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Post by roadwarriorace on Jul 28, 2018 4:16:19 GMT
1. Does Dr. Death Steve Williams deserve a perfect 10 in suplex? Spike gave him a 9.
2. Did Dr. Death use the running corner lariat instead of the body splash & which did he use more?
3. How can i get my wrestler to irish whip my opponent more into the turnbuckles?
4. Do you follow the parameters & moves of Spike made edits or do you make your own how you would like a wrestler to be?
Thank You!
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Post by IamAres on Jul 28, 2018 5:14:57 GMT
1. I tend to go with Spike's setups unless they cause an issue, especially with parameters. Doc could do a lot of suplexes in an average match, that might be why they made him a bit lower than a 10. A guy like Gary Albright could have a 10, but he had much shorter matches than Doc - IE, his suplexes end matches a bit quicker by doing more damage.
2. Whichever floats your boat.
3. High showmanship, you could try raising the base irish whip logic a bit as well.
4. Generally go by Spike as a guideline/starting point. Modify as necessary. They built this system, they know how it works. They're not perfect either, but it's better to go by than nothing.
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Post by roadwarriorace on Jul 28, 2018 5:46:54 GMT
Thank You for the quick reply.
As for question #2 about the running corner Lariat or Body Splash. Did he use both and which did he use more often?
If you were making Doc which would you choose Lariat or Body Splash?
Thank You!
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Post by otaku2255 on Jul 28, 2018 6:36:46 GMT
I tend to use Spike's edits as a base. For the most part, their skills/parameters and movesets are quite accurate. I adjust for accuracy and better matches. Or, in the case of Edge for example, I upgrade to match the main-event status. Their logic leaves some to be desired, however, and can be easily changed into good simming logic with fewer dives, and lower % for big moves.
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Post by IamAres on Jul 28, 2018 7:33:33 GMT
One thing to bear in mind with Spike's logic is that it seems to be geared more towards playing than simming. That's why some of the more fearsome guys like Jumbo or Brody seem to spam their big moves - I think they want that constant fear, that feeling that Jumbo is coming AFTER you with that Backdrop, and I think it makes more sense viewed in that context.
Now yes, for simming, which is what most of us do almost exclusively, some adjustments, sometimes major ones, need to be made. But back in FPR, I think the most common advice I saw given to new creators was "disregard Spike's logic entirely, it SUUUCKS" which I actually think is really bad advice.
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Post by crippler19 on Jul 28, 2018 11:34:43 GMT
Thank You for the quick reply. As for question #2 about the running corner Lariat or Body Splash. Did he use both and which did he use more often? If you were making Doc which would you choose Lariat or Body Splash? Thank You! He used both. If you’re making an Edit of him it’s obviously your choice but I’d say if you’re going more towards his time in Japan it would be the body splash. If you’re going for more of the style he worked in the US then go for the lariat.
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Post by otaku2255 on Jul 28, 2018 11:40:32 GMT
One thing to bear in mind with Spike's logic is that it seems to be geared more towards playing than simming. That's why some of the more fearsome guys like Jumbo or Brody seem to spam their big moves - I think they want that constant fear, that feeling that Jumbo is coming AFTER you with that Backdrop, and I think it makes more sense viewed in that context. Now yes, for simming, which is what most of us do almost exclusively, some adjustments, sometimes major ones, need to be made. But back in FPR, I think the most common advice I saw given to new creators was "disregard Spike's logic entirely, it SUUUCKS" which I actually think is really bad advice. Totally logic geared for playing, which makes sense given the context of the game. And definitely terrible advice. Spike's logic isn't horrible, and it's a good point of reference for newbies when crafting realistic edits. It just bears repeating that the logic should be modified. Not all of the FPR defaults have worrisome logic. The DDT guys in particular have some balanced percentages. I went through every default when bringing them into World, and I was fairly surprised at some of their solid arrangements. Many of the defaults who've been around for numerous games have the shadows of age upon their logic, and they can definitely be adjusted.
