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Post by kikrusher99 on Jul 22, 2018 21:52:52 GMT
It's still below price of any other regular game. And on steam, it's 30. I don't see the agreement
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Post by view619 on Jul 22, 2018 21:55:25 GMT
The base game is 50 everywhere, 40 on Amazon with prime. Not if you're Canadian. $50 is still a little steep. Contrast this with the asking price on Steam. It's the base game + NJPW DLC included in one package, which is why they're asking for $50. On Steam you get the base game only, which is your standard indie game price. They needed to include the NJPW DLC as a part of the PS4 release in order to get more eyes on the product, and they can't offer DLC + base-game at the same price as the base PC version as they still need to consider their PC player base. As for PS4 being the inferior version (which I agree with for various reasons), you need to factor in the benefits of console vs PC gaming. And I doubt the company is using community created content (mods, rings, edits) to determine their pricing strategy.
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Post by hungerlow on Jul 22, 2018 22:38:11 GMT
Not if you're Canadian. $50 is still a little steep. Contrast this with the asking price on Steam. It's the base game + NJPW DLC included in one package, which is why they're asking for $50. On Steam you get the base game only, which is your standard indie game price. They needed to include the NJPW DLC as a part of the PS4 release in order to get more eyes on the product, and they can't offer DLC + base-game at the same price as the base PC version as they still need to consider their PC player base. As for PS4 being the inferior version (which I agree with for various reasons), you need to factor in the benefits of console vs PC gaming. And I doubt the company is using community created content (mods, rings, edits) to determine their pricing strategy. Well then I don't see why they can't simply offer a base version without the DLC. I understand why they do this from a marketing standpoint, but I argue that it might be counter-constructive to sell a non-AAA game (one that looks like an SNES game at first glance) in the neighborhood of $50+ even with the NJPW branding. I actually think that they'd get more sales by selling the OG game at $30 because on PSN 'sale' that becomes a steal and a relatively safe bet for the unfamiliar to buy a game that caters to a very niche gamer. This niche gamer will know what NJPW is and how you can create the roster in FPWW, and a majority of them likely already own the game on PC. Now, if this was a game with much broader appeal like No Man's Sky or Cuphead, with the type of hype and promotional backing that it got pre-launch then it would be a different story. Look, I want to see FPWW succeed. I think that SC's product is excellent, and they deserve the profits and good fortunes potentially coming their way. I just think that this NJPW deal might ultimately become their achilles heel.
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Post by kikrusher99 on Jul 22, 2018 22:45:53 GMT
It looks a lot better than Minecraft for instance. Graphics is a cop out excuse.
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Post by hungerlow on Jul 22, 2018 22:53:07 GMT
It looks a lot better than Minecraft for instance. Graphics is a cop out excuse. Apples and Oranges. Minecraft is procedurally generated and gives people access to build entire landscapes as they see fit. That game had much broader appeal than a Japanese wrestling game with relatively complicated mechanics and a more methodical / slower pacing than what you'd get in a WWE-licensed game. Mind you; People were complaining about Minecraft's graphics too. The game being virtual Lego helped a ton in getting people passed that because to get that kind of experience meant visual limitations. There's a reason why the Elder Scrolls games dropped procedural generation and opted for a more streamlined, linear experience.
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Post by hungerlow on Jul 22, 2018 22:57:42 GMT
Also, my point is that it's not smart business to sell something that looks 3 generations behind at AAA price unless it has near-Universal appeal. Lots of people look at graphics / presentation when making calculated purchase decisions because they want to feel wholly justified in paying that amount of money.
At least offer a "Light" version with no DLC, like with Fighting EX Layer.
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Post by Deleted on Jul 23, 2018 2:55:02 GMT
The game is niche and they know it.
Potential buyers of World fall into three groups.
A) Former Fire Pro players B) NJPW fans C) Wrestling fans that are sick to death of the 2K series
Group A is in regardless of price. Group B is 20 to 30 year olds that are nostalgic for 2D games. Group C is just looking for something different.
Plus the game is $50. $40 if you preorder through Amazon Prime. Spike regularly sells visual novels for the same price.
edit: Also who's the potential buyer that would be interested in the base version of Fire Pro World for $30 but not the base game + 39 NJPW wrestlers + Story Mode for $50?
