the prios for it, is to priority your little shit into follow up holds. Snapmare into sleeper, singleleg into a leg hold. Stuff like that can help your early-match takedowns feel like they have a purpose, like they're the beginning of a game plan and not just space fillers until you get to your more unique moves. Plus the flow looks nice, unless you do it close to the ropes and they drag instead, but that can't really be helped.
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Post by OrochiGeese on Sept 3, 2019 6:52:25 GMT
I like chaining grapple strike moves into taunts. Like having a priority from the grapple chop to the chest (which keeps the opponent standing) into a "come at me" taunt always helps to add some character to the start AND gives the opponent a chance to hit back when your edit is taunting. I've gotten some really cool spots that way.
I do the same with strike exchange moves (the early combo and the clinchers) into taunts.
The "switch to back grapple" move helps to add that sense of chain wrestling and a dynamic, unpredictable feel. Just make sure your edit has enough early back grapple moves so it doesn't become tedious. Giving them irish whip in weak back grapple section is helpful just for some variety.
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Post by jetlag on Sept 3, 2019 10:21:09 GMT
Don't forget the running priorities. Especially the priority into the Shoulderblock! Flying headscissors etc are cool aswell.
Also, there should be a small possibility that youre edit goes for a big move early. Not necessarily the finisher, but something like a DDT, a strike combo or release german can do wonders to increase the tension. It's something they would do a lot in old AJPW/NJPW matches. You also see more reversals this way.
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Post by Mr. Dogmeat on Sept 3, 2019 11:13:57 GMT
For chain grappling, I usually use logic and priorities for pin down, it's reversal, and other mma/grapple transitions while keeping mma stats down so it doesn't drain anyone's spirit.
It works, gives the desired effect. Okay so it's not catch as catch can but it's a bit of collegiate wrestling at least.
Really as far as moves go, I want way more of that kind of stuff. We have enough big match ending moves.
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Post by dnmt on Sept 3, 2019 15:52:43 GMT
All great advice, I appreciate it. Trying out some small changes now.
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Post by sluggbugg on Sept 4, 2019 16:53:48 GMT
i never cease to learn something from you guys :)
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Post by dnmt on Sept 6, 2019 15:20:44 GMT
I like chaining grapple strike moves into taunts. Like having a priority from the grapple chop to the chest (which keeps the opponent standing) into a "come at me" taunt always helps to add some character to the start AND gives the opponent a chance to hit back when your edit is taunting. I've gotten some really cool spots that way. I do the same with strike exchange moves (the early combo and the clinchers) into taunts. The "switch to back grapple" move helps to add that sense of chain wrestling and a dynamic, unpredictable feel. Just make sure your edit has enough early back grapple moves so it doesn't become tedious. Giving them irish whip in weak back grapple section is helpful just for some variety. I love the taunt idea. For the strike exchange moves, when does the taunt trigger? Does it only trigger if they win the strike exchange?
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Post by Love Wilcox on Sept 6, 2019 15:21:56 GMT
Yes
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Post by OrochiGeese on Sept 7, 2019 6:49:47 GMT
I like chaining grapple strike moves into taunts. Like having a priority from the grapple chop to the chest (which keeps the opponent standing) into a "come at me" taunt always helps to add some character to the start AND gives the opponent a chance to hit back when your edit is taunting. I've gotten some really cool spots that way. I do the same with strike exchange moves (the early combo and the clinchers) into taunts. The "switch to back grapple" move helps to add that sense of chain wrestling and a dynamic, unpredictable feel. Just make sure your edit has enough early back grapple moves so it doesn't become tedious. Giving them irish whip in weak back grapple section is helpful just for some variety. I love the taunt idea. For the strike exchange moves, when does the taunt trigger? Does it only trigger if they win the strike exchange? Yeah, unfortunately you'll only see the taunt (or any other prioritied move) if they are successful with the strike exchange. I try not to rely too much on strike exchanges as a result of that. You can see 3-4 strike exchanges per 15-20 minute match and one edit may win it every time. That's why I make sure that my edits have taunts after other moves that they can hit more reliably in case they don't win the strike exchange. Another fun way to add character to edits during any point in the match is giving them taunts after pins. It's unlikely they will win after an early match pin so having them taunt afterward is kind of fun. Like a "I'm just getting into your head" kind of strategy. Taunts after late match pins can express arrogant disbelief that the pin didn't work off a move your edit doesn't usually win with but can. Or it can express the idea that your edit hit a difficult/impressive move whether they won or not.
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Post by Spunk on Sept 7, 2019 20:17:57 GMT
Don't forget the running priorities. Especially the priority into the Shoulderblock! Flying headscissors etc are cool aswell. Also, there should be a small possibility that youre edit goes for a big move early. Not necessarily the finisher, but something like a DDT, a strike combo or release german can do wonders to increase the tension. It's something they would do a lot in old AJPW/NJPW matches. You also see more reversals this way. Yep. The old 90's King's Road style matches usually started off with both guys going for something huge, trying to end the match early, then work into the weardown portion of the match. You'll at least get some cool reversals and at best you'll get a big move early that allows you to set the pace of the match before it simmers a bit.
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