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Post by zodiackiller on Jul 7, 2019 13:28:27 GMT
Most annoying is the move that ended the match Returns listed the last two, so you'd get Burning Hammer - > Pinfall
World just lists one? So it's Pinfall. Boring.
Also Returns on my PS3 has some excellent animation. The steps are the same in World but it seems, well, you guys know what interpolation is? Seems to have very mild but effective motion blur OR interpolation they make it way more fluid than World, though I've played them side by side and World is very close, to be fair
Can mods fix these ommissions?
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Post by view619 on Jul 7, 2019 13:34:08 GMT
World also lists move > pinfall, assuming an actual move was used before the pinfall. If it's a random pin ending on a counter or basic animation, then the game only registers the pinfall.
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Post by zodiackiller on Jul 7, 2019 13:47:19 GMT
World also lists move > pinfall, assuming an actual move was used before the pinfall. If it's a random pin ending on a counter or basic animation, then the game only registers the pinfall. I see it on occasion but not nearly enough compared with Returns on my PS3 Been finishing matches with... Strong move to Pinfall. Lists only Pinfall. Tried the same finish on Returns this morning. Lists more. Sorry but I entirely disagree. You may be right in some respect but side by side by Returns the results are different, and more detailed. Do let's cut to the chase: do you think it's exactly the same as Returns in this respect?
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Post by jetlag on Jul 7, 2019 14:12:29 GMT
Returns also has sound effects for the simple footsteps which makes everything more lively.
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Post by IamAres on Jul 7, 2019 15:05:51 GMT
Yeah, I (almost) always see a move in the results screen.
When you say "pinfall" do you mean a regular pin, or like a la magistral or a standing shooting star? Because the game counts those as the move itself and will only display that.
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Post by view619 on Jul 7, 2019 15:22:47 GMT
World also lists move > pinfall, assuming an actual move was used before the pinfall. If it's a random pin ending on a counter or basic animation, then the game only registers the pinfall. I see it on occasion but not nearly enough compared with Returns on my PS3 Been finishing matches with... Strong move to Pinfall. Lists only Pinfall. Tried the same finish on Returns this morning. Lists more. Sorry but I entirely disagree. You may be right in some respect but side by side by Returns the results are different, and more detailed. Do let's cut to the chase: do you think it's exactly the same as Returns in this respect? I see the move > pinfall displayed often enough, and I haven't touched Returns in years (and have no interest in doing so again), so I can't make a comparison. I just know that when "pinfall" is listed alone, it's usually an exception.
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Post by Recall on Jul 7, 2019 15:49:34 GMT
Give me Fire Pro D features, moves, costume choices, voice clips, logos, colour gradients, heads, roster, match types/modes and logic from that game.
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Post by faulknasty on Jul 7, 2019 16:31:31 GMT
My game has always listed move to pinfall unless the pin came as a counter or was the move in the grapple like a school boy pin or other roll up pin.
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Post by zodiackiller on Jul 7, 2019 17:33:48 GMT
Yeah, I (almost) always see a move in the results screen. When you say "pinfall" do you mean a regular pin, or like a la magistral or a standing shooting star? Because the game counts those as the move itself and will only display that. I don't need people just posting to say I'm wrong, as my PS3 and PC are within feet of eachother and I have tested it.. But looking through the move list basically it seems things like the double hand press pin (not there right now but that's pretty close) seem to count as a finisher on their own I suppose a better question is: why doesn't World list more than one move by default? Could be funny in multi man matches (I do like battle royals and I had an amazing time pinning Brock after Cena FUd him and I just pinned him first hah) But honestly. I play Returns more than World this past month. I appreciate explanations but the presence of simply a kind of Pinfall (and I don't mean La Magistral or anything else that is move+pin) is way more than Returns, when, obviously, more than one move has happened in the entire match I just want something meaningful, yknow? And I HAVE seen it like Returns sometimes. So I believe the code is there. There's just some difference. IMO they'd do well to EXAGGERATE it. I mean, list the last FIVE moves. Bret Hart and Cena fans would love that!