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Post by hungerlow on Jul 23, 2018 3:10:56 GMT
The game is niche and they know it. Potential buyers of World fall into three groups. A) Former Fire Pro players B) NJPW fans C) Wrestling fans that are sick to death of the 2K series Group A is in regardless of price. Group B is 20 to 30 year olds that are nostalgic for 2D games. Group C is just looking for something different. Plus the game is $50. $40 if you preorder through Amazon Prime. edit: Also who's the potential buyer that would be interested in the base version of Fire Pro World for $30 but not the base game + 39 NJPW wrestlers + Story Mode for $50? Group A (the majority) likely own the game on PC already. It doesn't take a high-end rig to run FPWW, in fact it's one of the least graphically-demanding games out there. Here's what I'm seing on PSN right now: That's $66 for Standard, and $119 for Deluxe. Keep in mind that I bought the game for $20 off Steam, and it's currently sitting at $30.
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Post by kikrusher99 on Jul 23, 2018 3:35:35 GMT
It's 44 on PSN for the base model here in US. I'd go complain to Canada at this point.
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Post by hungerlow on Jul 23, 2018 4:13:24 GMT
It's 44 on PSN for the base model here in US. I'd go complain to Canada at this point. and yet it's still the same price off Steam ($30), even in Canada. Regardless; US, Canada, I still think that the price is a little steep for reasons that I already went into. I'd at least offer the bare game without any DLC, because that way newcomers can get acclimated to the game and then decide if it's worth shelling money for licensed characters that can be created in the suite (DLC goes on sale fairly regularly on PSN). Personally, I don't really care because I play the Steam version on my TV with a PS4 controller hooked up. I'm just thinking about selling an obscure / niche game at that price with those graphics being a risky endeavor. There's no way in hell I'd pay anywhere close to $50 on face value if I never played the series beforehand.
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Post by Deleted on Jul 23, 2018 4:26:08 GMT
Group A (the majority) likely own the game on PC already. It doesn't take a high-end rig to run FPWW, in fact it's one of the least graphically-demanding games out there. You can break the Fire Pro group down even more. A1) Japanese players that don't know how to play on PC. Director mentioned during a livestream how he was surprised that most of the PC sales came from overseas. That's why getting the PS4 version out was such a priority for them. Japan is their key market and PC gaming is like nonexistent over there. A2) Lazy US/EU players with a potato PC that were waiting for the console version. A3) Double dippers. Whether it's them just wanting the console version or importing the collector's edition from Japan so they can play early. Those three combined are larger than the entire Fire Pro base on Steam (~40k) I thought the same thing about the 2D aspect turning people off but the response on Twitter to the commercials and the CEO appearance were super positive. I don't know how many of those people will be able to wrap their brain around the gameplay but they seem open to the experience. Also it's worth mentioning that $60.29 CAD is $45.91 USD and $30 USD is $39.40 CAD edit: I'd at least offer the bare game without any DLC, because that way newcomers can get acclimated to the game and then decide if it's worth shelling money for licensed characters that can be created in the suite Again, who's this group that would buy the equivalent of the Steam version on PS4 for $30 but not the full PS4 version for $50? The NJPW wrestlers are coming with new heads, new edit parts, voice clips and 50 new moves. You can't download that from the workshop. And they're coming with Story Mode aka Fighting Road. That's a pretty big deal for the people that want to do something besides play exhibition matches.
