RyanCE
Steel Johnson
Posts: 107
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Post by RyanCE on Aug 29, 2018 15:52:04 GMT
Kenny has the same problem with the Rainmaker-style V-Trigger! There's no room for it in his back grapples. I haven't edited his move set yet, but what are his strong grapples? Really nothing in there that can be dropped or moved to medium? Reverse Frankensteiner Croyt's Wrath Rapid Dragon Suplex Whip One-Winged Angel He needs all of those, and none of them can be moved to medium.
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Post by dnmt on Aug 29, 2018 15:58:08 GMT
I haven't edited his move set yet, but what are his strong grapples? Really nothing in there that can be dropped or moved to medium? Reverse Frankensteiner Croyt's Wrath Rapid Dragon Suplex Whip One-Winged Angel He needs all of those, and none of them can be moved to medium. He definitely does all of those more than the Rain-Trigger, which has only been done a handful of times against one guy (maybe only even that one time?) so I am less worried about that than the Doctor Wiley Bomb in front grapples lol.
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Post by mbxfilms on Aug 29, 2018 16:09:39 GMT
Couple more I'd like to see added -Jumping Calf Kick Please yes, I see this all the time from people.
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Post by Old School Oni on Aug 29, 2018 17:19:45 GMT
Normally I find the Firepro move slots to be more than adequate, sometimes even unnecessary, but there are always exceptions. That's why I'm a big fan of Carl's mods - he has the one that lets you extend the moveset by adding a secondary list and assigning another round of logic. It's nice to have something like the Rain-Trigger down at 10% of the 5% for that big grapple slot, and have more common moves take the rest of that slot. It's also super nice to vary the animations. I totally dig giving people all the different super kicks that were modded (4 or 5 I think) where the sells are different. It's nice to not know how much "impact" the kick is going to register and I always mark out when the "big" sell happens.
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Post by invader3k on Aug 29, 2018 17:26:54 GMT
The lack of space for additional moves could be easily solved if SC would separate right and left for grapple moves on the D-Pad. It seems so obvious, I'm really not sure why they haven't done it ages ago.
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Post by Severla on Aug 29, 2018 17:43:26 GMT
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Post by webbhead1584 on Aug 29, 2018 18:47:31 GMT
Iv noticed Kenny move set are from his jr days and not what his doing now apart from his one winged angle
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Post by Old School Oni on Aug 29, 2018 18:59:14 GMT
The game is supposed to be based on 2017. So while he shouldn't necessarily be up to the moment, I would think he should have a heavyweight move set.
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Post by webbhead1584 on Aug 29, 2018 19:01:44 GMT
The game is supposed to be based on 2017. So while he shouldn't necessarily be up to the moment, I would think he should have a heavyweight move set. no it really isn't go back and watch his hr matches and then use him on fpw and you'll see.. I noticed it yesterday
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Post by Old School Oni on Aug 29, 2018 19:32:09 GMT
The game is supposed to be based on 2017. So while he shouldn't necessarily be up to the moment, I would think he should have a heavyweight move set. no it really isn't go back and watch his hr matches and then use him on fpw and you'll see.. I noticed it yesterday A) I can't. I don't have a PS4 and won't see the "official" version until September, if then. B) I don't know when Kenny went from Jr to Heavyweight as I literally didn't start watching NJPW (or any modern wrestling) until very late 2017, right before Wrestle Kingdom, so I can't tell you what his normal 2017 moveset should have been. I'm not sure what "it really isn't" in your response refers to (my saying he should have a heavyweight move set? But that was agreeing with you unless I totally misunderstood). I was just providing the information that Spike said they were basing their pack on 2017. You should expect to see his 2017 moveset, which I assume should be heavyweight and therefore likely validates your concern, depending on when he moved up and how dramatically his moveset did or did not change.
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Post by webbhead1584 on Aug 29, 2018 20:07:20 GMT
no it really isn't go back and watch his hr matches and then use him on fpw and you'll see.. I noticed it yesterday A) I can't. I don't have a PS4 and won't see the "official" version until September, if then. B) I don't know when Kenny went from Jr to Heavyweight as I literally didn't start watching NJPW (or any modern wrestling) until very late 2017, right before Wrestle Kingdom, so I can't tell you what his normal 2017 moveset should have been. I'm not sure what "it really isn't" in your response refers to (my saying he should have a heavyweight move set? But that was agreeing with you unless I totally misunderstood). I was just providing the information that Spike said they were basing their pack on 2017. You should expect to see his 2017 moveset, which I assume should be heavyweight and therefore likely validates your concern, depending on when he moved up and how dramatically his moveset did or did not change. oh ok fair enough. I was only saying his move set is from his jr days. And I think we got wires crossed and I also got confused
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Post by Ramon on Aug 30, 2018 7:35:34 GMT
The lack of space for additional moves could be easily solved if SC would separate right and left for grapple moves on the D-Pad. It seems so obvious, I'm really not sure why they haven't done it ages ago.
This!
I completely agree! :)
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Post by dnmt on Aug 30, 2018 15:26:50 GMT
I updated Kenny Omega's moveset and it worked out pretty well.
I removed the standing front grapple Super Kick and added the Wheelbarrow Driver. I just have the Super Kick as his combination finisher in the strike exchange, and he doesn't really do Super Kicks all to much nowadays.
Back grapple were harder as there is no way to fit the Rain Trigger but that is okay to me as it is such a rare move.
I really wish there was a standing V-Trigger tho. That seems like a huge mistake. It is definitely what should be in place of the Super Kick finisher in strike exchange.
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Post by The Ferg 94 on Aug 30, 2018 15:47:05 GMT
The lack of space for additional moves could be easily solved if SC would separate right and left for grapple moves on the D-Pad. It seems so obvious, I'm really not sure why they haven't done it ages ago. They probably can't do it now, unless they want to risk messing up thousands upon thousands of players' edits.
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Post by mbxfilms on Aug 30, 2018 16:07:02 GMT
The lack of space for additional moves could be easily solved if SC would separate right and left for grapple moves on the D-Pad. It seems so obvious, I'm really not sure why they haven't done it ages ago. They probably can't do it now, unless they want to risk messing up thousands upon thousands of players' edits. The billinace would be it would just set all old edits to have the same move in both left and right just like now. But you could add a new one later. And the Logic would be all in just left and 0 in right.
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