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Post by harris on Nov 10, 2018 0:02:08 GMT
I'm very happy that Spike listened to the people and removed the DRM! Gotta get myself back into Fighting Road, I was nowhere close to finishing it!
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Post by pfadrian on Nov 10, 2018 1:08:08 GMT
Maybe. I’m curious though how many people understand what it will be, and won’t. I originally was excited for Fire Promoter until learning it wouldn’t keep records and enhance the creative side of managing a fed. So I’m content with my spreadsheet recordkeeper (and I use Carzilla’s mod for running shows). What??? Jeez, I may as well uninstall this. I’m not sure if you’re being sarcastic or not. I just wanted to know how many people understand what to expect with Fire Promoter. I learned it’s more like a “Wrestling Tycoon” game. It’s more about having profitable shows so you can grow and acquire new talent, so you can make more money, etc. While I enjoy that stuff in games like Madden and MLB:The Show, I also want to play the “stories” of a season, with championships and records. Promoter is more like a game than a tool, and the tool was all I cared about.
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Post by ligerbear on Nov 10, 2018 4:57:38 GMT
The info on motr/ fire promoter mode has been out for the longest. Since its heqvily based on a mode that came out over ten years ago on gba in a previous fire pro game. If you want a run down on what to expect read this old faq gamefaqs.gamespot.com/gba/557186-fire-pro-wrestling-2/faqs/59428Its an amazing mode that was years ahead of its time.
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Post by El Marsh on Dec 7, 2018 20:22:19 GMT
I have no idea what happened but the update that introduced the NJPW stuff made my game effectively unplayable. The sprites moved super slowly and the pretty new menu animations (which I presume were the cause of the slowdown) absolutely CRAWLED.
Now everything is mostly good again (the idle animations are still a bit slower than I remember but at least I can once again select wrestlers without having to wait 20 seconds for them to load in). Don't know if it's a patch that fixed it or what but everything's right again and I can get back to my edits!
This is a good day.
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Post by DM_PSX on Dec 17, 2018 7:09:17 GMT
We were supposed to get a quick patch before the end of the year. So maybe in the next few days...
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Post by Deleted on Feb 23, 2019 5:13:10 GMT
What is the point of simulating matches?
too me it makes 0 sense to simulate a match when you are suppose to play video games.
I don't understand simulating at all in this game.
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Post by Zealot on Feb 23, 2019 5:16:46 GMT
Because these games give us the platform to meticulously craft edits to do (for the most part) what you want them to do when you want them to do it and try to get the best result possible through the magic of simulation. Other than King of Colosseum, you don't really see that attention to detail commonly in wrestling games.
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Post by amsterDAN on Feb 23, 2019 6:12:09 GMT
What is the point of simulating matches? too me it makes 0 sense to simulate a match when you are suppose to play video games. I don't understand simulating at all in this game. To me it's really simple actually. When I'm controlling a character in a match, only my AI opponent is able to surprise me. I know exactly what move I'm inputting, so there's not that huge of a thrill when it actually works. When I'm simming a match, every single thing that happens is a surprise; being surprised all the time is far more riveting than being surprised only half the time. When you've made the edits you're simming with, you know what they're capable of and what moves they potentially can pull out, but will they work the opponents into a position where they can hit their big moves, and at the right times? Fire Pro gives you a tremendous level of control over how an AI character behaves in the ring, how they pace their matches, how their movesets work certain body parts throughout a match to setup their finisher, how they chain moves together into signature spots, how they taunt to convey their personalities, etc. etc.... So when you use the logic to your advantage and make an edit that behaves exactly as you'd hope, it's extremely satisfying. To me, seeing a great sim between two of my edits that unfolds just like a real wrestling match would is by far the funnest thing I can do with this game. Frankly, it makes zero sense to me to only ever play (control characters in) Fire Pro; you're ignoring precisely the thing that makes Fire Pro stand out from other wrestling games, the finely detailed AI logic... and also there simply are better-playing wrestling games out there.
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Post by Deleted on Feb 23, 2019 6:13:35 GMT
...
Most wrestling games are like this one except fire pro has less items.
No breakable tables etc and not enough game modes.
were wwe2k has much more more game modes breakable tables etc.
The only reason I chose fire pro over 2k right not is simply because of endless creations if 2k said right we are going to have no character max I would drop fire pro until fire pro added more game modes like ladder matches table matches etc.
If you want to get the best result possible you play the game and have fun still is useless having a simulation mode (Because that takes away the fun from video games and turns it into boring).
