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Post by FPWrestlemaniac on Aug 27, 2019 13:04:06 GMT
I was wondering if you put weak moves in the medium slot or medium moves in the big move slot does the move get some kind of damage boost? If it does,is it enough do make a difference. When doing my move sets i notice a lot of wrestlers dont have a lot of moves in the big move category especially some old school wrestlers.I always feel like that they are weaker compared to people with a lot of big moves. I feel like they are at a disadvantage with too many weak and medium moves.
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Post by IamAres on Aug 27, 2019 21:14:20 GMT
Yes. It's about a 25% bump if I remember correctly. That's enough to put most medium moves in the same ballpark with most strong moves, but it depends on how strong the move is to begin with. Like, the medium grapple piledriver is already pretty effective, so it's very effective in a strong grapple. A headlock and punch won't be as strong as a sitout last ride just because it's in a strong slot though.
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Post by OrochiGeese on Aug 28, 2019 3:35:14 GMT
Even before I knew about the 25% damage bump, I routinely put small and medium moves in the Big section.
There are a few reasons I do this:
1) In regards to the base damage of the moves, some of the medium moves (like the piledrivers) are already stronger than some of the strong moves (like some of the strike combos). And some of the move characteristics (causes blood, CRITICAL!) can be very favorable as Big section moves.
2) I have a few edits that rely on using standing/running specials against dazed opponents. The problem is making sure that the opponents aren't constantly dazed since I don't want the special to come out all the time. I have to set an edit up carefully to make sure only specific moves leave the opponent dazed. To do that, I fill the Big slots with the specific types of moves that don't leave the opponent dazed. The difficulty is that all moves in the Big section (except in the "Small+Medium" slot) that initially drop the opponent on the mat will leave the opponent standing dazed after they recover off the ground. (that doesn't apply to submissions, pins, or standing strikes). But if I want to make sure the opponent won't get up dazed, I'll assign weak or medium "standing strikes" (like the chop to the chest that keeps the opponent standing) to the O slot so that the slot is accounted for. I may use that chop earlier in the match and, knowing there's a 25% damage boost for it being in the Big section, I'll just drop the parameters of it to compensate.
3) Since the "Small+Medium" slot keeps the opponent down for the longest (without them getting up dazed), that slot may be good for certain moves that set up a top rope move. I happen to love the Mutoh-style backbreaker but that is a medium move. But I'll put it in the "Small+Medium" slot since it's a great setup for top rope moves. It keeps your wrestler in place (without falling down) too. It's also a strong enough move that, especially with the damage bump, feels appropriate in that slot.
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