Took a broad stroke at the Backpack Stunner tonight and it's started out well. As with the Super Collider, I'm gonna have to add a couple of frames and work on the timing to get it to look less jarring.
Dragons, Emus, and Wolves are all hearing impaired. Sounds about right.
I still think the old one is awesome and has both impact and flow 😄 But WOW at that new one too!! Love the variety of offense shown! And great finish with the turning face buster!
Last Edit: Sept 5, 2020 7:03:39 GMT by OrochiGeese
Wow seeing him do air juggles into ring-outs is making me think that "Marvel vs. Capcom" air combos are probably quite possible...well, pre-rendered simulated ones at least!! 😃
huh. I've noticed something about some of my created moves. some that prio to pins don't get listed in the results screen.... and some can't seem to finish at all
EDIT- may be a mods issue. still odd.
Last Edit: Sept 8, 2020 17:15:58 GMT by October Raven
I've had the "created move won't finish" problem, and in my case it was tied to move lists. I think it was because the move I used as a base was set to not be able to finish. When I looked up the (new) move in the move lists utility form, the one where you can set the default finish values, among other things, across the board, it fixed it.
Even though it already showed up as "can finish" in that form, it seems like just opening it up refreshed something, because it worked fine after that. It was also a submission move; I don't know if that makes a difference.
I've had the "created move won't finish" problem, and in my case it was tied to move lists. I think it was because the move I used as a base was set to not be able to finish. When I looked up the (new) move in the move lists utility form, the one where you can set the default finish values, among other things, across the board, it fixed it.
Even though it already showed up as "can finish" in that form, it seems like just opening it up refreshed something, because it worked fine after that. It was also a submission move; I don't know if that makes a difference.
Over in the mod discord its been confirmed this was the issue. Its getting fixed in a future version, so created moves default to can finish (since not finishing is more the exception than the rule)