Post by Ace ♠ on Jul 20, 2018 22:43:22 GMT
Of course huge thanks to Carl for all his help on these mods.
Attire Extension
DO NOT USE CARL'S ENTRANCE ATTIRE WITH THIS MOD, IT WILL CAUSE THIS MOD TO NOT FUNCTION AT ALL!
ALSO IF YOU DELETE AN EDIT BEFORE USING THE FORM, ALWAYS REFRESH THE LIST IN THE FORM OR ELSE IT'LL THROW OFF THE ORDER AND THINGS WILL PROBABLY GET MESSED UP!
COS Files Thread
This mod allows you to import and export in-game attire to and from .cos files. All .cos files beginning with a wrestler's name will then appear in a pop-up box when launching a match to select which attire you want to use (Cancel will use the default one you picked). Importing is mostly only for if you want to get the .cos files back into the game for editing them in the wrestler editor, if you're using custom parts and want to be able to upload your wrestlers then just make sure that any custom parts are contained to the external .cos files rather than being an actual in-game attire. Then you can exchange the .cos files all you want (While giving fair warning of what custom parts are used. If they don't have a part used it will just use the default attire) and they should work straight away by just dumping them in the /AceModsData/AttireExtension/ folder as long as the wrestler name in the file name matches.
For every one of your infinite .cos files, you can also assign an entrance attire. This is easily done in the little 'Entrance Attire' box and all you have to do is select the attire they'll wear in the ring, then the entrance attire you want to use for that attire, then press save and it should be all done.
Here's a look at the UI:
This is what will come up after launching a match to pick an attire:
Animated Ring Parts
To set up animated aprons, you'll need to create the image files for it (obviously). If you're doing something like WWE LED apron textures, then I'd recommend ripping them from 2K18, chuckng them in Photoshop, making some kinda outline so the entire apron isn't animated because then it doesn't really look like an LED board, then export it as separate image files (You can set this up in Export Video or something). You're gonna want to name it <your ring name exactly>_R_<numbers> for right aprons and if you're not enabling the mirror option, it's the same for left aprons except 'R' is 'L'. You can check the examples, it'll become quite easy to understand. Make sure they're in <your FPR directory>/AceModsData/AnmAprons/<ringname>/.
It's pretty much exactly the same for mats except you have to put _Mat in stead of _R or _L and it goes in <your FPR directory>/AceModsData/AnmMats/<ringname>/.
I've included an apron PSD template and two overlay templates (one with LED dots, one without) if you want to use those to create your own aprons.
You can set the specific settings for each ring in the form such as timing method (frames or seconds), right apron interval, left apron interval, and an option to mirror the right apron onto the left apron. If you want to use the same graphics for both, I'd recommend this as you won't have to load the files twice.
I don't believe it require's Carl's Mod Suite, but I'd absolutely recommend using it with this. The Mat DB lets you assign overlays which, if done right, can stop the apron from looking like wavy fabric, and make it look more like a flat surface which helps the LED Apron look. This has already been done for the 205 and NXT examples so you only need to import them using the Mat Database and they should work properly.
I'm kinda terrible at giving out detailed instructions like this so if you have any specific questions, I'll be happy to answer them.
NOTE: If you're not mirroring the aprons, there needs to be at least apron file per side or it won't bother to load anything. If you don't want the second one to be animated, just use a single image for it and it'll stay on that image without animating.
Here's two example clips. One is NXT and the other is my own promotion that has animated aprons AND mats. It's just flashing purple colours because I was testing it and needed something easily visible.
puu.sh/AldOw/93bd56d1b1.mp4
puu.sh/Aldfa/6895b57089.mp4
Links to the NXT and 205 Live Animated Ring Parts examples (aprons and posts):
drive.google.com/file/d/1CSWefKsS2IfmJqjgt7HoyM8xEVuhVP_h/view?usp=sharing
drive.google.com/file/d/1jNI-5k2f0ty_gBDOxXFGCBoRen1KLZnc/view?usp=sharing
Pre-Match Taunts
This update adds Pre Match Taunts. There is a form to select each wrestler's pre match taunt and at the starts of a match, if both wrestlers have a pre match taunt assigned, they'll do that taunt at the same time when the referee rings the bell.
Image of the Pre-Match Taunts UI:
Pre-Match Taunts in action:
KO State
Quick update just to add a tiny optional feature of having the loser of a match go into the critical state after they're defeated. It just a visual thing and if you don't want it, just don't patch it in. I probably won't be using it, but it's there if anyone wants it.
ONLY WORKS WHEN ELIMINATION IS TURNED OFF
Edit Info Exporter
You can now export the information for ALL of your edits at once into a .csv file. This file can then be loaded up in MS Excel or Libre Office Calc (I haven't tried it with Excel, but Calc works fine and is free) and will display heaps of info for all of your edits. I'll probably add more bits of info as time goes on but I think it's fine for now. It may or may not mess up with Japanese characters, but it might be fine. Let me know if you have any trouble with it.
MAKE SURE TO SET THE EXCEL/CALC SEPARATOR TO A COMMA WHEN OPENING THE CSV FILE IF IT ISN'T SET AUTOMATICALLY.
DOWNLOAD
drive.google.com/open?id=1xfO3EsomJuJrOAyOGdRxLHVhNDO_wyBR
Any questions, just let me know.
