gbm
JIM MINY
Posts: 76
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Post by gbm on Sept 20, 2018 22:29:55 GMT
So I have my managers for my heels set to 95% interference yet they don't move an inch, like ever. Lol Can someone help explain how to get them to interfere during late match pin attempts and such? Thanks!
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Post by Severla on Sept 20, 2018 22:48:52 GMT
Do you have them in Heel stables?
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gbm
JIM MINY
Posts: 76
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Post by gbm on Sept 20, 2018 22:52:53 GMT
Do you have them in Heel stables? Aaaaah, no I do not. That matters?
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Post by LankyLefty17 on Sept 21, 2018 0:34:40 GMT
Yep- and needs to be 100%- otherwise they are statues.
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Post by pfadrian on Sept 21, 2018 0:42:47 GMT
Do you have them in Heel stables? Aaaaah, no I do not. That matters? . They have to be in the same stable, and the stable needs to be a heel stables.
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gbm
JIM MINY
Posts: 76
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Post by gbm on Sept 21, 2018 1:24:57 GMT
Aaaaah, no I do not. That matters? . They have to be in the same stable, and the stable needs to be a heel stables. Yep that worked . I dumped all my heels on my roster and all my heel managers into one group so I can mix and match as needed. Thank you much. Now how about tags? I have a 6 man match going on and then same to guys have been in for over 30 mins. Wtf? This really breaks the immersion .
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Post by romanticmisery on Sept 21, 2018 17:04:20 GMT
I run a e-fed thats pretty much conssisted of heel factions and i love muktiman tags, so here's how it works:
They need to be set in a Heel stable so they can interfere, and if the managers/wrestlers have more than 75% in the interference parameters they will help their pals by throwing weapons into the ring.
Touchwork defines how much they will tag in and out, so have it set high for tag team dudes who like tagging games of tagged tags.
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gbm
JIM MINY
Posts: 76
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Post by gbm on Sept 21, 2018 22:12:15 GMT
I run a e-fed thats pretty much conssisted of heel factions and i love muktiman tags, so here's how it works: They need to be set in a Heel stable so they can interfere, and if the managers/wrestlers have more than 75% in the interference parameters they will help their pals by throwing weapons into the ring. Touchwork defines how much they will tag in and out, so have it set high for tag team dudes who like tagging games of tagged tags. Right on. I managed to get the interference part working well. It was the heel stable thing I needed to implement. However, my Sheik and Volkov team are both set to 100% touchwork, and Sheik stayed in for the last 20 mins of a 30 min bout. What's up with that?
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Post by romanticmisery on Sept 22, 2018 0:16:41 GMT
Honestly? I don't know, someone with a better understanding of the logic system can help you, but stuff like discretion and their priorities when fighting also play a role
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Post by Dawnbr3ak3r on Sept 22, 2018 1:15:06 GMT
Cooperation governs the frequency of which the edit will tag in and out. 100% guarantees they'll tag in/out often. Lower than that lessens this guarantee. I forget what the threshold for no tagging in/out is, but there is one.
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Post by mbxfilms on Sept 22, 2018 1:24:01 GMT
Cooperation governs the frequency of which the edit will tag in and out. 100% guarantees they'll tag in/out often. Lower than that lessens this guarantee. I forget what the threshold for no tagging in/out is, but there is one. I thought it was Touchwork.
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gbm
JIM MINY
Posts: 76
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Post by gbm on Sept 22, 2018 1:34:27 GMT
Cooperation governs the frequency of which the edit will tag in and out. 100% guarantees they'll tag in/out often. Lower than that lessens this guarantee. I forget what the threshold for no tagging in/out is, but there is one. I think you might have it incorrect. Coop is how much they will enter the ring to break up pins, and do double teams, etc... Touchwork is the tagging in/out. I have both up very high. Of course, I could be wrong....I'm just going by what it says on the CAW screen. I'll try increasing the Coop too.
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Post by Dawnbr3ak3r on Sept 22, 2018 5:18:51 GMT
My bad. I meant to say that Cooperation is what governs if they will/won't tag. Touchwork governs how frequently they tag in/out.
My Tag Teams have 100% in both categories and do tag stuff often.
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Post by mbxfilms on Sept 22, 2018 17:32:08 GMT
So it's different now in that they need a VERY high percent to even climb up and distract the ref? Any breakdowns of what numbers trigger what actions or frequencies?
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Post by Guacamole Anderson on Sept 23, 2018 17:00:04 GMT
They have to be in the same stable, and the stable needs to be a heel stables. The SAME stable or ANY heel stable?
I just did a sim with Teijo Khan and Mark Gullen (of the House Gullen) as his manager. Mark Gullen (of the House Gullen) was in a separate heel stable I set up for all my heel managers. Mark Gullen (of the House Gullen) threw a chair in the ring during the course of the match.
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