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Post by markrocker on Nov 3, 2020 17:54:38 GMT
Maybe use the frames from the back grapple reversal in S-1 type matches. When back grappled, the defender will break free and turn around facing the attacker. I know I saw the frames in Move Craft the other day.
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Post by Dawnbr3ak3r on Nov 12, 2020 21:17:51 GMT
Does anyone have a recommendation for a natural looking timing loop on the Downstate Breathing forms?
I've been trying to do a loop of 06 08 08 06, but it doesn't look very natural to me. I've also tried 12 24 24 12, but that doesn't look so great either.
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Post by Fuee on Nov 12, 2020 23:57:06 GMT
For 1171/1172?
Alternating them with timing set at 70 or 75 looks alright to me
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Post by Dawnbr3ak3r on Nov 13, 2020 0:32:50 GMT
For 1171/1172? Alternating them with timing set at 70 or 75 looks alright to me Yeah, those. I'm trying to get a little bit more downtime for one of the Possession moves I've made for Seiko Kankyako and they get off the ground too quickly because there's not enough frames after the Separation frame. I'll try that; Thanks!
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Post by Fuee on Mar 25, 2021 0:14:57 GMT
4403 - 4566: Idle and walking animations for the boxing and MMA stances
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Post by OrochiGeese on Mar 25, 2021 7:48:20 GMT
This is one of those threads I missed replying to during some of my absences. Thanks Fuee very much for all of that data about the turn around move and the Tree of Woe!!
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Post by Timberwolf on Sept 23, 2021 20:37:55 GMT
What's the animation number for an edit sucking wind after running too much?
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Post by Dawnbr3ak3r on Sept 23, 2021 20:43:12 GMT
1153-1170 - Heavy breathing loop for all directions.
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Post by Timberwolf on Sept 24, 2021 18:23:52 GMT
I'm sorry. I don't see this animation in any of those frames that you listed. That's what I'm looking for. Thank you :)
Edit: Never mind. Found it. 1344.
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Post by Dawnbr3ak3r on Sept 24, 2021 19:37:45 GMT
Ah, my mistake. Glad you found it.
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