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Post by roadwarriorace on Jul 28, 2018 23:11:06 GMT
1. Do you sometimes make a second version of a wrestler? I used Spike's version that came with previous games but he always almost all the time get's beat.
2. So I check on youtube for Dr. Death's top 10 moves and found 2 videos. I used a combination of moves from the Top 10 videos, several wrestling games like Firepro D, Z, R and Giant Gram 2000.
3. After tweaking some moves and logic for Dr. Death Version 2 he wrestled better than Spike's version. He won more match than Spike's version of Doc with high match ratings.
What do you think? Do you sometimes make a second version of wrestler?
No more Parameter Points were added. Points stayed the same as Fire Pro D.
Thank You.
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Post by otaku2255 on Jul 29, 2018 6:42:10 GMT
1. Do you sometimes make a second version of a wrestler? I used Spike's version that came with previous games but he always almost all the time get's beat. 2. So I check on youtube for Dr. Death's top 10 moves and found 2 videos. I used a combination of moves from the Top 10 videos, several wrestling games like Firepro D, Z, R and Giant Gram 2000. 3. After tweaking some moves and logic for Dr. Death Version 2 he wrestled better than Spike's version. He won more match than Spike's version of Doc with high match ratings. What do you think? Do you sometimes make a second version of wrestler? No more Parameter Points were added. Points stayed the same as Fire Pro D. Thank You. For sure. Daniel Bryan, AJ Styles, and Nakamura definitely needed moveset upgrades from FPR. It depends on the wrestler. Sometimes a simple moveset and logic tweak is enough to reflect their overall career, and sometimes they wrestle so differently across eras/promotions that a new edit is necessary. I think for Dr. Death and a lot of the other big-time American wrestlers from All Japan, Spike kind of went super general on their movesets. Sure, there is enough to let you know who the guy is, but they are also filled with generic power moves that they may or may not have done on a regular basis.
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Post by wakigatame on Jul 29, 2018 19:12:34 GMT
No more Parameter Points were added. Points stayed the same as Fire Pro D. Why would points be added to him in games released after he was an active main event wrestler?
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Post by sofia on Jul 29, 2018 19:20:57 GMT
Now yes, for simming, which is what most of us do almost exclusively, some adjustments, sometimes major ones, need to be made. But back in FPR, I think the most common advice I saw given to new creators was "disregard Spike's logic entirely, it SUUUCKS" which I actually think is really bad advice. While yeah, I wouldn't exactly port their edits from pre-Returns games as is, I do think that Spike's logic isn't really all that bad. It certainly could use some work for some guys who might have been lower on the card, but when it came to the big names in Japan at least, I think they were fairly on point as a base to work off of.
With the changes made to CPU Logic in World, I kind of wonder if the NJPW defaults will be pretty much fine as-is...
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Post by eggie25 on Jul 29, 2018 22:06:42 GMT
I always felt guys like Hogan, Savage, Sting, and other USA stars were underrated in Fire Pro.
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Post by wakigatame on Jul 29, 2018 22:13:19 GMT
I always felt guys like Hogan, Savage, Sting, and other USA stars were underrated in Fire Pro. Those three aren't great examples. Hogan was a 200+ point guy. That's right where he should be. Savage wasn't that big of a deal in Japan and Sting being like 164/380 in FPR is perfectly fine given how his career played out.
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Post by otaku2255 on Jul 30, 2018 6:10:00 GMT
I always felt guys like Hogan, Savage, Sting, and other USA stars were underrated in Fire Pro. I always thought Styles in FPR was quite high in the 160 range. Being that he was working for a B-C level promotion most of his run by the time the game was released. I gave Sting the Superstar skill to make his points a bit higher this time around, because of his legendary status.
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Post by roadwarriorace on Jul 30, 2018 10:49:33 GMT
Is Salman Hashimikov in Fire Pro Returns and if he is what name does he go under and what wrestling organization is he in?
Who was the first to use the Water Wheel Drop (Suplex)?
Did Dr. Death ever use it?
It's one of my favorite moves of all time and my favorite suplex.
Finally how do you get your wrestler to irish whip your opponent into the turnbuckles more often?
Thank You!
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