takuan
Steel Johnson
Posts: 154
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Post by takuan on Apr 25, 2019 15:05:48 GMT
This is for people that have booked long-term efeds: How do you decide when/if to improve wrestlers, if you do at all. And then how do you go about improving those wrestlers?
Wrestling, in real life, is very fluid. Performers are constantly improving, and sometimes degrading, and there's near constant shuffling of who goes where on the cards based on crowd reactions and the whims of bookers. Fire Pro, on the other hand, is completely static unless the user comes in. A wrestler created to be a midcarder will be a midcarder forever unless either they RNG their way to the main event, or their creator sees fit to change them.
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Post by amsterDAN on Apr 25, 2019 15:54:04 GMT
I play EXTREMELY fast-and-loose with my edit points. If someone wins a title, I usually throw em a handful of extra defensive edit points or upgrade their special skill, or do something to give them a slight edge in their first few defenses. I frequently give hardbody or a top tier skill to my world heavyweight champion.
I did a thing where I made a roster of 12 characters (B.A.S.E.; Bay Area Sports Entertainment) that all began at 50 pts exactly, then I ran a league and gave everyone 5pts for a win, plus 3 pts for any match win or lose that was rated over 90% and 5 pts for every 100%, allocated however I saw fit. Then at random intervals I'd just decide "today's a 3pt-per-win day" or whatever, and I just kept tacking on edit points hither and thither until the roster basically separated itself into tiers. It was an interesting experiment in letting edits kind of create themselves.
(P.S. Back when I maintained my spreadsheet properly, I'd do things like give someone 5 additional edit points if they had a 5-match win streak, or a couple 100% matches in a row. Basically if someone was pushing themselves toward the top of my rankings, I'd give em a little boost to help them along.)
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Post by faulknasty on Apr 25, 2019 16:02:29 GMT
I play EXTREMELY fast-and-loose with my edit points. If someone wins a title, I usually throw em a handful of extra defensive edit points or upgrade their special skill, or do something to give them a slight edge in their first few defenses. I frequently give hardbody or a top tier skill to my world heavyweight champion. I did a thing where I made a roster of 12 characters (B.A.S.E.; Bay Area Sports Entertainment) that all began at 50 pts exactly, then I ran a league and gave everyone 5pts for a win, plus 3 pts for any match win or lose that was rated over 90% and 5 pts for every 100%, allocated however I saw fit. Then at random intervals I'd just decide "today's a 3pt-per-win day" or whatever, and I just kept tacking on edit points hither and thither until the roster basically separated itself into tiers. It was an interesting experiment in letting edits kind of create themselves. I think I'm gonna make roster like this. But my first roster is gonna be more static with me just deciding I feel the wrestler needs to adjust whether that's better worse or different.
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Post by LankyLefty17 on Apr 25, 2019 19:40:48 GMT
I go similar to Dan. I usually have a "tier" in mind when initially making the edit, then I fluctuate their points based on performance or story line. Maybe they're wrestling hurt so I'll bump down their defensive parameters. Maybe they're on a hot streak so I'll bump them up. Sometimes a mid carder has "made the leap" and I'll rebuild their stats to be more main event. I dont have a set "a win is 5 points" or anything like that, more that I'll play around with points to either make the stronger or weaker depending on the scenario.
I do have a tracking spreadsheet that helps me decide when an edit has jumped a tier, but otherwise its just when I feel like giving someone a push, or feeling they've lost a step or something...
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 25, 2019 21:51:15 GMT
This is going to be one of those threads that turns into a shit ton of fantastic information....
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Post by OrochiGeese on Apr 25, 2019 22:02:23 GMT
In terms of improving their competitiveness, my decision is based on a combination of two factors:
1) Do I have any specific story line/character push for them that warrants a boost in parameters, skills, or logic aggression?
2) Am I noticing in sims that they are having problems working their opponents through the damage stages/ending matches in general or reliably beating wrestlers on their level or lower?
I "change" wrestlers all the time in regards to substituting moves and trying new priority chains. Heck, I have like 2-3 versions (on average) for most of my favorite edits cause I can't decide on just ONE ring gameplan for them. (somehow I have 4 versions of Tetsu Gushiken right now š ) But I only boost their competitiveness when I feel the story warrants it or if they are under performing based on expectations.
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Post by padrian on May 12, 2019 20:45:52 GMT
I record with spreadsheets, but donāt abide too much by my points. Itās pretty clear when a particular edit is winning and performing above original vision that Iām convinced to give him or her a push. And with a push, Iāll tweak their parameters and skills for āthe next tierā.
I also record match ratings. Again, I take this with a grain of salt because the ratings formula is somewhat faulty. But when an edit who wins me over with quality matches every time, I help develop them for more wins. This is NOT always about points, but using logic and move selection to improve their opportunities to win.
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Post by brodatype on May 19, 2019 18:33:18 GMT
Just curious though. Would it not at a certain point start degrading matches when you're edits get a bit to strong? Don't they start to progress through the stages a bit quick?
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Post by amsterDAN on May 19, 2019 19:06:37 GMT
Just curious though. Would it not at a certain point start degrading matches when you're edits get a bit to strong? Don't they start to progress through the stages a bit quick? That'd depend largely on their opponents really. If you make an edit stronger but face them off against the same opponents as always, of course they'll make quicker work of them. Isn't that the entire point of improving an edit, so they can move up a tier and take on stronger opponents? If not, why would you raise their points in the first place?
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Post by brodatype on May 19, 2019 19:32:24 GMT
Just curious though. Would it not at a certain point start degrading matches when you're edits get a bit to strong? Don't they start to progress through the stages a bit quick?
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Post by LankyLefty17 on May 19, 2019 19:52:01 GMT
Just curious though. Would it not at a certain point start degrading matches when you're edits get a bit to strong? Don't they start to progress through the stages a bit quick? No is the short answer. You progress guys the way you want to progress them, at the pace you feel they should progress. Its only "too far" if you feel they're having bad matches, then you adjust. Remember that progression is at your own discretion, so you do it for how you want to portray it for that wrestler.
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Post by view619 on May 19, 2019 23:06:20 GMT
Just curious though. Would it not at a certain point start degrading matches when you're edits get a bit to strong? Don't they start to progress through the stages a bit quick? No is the short answer. You progress guys the way you want to progress them, at the pace you feel they should progress. Its only "too far" if you feel they're having bad matches, then you adjust. Remember that progression is at your own discretion, so you do it for how you want to portray it for that wrestler. Wrong. If your edits aren't following a very specific, "community approved" formula then you don't know what you're doing and should play something else.
I'm joking
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