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Post by zodiackiller on Jul 7, 2019 17:34:44 GMT
My game has always listed move to pinfall unless the pin came as a counter or was the move in the grapple like a school boy pin or other roll up pin. Not sure what you're expecting me to do after reading that post. If it comes down to taking screenshots I will.
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Post by zodiackiller on Jul 7, 2019 17:40:45 GMT
I see it on occasion but not nearly enough compared with Returns on my PS3 Been finishing matches with... Strong move to Pinfall. Lists only Pinfall. Tried the same finish on Returns this morning. Lists more. Sorry but I entirely disagree. You may be right in some respect but side by side by Returns the results are different, and more detailed. Do let's cut to the chase: do you think it's exactly the same as Returns in this respect? I see the move > pinfall displayed often enough, and I haven't touched Returns in years (and have no interest in doing so again) I do recommend it if you have the means. But surely you realise this doesn't help me one bit? This is a comparison thread. Just today I had an eight man battle royal where easily six where listed as Pinfall alone. I missed the first few as I don't sim, I play, but damn - I saw most of those finishes and they were move ~> Pinfall Let me ask you this. When is it EVER valid to ONLY LIST PINFALL? Only honest answer I can give is stealing a pin off another opponent - the guy you beat was beaten and someone different beat him) Answer that honestly please. I love the game but you explain what wrestling match consists of only a pin. None, that's how many. I understand engine limitations but Returns is over a decade old. Also, why is the animation question being ignored? Maybe try coming at this with an open mind, you guys. For the record I love World and I play it more than Returns overall. What's depressing is I don't think my concerns will be addressed ever. But that's for another thread. I'm happy with World. Bought it on two platforms due to wanting to support. But I still play Returns and I'm telling you and can and will show you:Returns had more "end sequence" moves listed I suspect basically World doesn't record more than a couple moves back. And maybe its a memory problem, eg. In battle royals I'd understand not being able to track the individual moves of merely two opponents.. .. But that's me making up my own explanations, which surely can't be the best way to raise this?
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Post by Recall on Jul 7, 2019 18:01:19 GMT
I always wonder how Japanese Fire Pro fans feel about the game in how well it replicates their favourite Japanese wrestlers and promotions.
I’ve watched enough to see matches end that display the time on screen and with what manoeuvre was used to decide the match outcome. It’s authentic.
We don’t have that in the West but somehow it’s doing it wrong?
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Post by view619 on Jul 7, 2019 18:22:10 GMT
Let me ask you this. When is it EVER valid to ONLY LIST PINFALL? Only honest answer I can give is stealing a pin off another opponent - the guy you beat was beaten and someone different beat him) Answer that honestly please. I love the game but you explain what wrestling match consists of only a pin. None, that's how many. When a pinfall occurs after an action that isn't a move. So Front Facelock Elbow into pinfall, reversal move into pinfall, random irish whip bump into pinfall, etc. World stores the last move executed just fine (there's even a class parameter for it) and the match evaluation method references both the winning move (pinfall move) and last move used when creating the string. So, outside of specific conditions it should be showing move > pinfall at the same rate as Returns (World is based on Returns' code after all). Assuming the sequence actually involves a move, directly into a pinfall. As you seem to be looking for a comparison and I have no reason to play Returns (seeing how base World is basically Returns +) at this point, I won't be able help. Hopefully, you can find some answers to your problem.
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Post by craziej2k on Jul 7, 2019 18:51:31 GMT
I've noticed this as well. I always thought it was me so it's good to know someone else has noticed (even if it's just our imagination!)
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Post by sofia on Jul 7, 2019 19:54:10 GMT
Unless it's a pinning reversal from someone else's move, a standing moonsault or shooting star press, or a complex pinning move (La Magistral, Gedo Clutch, Mi Amor de Mi Novia, etc.), the game always lists the move that led to a pinfall for me. 🤷
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