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Post by dynamica on Sept 16, 2018 4:24:45 GMT
It's pretty conservative so far, but I have begun posting my NJPW updates to firepro-w if anyone cares to give them a sub. More main roster updates/tweaks to come, then I'm probably going to do what I do "best" and start with Showa era wrestlers and chronological 90s edits for AJPW/NJPW after my crazy-busy fall calms down a bit. firepro-w.com/user/profile/The_Dynamic_AMy Steam Workshop (which won't really be updated until we finally get the DLC) is still here: steamcommunity.com/id/dynamic_a/myworkshopfiles/?appid=564230My Edits hew pretty closely to the old HUMAN style of move placement, point allocation, & CPU logic, but with tweaks & updates to reflect the changing engine. They play very well with Anthology Edits & those of other like-minded creators. They're all pretty extensively simmed & played as for a combination of accuracy & challenge. Hopefully some folks will find some enjoyment out of them! -DA
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Post by webbhead1584 on Sept 16, 2018 8:24:53 GMT
Iv downloaded but can't try till later on looking forward to is wrong them tho.. Also just wondering are you going through all the roster and adding any more modern day?
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Post by sonny615 on Sept 16, 2018 9:46:01 GMT
You're one of my favorite edit makers and as someone who plays PC only I hope the DLC comes sooner than later.
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Post by webbhead1584 on Sept 16, 2018 11:34:05 GMT
Ok just used them and they are really fucking good.. I can't wait to see your other work ie the rest of them. It's a shame they don't have a rating system on the pro-net to show people how good these edit really are. I'm messed around with all of them and I'm just enjoying using them and simming them as well. (Not questioning your work at all but could you swap the counter on kenny for the I think it's called the big boot he uses that a lot recently)
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Post by dynamica on Sept 16, 2018 13:36:36 GMT
Thanks for the compliment! There wasn't too much retooling necessary from the SPIKE defaults, so they should still get most of the credit, I just mostly did some minor "under the hood" adjustments on most of them. (Not questioning your work at all but could you swap the counter on kenny for the I think it's called the big boot he uses that a lot recently) Haha, don't worry about questioning my "work," I don't take this stuff that seriously, and we all can always use some constructive criticism/advice, no? Are you talking about replacing one of the run counters with the big boot? Hmmm... I can see that, but in my mind it's more of a house show 6 man tag Kenny spot, so maybe if I make a "The Cleaner" version complete with wearing t-shirt while wrestling I'd feel more comfortable adding it (which I might actually make, since he wrestles so differently in that environment). Haven't checked out the Ishii title match yet to see if he does the move in more of a "big match" setting, but I don't recall him busting it out too much in G1 singles matches last month. Still, suggestions are always welcome! -DA
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Post by dynamica on Sept 16, 2018 13:53:36 GMT
You're one of my favorite edit makers and as someone who plays PC only I hope the DLC comes sooner than later. Thanks, I definitely appreciate it! I wish they'll get to it sooner as well. It is definitely a lot easier making edits on PC with a mouse, keyboard, and no weird "freezelag" like the PS4 menus -DA
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Post by webbhead1584 on Sept 16, 2018 14:40:55 GMT
Thanks for the compliment! There wasn't too much retooling necessary from the SPIKE defaults, so they should still get most of the credit, I just mostly did some minor "under the hood" adjustments on most of them. (Not questioning your work at all but could you swap the counter on kenny for the I think it's called the big boot he uses that a lot recently) Haha, don't worry about questioning my "work," I don't take this stuff that seriously, and we all can always use some constructive criticism/advice, no? Are you talking about replacing one of the run counters with the big boot? Hmmm... I can see that, but in my mind it's more of a house show 6 man tag Kenny spot, so maybe if I make a "The Cleaner" version complete with wearing t-shirt while wrestling I'd feel more comfortable adding it (which I might actually make, since he wrestles so differently in that environment). Haven't checked out the Ishii title match yet to see if he does the move in more of a "big match" setting, but I don't recall him busting it out too much in G1 singles matches last month. Still, suggestions are always welcome! -DA i think it's the super kick one after they hit each other.. He used it in that exact spot yesterday against ishii. It's likea karate high kick il look later to get the proper name for it.
