Post by OrochiGeese on Jul 20, 2020 7:09:05 GMT
It's entirely possible that there's a mechanic that provides a greater likelihood of winning under specific conditions, like being immensely more damaged than the opponent. I do feel like, around the time a guy gets his Ukemi boost, he seems to win the next several grapples at least, although that's fairly anecdotal on my part. A mechanic like that would explain some of these findings, though.
It shouldn't be able to overtly change the timing each edit can use - that's governed by one value that applies to the whole match; it's why you can't actually set guys to different difficulties, or set aspects like grapple timing or submission escaping to different levels, even with modding. But it might be able to enforce a slight delay on the opponent when grappling, which I think is how Carl's "jobber" feature (the part that makes them unlikely to win grapples, anyway) works now. Or there could be another undiscovered mechanic at play.
I don't know offhand how one would go about circumventing such a mechanic using in-game methods, though.
This is why I'm still haunted by those Spike Twitch chats the first year or so after FPW came out.
There were so many engine questions I had that just didn't get the detailed answers I wanted. I give Spike credit for at least acknowledging some of them but I really wanted to learn more about the system mechanics of grappling and things like that. I still believe there are some undiscovered mechanics with grappling.
And while I'm not one that's capable of looking into the engine to provide any proof of my own anecdotal observations, I've seen things that just kind of defy probability when it comes to who wins grapples. I know that even with 50% odds you can see "tails" come up on a coin for many a flip, but I've seen too many matches with guys losing grapples and being dropped on their heads for 5+ minutes straight without interruption 😁