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Post by Deleted on Feb 23, 2019 6:14:21 GMT
What is the point of simulating matches? too me it makes 0 sense to simulate a match when you are suppose to play video games. I don't understand simulating at all in this game. To me it's really simple actually. When I'm controlling a character in a match, only my AI opponent is able to surprise me. I know exactly what move I'm inputting, so there's not that huge of a thrill when it actually works. When I'm simming a match, every single thing that happens is a surprise; being surprised all the time is far more riveting than being surprised only half the time. When you've made the edits you're simming with, you know what they're capable of and what moves they potentially can pull out, but will they work the opponents into a position where they can hit their big moves, and at the right times? Fire Pro gives you a tremendous level of control over how an AI character behaves in the ring, how they pace their matches, how their movesets work certain body parts throughout a match to setup their finisher, how they chain moves together into signature spots, how they taunt to convey their personalities, etc. etc.... So when you use the logic to your advantage and make an edit that behaves exactly as you'd hope, it's extremely satisfying. To me, seeing a great sim between two of my edits that unfolds just like a real wrestling match would is by far the funnest thing I can do with this game. Frankly, it makes zero sense to me to only ever play (control characters in) Fire Pro; you're ignoring precisely the thing that makes Fire Pro stand out from other wrestling games, the finely detailed AI logic... and also there simply are better-playing wrestling games out there. Agreed simulating matches are boring
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Post by amsterDAN on Feb 23, 2019 6:33:38 GMT
To me it's really simple actually. When I'm controlling a character in a match, only my AI opponent is able to surprise me. I know exactly what move I'm inputting, so there's not that huge of a thrill when it actually works. When I'm simming a match, every single thing that happens is a surprise; being surprised all the time is far more riveting than being surprised only half the time. When you've made the edits you're simming with, you know what they're capable of and what moves they potentially can pull out, but will they work the opponents into a position where they can hit their big moves, and at the right times? Fire Pro gives you a tremendous level of control over how an AI character behaves in the ring, how they pace their matches, how their movesets work certain body parts throughout a match to setup their finisher, how they chain moves together into signature spots, how they taunt to convey their personalities, etc. etc.... So when you use the logic to your advantage and make an edit that behaves exactly as you'd hope, it's extremely satisfying. To me, seeing a great sim between two of my edits that unfolds just like a real wrestling match would is by far the funnest thing I can do with this game. Frankly, it makes zero sense to me to only ever play (control characters in) Fire Pro; you're ignoring precisely the thing that makes Fire Pro stand out from other wrestling games, the finely detailed AI logic... and also there simply are better-playing wrestling games out there. Agreed simulating matches are boring Oh, I see. If I'd realized sooner that you're not really looking to discuss this but rather just be a dickhead about it, I wouldn't have bothered with the thoughtful reply. Have fun playing the game.
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Post by Severla on Feb 23, 2019 7:05:44 GMT
This is going places.
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Post by Dawnbr3ak3r on Feb 23, 2019 10:52:42 GMT
Myself and many others in this community prefer to sim the game.
The game's in-depth Edit Mode and A.I. Logic Settings make this game one of a kind. In no other wrestling game (besides King of Coliseum) can I program my wrestlers to do (pretty much) what I want them to. There's something cathartic about seeing my edits perform the signature sequences that I program them to do. They can be basic things such as a Powerbomb followed by a Pinfall, to complex sequences such as performing a Michinoku Driver, following it with a Backflip Taunt, following that with a Running Headscissors, following that with Clapping Taunt, completing the sequence with a Standing Moonsault Pinfall.
Outside of the mechanical design of the game, simulating replicates the real thing. In no other wrestling game can I create my own roster and enjoy what happens as the match progresses. I can build a storyline from wins and losses and create a grander over-arching storyline as shows go by. I treat Fire Pro like it's the real deal. I can enjoy the "product" I'm creating just as much as the product that wrestling companies are providing.
Most of the time, I'm more entertained by what myself and others have created within the game, than I am with whatever's going on in "real" wrestling. If I'm not in the mood for WWE, I can watch my own edits wrestle for a few hours - You can replace WWE with any other promotion, really.
I used to play the game, but I got bored because the gameplay is pretty uninteresting after a while. It's designed to replicate a real match, unlike WWE 2K games, where you can mindlessly hit moves without much consequence. There's no pacing in 2K's matches. It's literally a race to hit your Finisher and win. Even then, if you wanted to have a "good" match, you'd have to pace the match out against the A.I. or with a friend.
I "play" Fire Pro to see my imagination come to life. I've created my own universe where my promotion exists. I've created the roster that allows that promotion to thrive. I can literally watch my own edits wrestle each other and not get bored. I can book whatever I want, when I want to (barring specific special matches that don't really matter to me). The lack of modes doesn't bother me any.
As long as Fire Pro exists and has A.I. settings I can manipulate, I will always prefer it to any other wrestling game series, despite it's various downsides. The series' upsides vastly outweigh the downsides.
You're not doing yourself any favors by completely ignoring a large part of the game.
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Post by Deleted on Feb 23, 2019 12:35:21 GMT
Here's my pennies worth on the sim or play debate:
If I'm honest I've not watched any wrestling in nearly 20 years, however I've always enjoyed wrestling games.
About ten years ago I bought Fire Pro Returns as something to do during night feeds with my first daughter, I signed up to Fire Pro Club and all I saw was members going on about simming. I thought to myself "What a bunch of nerds, I play games not watch them!".
How wrong I was, over the years I've learned Fire Pro isn't about 'playing' the matches, it's rather unrewarding to be honest. I find it rather dull to play unless I have to, like in the Fighting Road mode, of which is rather easy even on hard difficulty.
I've learned what I need to know about logic over the years, without getting too technical. I know the basics, and that's all I need to make simming my edits in my own group of wrestling promotions featuring orginals and edited ports of defaults highly entertaining to me.
In a nutshell I cannot tell anyone how to play Fire Pro, but if you've never simmed I'd give it a try you might be suprised.
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Post by view619 on Feb 23, 2019 14:35:44 GMT
What is the point of simulating matches? too me it makes 0 sense to simulate a match when you are suppose to play video games. I don't understand simulating at all in this game. It gets boring beating the AI over and over again in any game, and in Fire Pro it's not difficult to beat the AI (especially when you've programmed it). Simulating matches is an opportunity to watch two other, equally skilled players, face off in a match. So, instead of running over the AI constantly you can watch a more interesting match play out with more surprises. And this is coming from someone who actually plays the game. Now, if I want to play vanilla matches I do tags so I can watch my AI partner work and try to coordinate with it. Or I play as the second in matches to pull off spots that AI seconds are incapable of (from basic jeering and tripping up the opponent to preventing opponents from diving off the top rope).
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