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Post by webbhead1584 on Sept 16, 2018 14:46:03 GMT
Also I know it's greedy but when can we expect the next batch 😬
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Post by dynamica on Sept 18, 2018 18:04:17 GMT
I see what you mean about the standing high kick... he used that quite a bit against Ishii, lots of "beegu bootsu" being thrown around :-) I was reticent about taking out the Superkick altogether from Kenny's moveset because it was a staple for so long, but I will definitely be adding the move, probably as a standing strike. Also I know it's greedy but when can we expect the next batch 😬 That's a good question, maybe by this weekend I'll be able to throw up some folks like Goto, Juice, Taka, and Kanemaru. Thanks for the continued interest! -DA
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Post by 22nijuni on Sept 18, 2018 18:43:54 GMT
Your Billy Robinson is fantastic. Good work.
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Post by webbhead1584 on Sept 18, 2018 19:21:13 GMT
Thing is I aing seen him use the super kick in a long time only when his with the young bucks
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Post by dynamica on Sept 19, 2018 0:58:01 GMT
Your Billy Robinson is fantastic. Good work. He's one of my all-time favourites. A lot of work went into guys like Billy, Destroyer, Jumbo, & Baba to get them just right for their showa-era style matches, including deep-diving into my voluminous All Japan Classics episodes & 70s AJTV. Thanks for the compliment! -DA
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gbm
JIM MINY
Posts: 76
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Post by gbm on Sept 19, 2018 1:28:25 GMT
It's pretty conservative so far, but I have begun posting my NJPW updates to firepro-w if anyone cares to give them a sub. More main roster updates/tweaks to come, then I'm probably going to do what I do "best" and start with Showa era wrestlers and chronological 90s edits for AJPW/NJPW after my crazy-busy fall calms down a bit. firepro-w.com/user/profile/The_Dynamic_AMy Steam Workshop (which won't really be updated until we finally get the DLC) is still here: steamcommunity.com/id/dynamic_a/myworkshopfiles/?appid=564230My Edits hew pretty closely to the old HUMAN style of move placement, point allocation, & CPU logic, but with tweaks & updates to reflect the changing engine. They play very well with Anthology Edits & those of other like-minded creators. They're all pretty extensively simmed & played as for a combination of accuracy & challenge. Hopefully some folks will find some enjoyment out of them! -DA Thank you for this. So I understand, are these the default game shells with their attributes but tweaked a bit to play better? ...or reflect their more current real life counterparts ?
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Post by dynamica on Sept 19, 2018 11:41:47 GMT
It's pretty conservative so far, but I have begun posting my NJPW updates to firepro-w if anyone cares to give them a sub. More main roster updates/tweaks to come, then I'm probably going to do what I do "best" and start with Showa era wrestlers and chronological 90s edits for AJPW/NJPW after my crazy-busy fall calms down a bit. firepro-w.com/user/profile/The_Dynamic_AMy Steam Workshop (which won't really be updated until we finally get the DLC) is still here: steamcommunity.com/id/dynamic_a/myworkshopfiles/?appid=564230My Edits hew pretty closely to the old HUMAN style of move placement, point allocation, & CPU logic, but with tweaks & updates to reflect the changing engine. They play very well with Anthology Edits & those of other like-minded creators. They're all pretty extensively simmed & played as for a combination of accuracy & challenge. Hopefully some folks will find some enjoyment out of them! -DA Thank you for this. So I understand, are these the default game shells with their attributes but tweaked a bit to play better? ...or reflect their more current real life counterparts ? The latter. Didn't do too much tweaking of parameters or skill (except for a few noted in their release), but did go through adding new moves, updating movelists & CPU logic for the PS4 edits. -DA
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Post by webbhead1584 on Sept 24, 2018 22:27:07 GMT
Hay man just wondering when the next lot will be released ?
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