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Post by hungerlow on Jul 23, 2018 4:58:19 GMT
Group A (the majority) likely own the game on PC already. It doesn't take a high-end rig to run FPWW, in fact it's one of the least graphically-demanding games out there. You can break the Fire Pro group down even more. A1) Japanese players that don't know how to play on PC. Director mentioned during a livestream how he was surprised that most of the PC sales came from overseas. That's why getting the PS4 version out was such a priority for them. Japan is their key market and PC gaming is like nonexistent over there. A2) Lazy US/EU players with a potato PC that were waiting for the console version. A3) Double dippers. Whether it's them just wanting the console version or importing the collector's edition from Japan so they can play early. Those three combined are larger than the entire Fire Pro base on Steam (~40k) I thought the same thing about the 2D aspect turning people off but the response on Twitter to the commercials and the CEO appearance were super positive. I don't know how many of those people will be able to wrap their brain around the gameplay but they seem open to the experience. Also it's worth mentioning that $60.29 CAD is $45.91 USD and $30 USD is $39.40 CAD edit: I'd at least offer the bare game without any DLC, because that way newcomers can get acclimated to the game and then decide if it's worth shelling money for licensed characters that can be created in the suite Again, who's this group that would buy the equivalent of the Steam version on PS4 for $30 but not the full PS4 version for $50? The NJPW wrestlers are coming with new heads, new edit parts, voice clips and 50 new moves. You can't download that from the workshop. And they're coming with Story Mode aka Fighting Road. That's a pretty big deal for the people that want to do something besides play exhibition matches. The Japanese gamers are a fair point, although I'd question how many potential buyers from the target market are ignorant to how PCs work in 2018. I seriously doubt that people being serious about learning the FPWW fundimentals are clueless about PC gaming; Specifically PC gaming that is becoming progressively more streamlined and accessible. My argument is that faithful fans of the series have found a way to play it on PC already. Not to mention, it's the version with the most upside. Pleasing a niche portion of fans with a relatively steep price is all fine and well, but it's still not smart (IMO) to not make an attempt at grabbing a more sizable fanbase in the process. Professional Wrestling itself is kinda niche at the moment, so it takes extra incentive to sell the game to more buyers that would otherwise opt for the WWE-licensed games that provide far more in the way of visuals and presentation for a similar price. Again, I think that Spike is overestimating NJPW's popularity. It's fairly popular in the East with wrestling fans, but still somewhat irrelevant in the West outside of being a simmering cult favorite with some diehard fans of wrestling. Ultimately, I feel like the cost of getting NJPW licensed is risky given how it in turn forces them to splice in the DLC as a manditory add-on. As for your question about who would buy the game without the roster; I would. I play around with TheAvenger3's NJPW roster in my game from time to time, but it's not my favorite promotion. The new moves that come along with the edits is cool, but I wouldn't pay that much for it. The only DLC that interests me is Fire Promotion because I love the managerial aspect of these games.
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Post by Deleted on Jul 23, 2018 5:52:37 GMT
www.pcgamer.com/how-japan-learned-to-love-pc-gaming-again/2/Plus I wouldn't call the PS4 version forced bundling of DLC. It's the game. The game on PS4 is World + NJPW wrestlers + Story Mode. It was always meant to be a GOTY edition until they got the NJPW license. In an alternate universe, the PS4 version would be World + Fire Promoter + fantasy Story Mode. The game will never sell a million copies but the fanbase its targeting is plugged in and passionate. NJPW fans jump through a bunch of hoops to watch the product. Fire Pro fans regularly jump through hoops. So much of the wrestling community is online. The commercial on Playstation's YouTube has nearly half a million views. I think Spike will do well with the PS4 port. IMO the real unknown is how well the DLC will sell. That's probably going to be the linchpin between Fire Pro becoming a service or them wrapping up this experiment.
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Post by hungerlow on Jul 23, 2018 6:18:21 GMT
www.pcgamer.com/how-japan-learned-to-love-pc-gaming-again/2/Plus I wouldn't call the PS4 version forced bundling of DLC. It's the game. The game on PS4 is World + NJPW wrestlers + Story Mode. It was always meant to be a GOTY edition until they got the NJPW license. In an alternate universe, the PS4 version would be World + Fire Promoter + fantasy Story Mode. The game will never sell a million copies but the fanbase its targeting is plugged in and passionate. NJPW fans jump through a bunch of hoops to watch the product. Fire Pro fans regularly jump through hoops. So much of the wrestling community is online. The commercial on Playstation's YouTube has nearly half a million views. I think Spike will do well with the PS4 port. IMO the real unknown is how well the DLC will sell. That's probably going to be the linchpin between Fire Pro becoming a service or them wrapping up this experiment. Interesting article. Thanks for posting. I don't see it as "the game" at all, because there's an existing version on Steam that is much cheaper. Capcom don't sell their Arcade / Super / Ultra editions of Street Fighter $20-30+ more than the OG games, they sell them at the same price or cheaper. For FPWW to be considered the base game as it's currently being presented on PSN, it would have to match it's PC counterpart. This is very much a case of splicing in the DLC as a manditory add-on. Keep in mind that not all NJPW fans are avid gamers that will look passed the dated graphics and willingly dedicate themselves to the learning curve. There are some no doubt, but I'd be shocked if Spike hits their intended target. Hell, WWE-licensed games sell progressively worse with each passing year. Wrestling simply isn't hot enough to slap on a non-WWE brand and expect it to attract a significant sales increase with that type of pricetag and extremely little in the way of presentation.
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Post by abouttreefitty on Jul 23, 2018 7:28:16 GMT
Jesus fucking Christ.
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