Attire Extension
DO NOT USE CARL'S ENTRANCE ATTIRE WITH THIS MOD, IT WILL CAUSE THIS MOD TO NOT FUNCTION AT ALL!
ALSO IF YOU DELETE AN EDIT BEFORE USING THE FORM, ALWAYS REFRESH THE LIST IN THE FORM OR ELSE IT'LL THROW OFF THE ORDER AND THINGS WILL PROBABLY GET MESSED UP!
COS Files Thread
This mod allows you to import and export in-game attire to and from .cos files. All .cos files beginning with a wrestler's name will then appear in a pop-up box when launching a match to select which attire you want to use (Cancel will use the default one you picked). Importing is mostly only for if you want to get the .cos files back into the game for editing them in the wrestler editor, if you're using custom parts and want to be able to upload your wrestlers then just make sure that any custom parts are contained to the external .cos files rather than being an actual in-game attire. Then you can exchange the .cos files all you want (While giving fair warning of what custom parts are used. If they don't have a part used it will just use the default attire) and they should work straight away by just dumping them in the /AceModsData/AttireExtension/ folder as long as the wrestler name in the file name matches.
For every one of your infinite .cos files, you can also assign an entrance attire. This is easily done in the little 'Entrance Attire' box and all you have to do is select the attire they'll wear in the ring, then the entrance attire you want to use for that attire, then press save and it should be all done.
Here's a look at the UI:
This is what will come up after launching a match to pick an attire:
Animated Ring Parts
To set up animated aprons, you'll need to create the image files for it (obviously). If you're doing something like WWE LED apron textures, then I'd recommend ripping them from 2K18, chuckng them in Photoshop, making some kinda outline so the entire apron isn't animated because then it doesn't really look like an LED board, then export it as separate image files (You can set this up in Export Video or something). You're gonna want to name it <your ring name exactly>_R_<numbers> for right aprons and if you're not enabling the mirror option, it's the same for left aprons except 'R' is 'L'. You can check the examples, it'll become quite easy to understand. Make sure they're in <your FPR directory>/AceModsData/AnmAprons/<ringname>/.
It's pretty much exactly the same for mats except you have to put _Mat in stead of _R or _L and it goes in <your FPR directory>/AceModsData/AnmMats/<ringname>/.
I've included an apron PSD template and two overlay templates (one with LED dots, one without) if you want to use those to create your own aprons.
You can set the specific settings for each ring in the form such as timing method (frames or seconds), right apron interval, left apron interval, and an option to mirror the right apron onto the left apron. If you want to use the same graphics for both, I'd recommend this as you won't have to load the files twice.
I don't believe it require's Carl's Mod Suite, but I'd absolutely recommend using it with this. The Mat DB lets you assign overlays which, if done right, can stop the apron from looking like wavy fabric, and make it look more like a flat surface which helps the LED Apron look. This has already been done for the 205 and NXT examples so you only need to import them using the Mat Database and they should work properly.
I'm kinda terrible at giving out detailed instructions like this so if you have any specific questions, I'll be happy to answer them.
NOTE: If you're not mirroring the aprons, there needs to be at least apron file per side or it won't bother to load anything. If you don't want the second one to be animated, just use a single image for it and it'll stay on that image without animating.
Here's two example clips. One is NXT and the other is my own promotion that has animated aprons AND mats. It's just flashing purple colours because I was testing it and needed something easily visible.
puu.sh/AldOw/93bd56d1b1.mp4
puu.sh/Aldfa/6895b57089.mp4
Links to the NXT and 205 Live Animated Ring Parts examples (aprons and posts):
drive.google.com/file/d/1CSWefKsS2IfmJqjgt7HoyM8xEVuhVP_h/view?usp=sharing
drive.google.com/file/d/1jNI-5k2f0ty_gBDOxXFGCBoRen1KLZnc/view?usp=sharing
Pre-Match Taunts
This update adds Pre Match Taunts. There is a form to select each wrestler's pre match taunt and at the starts of a match, if both wrestlers have a pre match taunt assigned, they'll do that taunt at the same time when the referee rings the bell.
Image of the Pre-Match Taunts UI:
Pre-Match Taunts in action:
KO State
Quick update just to add a tiny optional feature of having the loser of a match go into the critical state after they're defeated. It just a visual thing and if you don't want it, just don't patch it in. I probably won't be using it, but it's there if anyone wants it.
ONLY WORKS WHEN ELIMINATION IS TURNED OFF
Edit Info Exporter
You can now export the information for ALL of your edits at once into a .csv file. This file can then be loaded up in MS Excel or Libre Office Calc (I haven't tried it with Excel, but Calc works fine and is free) and will display heaps of info for all of your edits. I'll probably add more bits of info as time goes on but I think it's fine for now. It may or may not mess up with Japanese characters, but it might be fine. Let me know if you have any trouble with it.
MAKE SURE TO SET THE EXCEL/CALC SEPARATOR TO A COMMA WHEN OPENING THE CSV FILE IF IT ISN'T SET AUTOMATICALLY.
DOWNLOAD
drive.google.com/open?id=1xfO3EsomJuJrOAyOGdRxLHVhNDO_wyBR
Any questions, just let me know.